Przeglądaj źródła

Updated doxygen references

Christophe Riccio 12 lat temu
rodzic
commit
ef15d06104

+ 104 - 67
glm/gtx/simd_vec4.hpp

@@ -79,13 +79,13 @@ namespace detail
 		typedef tvec4<bool, highp> bool_type;
 
 #ifdef GLM_SIMD_ENABLE_XYZW_UNION
-        union
-        {
-		    __m128 Data;
-            struct {float x, y, z, w;};
-        };
+		union
+		{
+			__m128 Data;
+			struct {float x, y, z, w;};
+		};
 #else
-        __m128 Data;
+		__m128 Data;
 #endif
 
 		//////////////////////////////////////
@@ -160,60 +160,65 @@ namespace detail
 	/// @{
 
 	//! Convert a simdVec4 to a vec4.
-	//! (From GLM_GTX_simd_vec4 extension)
+	/// @see gtx_simd_vec4
 	vec4 vec4_cast(
 		detail::fvec4SIMD const & x);
 
-	//! Returns x if x >= 0; otherwise, it returns -x. 
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	//! Returns x if x >= 0; otherwise, it returns -x.
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD abs(detail::fvec4SIMD const & x);
 
-	//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0. 
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD sign(detail::fvec4SIMD const & x);
 
-	//! Returns a value equal to the nearest integer that is less then or equal to x. 
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	//! Returns a value equal to the nearest integer that is less then or equal to x.
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD floor(detail::fvec4SIMD const & x);
 
-	//! Returns a value equal to the nearest integer to x 
-	//! whose absolute value is not larger than the absolute value of x. 
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	//! Returns a value equal to the nearest integer to x
+	//! whose absolute value is not larger than the absolute value of x.
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD trunc(detail::fvec4SIMD const & x);
 
-	//! Returns a value equal to the nearest integer to x. 
-	//! The fraction 0.5 will round in a direction chosen by the 
-	//! implementation, presumably the direction that is fastest. 
-	//! This includes the possibility that round(x) returns the 
-	//! same value as roundEven(x) for all values of x. 
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	//! Returns a value equal to the nearest integer to x.
+	//! The fraction 0.5 will round in a direction chosen by the
+	//! implementation, presumably the direction that is fastest.
+	//! This includes the possibility that round(x) returns the
+	//! same value as roundEven(x) for all values of x.
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD round(detail::fvec4SIMD const & x);
 
 	//! Returns a value equal to the nearest integer to x.
 	//! A fractional part of 0.5 will round toward the nearest even
 	//! integer. (Both 3.5 and 4.5 for x will return 4.0.) 
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	//detail::fvec4SIMD roundEven(detail::fvec4SIMD const & x);
 
 	//! Returns a value equal to the nearest integer 
 	//! that is greater than or equal to x. 
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD ceil(detail::fvec4SIMD const & x);
 
 	//! Return x - floor(x).
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD fract(detail::fvec4SIMD const & x);
 
-	//! Modulus. Returns x - y * floor(x / y) 
+	//! Modulus. Returns x - y * floor(x / y)
 	//! for each component in x using the floating point value y.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD mod(
 		detail::fvec4SIMD const & x, 
 		detail::fvec4SIMD const & y);
 
-	//! Modulus. Returns x - y * floor(x / y) 
+	//! Modulus. Returns x - y * floor(x / y)
 	//! for each component in x using the floating point value y.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD mod(
 		detail::fvec4SIMD const & x, 
 		float const & y);
@@ -228,7 +233,8 @@ namespace detail
 	//	detail::fvec4SIMD & i);
 
 	//! Returns y if y < x; otherwise, it returns x.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	/// 
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD min(
 		detail::fvec4SIMD const & x, 
 		detail::fvec4SIMD const & y);
@@ -238,7 +244,8 @@ namespace detail
 		float const & y);
 
 	//! Returns y if x < y; otherwise, it returns x.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD max(
 		detail::fvec4SIMD const & x, 
 		detail::fvec4SIMD const & y);
@@ -249,7 +256,8 @@ namespace detail
 
 	//! Returns min(max(x, minVal), maxVal) for each component in x 
 	//! using the floating-point values minVal and maxVal.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD clamp(
 		detail::fvec4SIMD const & x, 
 		detail::fvec4SIMD const & minVal, 
@@ -283,15 +291,17 @@ namespace detail
 	//! \param[in]  y Floating point scalar or vector.
 	//! \param[in]  a Floating point or boolean scalar or vector.
 	//!
-	// \todo Test when 'a' is a boolean.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	/// \todo Test when 'a' is a boolean.
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD mix(
 		detail::fvec4SIMD const & x, 
 		detail::fvec4SIMD const & y, 
 		detail::fvec4SIMD const & a);
 
 	//! Returns 0.0 if x < edge, otherwise it returns 1.0.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD step(
 		detail::fvec4SIMD const & edge, 
 		detail::fvec4SIMD const & x);
@@ -309,7 +319,8 @@ namespace detail
 	//! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
 	//! return t * t * (3 - 2 * t);
 	//! Results are undefined if edge0 >= edge1.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD smoothstep(
 		detail::fvec4SIMD const & edge0, 
 		detail::fvec4SIMD const & edge1, 
@@ -325,7 +336,8 @@ namespace detail
 	//! floating point representations. Returns false otherwise,
 	//! including for implementations with no NaN
 	//! representations.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	//bvec4 isnan(detail::fvec4SIMD const & x);
 
 	//! Returns true if x holds a positive infinity or negative
@@ -333,13 +345,15 @@ namespace detail
 	//! set of floating point representations. Returns false
 	//! otherwise, including for implementations with no infinity
 	//! representations.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	//bvec4 isinf(detail::fvec4SIMD const & x);
 
 	//! Returns a signed or unsigned integer value representing
 	//! the encoding of a floating-point value. The floatingpoint
 	//! value's bit-level representation is preserved.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	//detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const & value);
 
 	//! Returns a floating-point value corresponding to a signed
@@ -347,11 +361,13 @@ namespace detail
 	//! If an inf or NaN is passed in, it will not signal, and the
 	//! resulting floating point value is unspecified. Otherwise,
 	//! the bit-level representation is preserved.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	//detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const & value);
 
 	//! Computes and returns a * b + c.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD fma(
 		detail::fvec4SIMD const & a, 
 		detail::fvec4SIMD const & b, 
@@ -365,7 +381,8 @@ namespace detail
 	//! floating-point value of zero, the significant and exponent
 	//! are both zero. For a floating-point value that is an
 	//! infinity or is not a number, the results are undefined.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	//detail::fvec4SIMD frexp(detail::fvec4SIMD const & x, detail::ivec4SIMD & exp);
 
 	//! Builds a floating-point number from x and the
@@ -373,86 +390,101 @@ namespace detail
 	//! significand * exp(2, exponent)
 	//! If this product is too large to be represented in the
 	//! floating-point type, the result is undefined.
-	//! (From GLM_GTX_simd_vec4 extension, common function)
+	///
+	/// @see gtx_simd_vec4
 	//detail::fvec4SIMD ldexp(detail::fvec4SIMD const & x, detail::ivec4SIMD const & exp);
 
 	//! Returns the length of x, i.e., sqrt(x * x).
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	float length(
 		detail::fvec4SIMD const & x);
 
 	//! Returns the length of x, i.e., sqrt(x * x).
 	//! Less accurate but much faster than simdLength.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	float fastLength(
 		detail::fvec4SIMD const & x);
 
 	//! Returns the length of x, i.e., sqrt(x * x).
 	//! Slightly more accurate but much slower than simdLength.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	float niceLength(
 		detail::fvec4SIMD const & x);
 
 	//! Returns the length of x, i.e., sqrt(x * x).
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD length4(
 		detail::fvec4SIMD const & x);
 
 	//! Returns the length of x, i.e., sqrt(x * x).
 	//! Less accurate but much faster than simdLength4.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD fastLength4(
 		detail::fvec4SIMD const & x);
 
 	//! Returns the length of x, i.e., sqrt(x * x).
 	//! Slightly more accurate but much slower than simdLength4.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD niceLength4(
 		detail::fvec4SIMD const & x);
 
 	//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	float distance(
 		detail::fvec4SIMD const & p0,
 		detail::fvec4SIMD const & p1);
 
 	//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD distance4(
 		detail::fvec4SIMD const & p0,
 		detail::fvec4SIMD const & p1);
 
 	//! Returns the dot product of x and y, i.e., result = x * y.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	float simdDot(
 		detail::fvec4SIMD const & x,
 		detail::fvec4SIMD const & y);
 
 	//! Returns the dot product of x and y, i.e., result = x * y.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD dot4(
 		detail::fvec4SIMD const & x,
 		detail::fvec4SIMD const & y);
 
 	//! Returns the cross product of x and y.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD cross(
 		detail::fvec4SIMD const & x,
 		detail::fvec4SIMD const & y);
 
 	//! Returns a vector in the same direction as x but with length of 1.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD normalize(
 		detail::fvec4SIMD const & x);
 
 	//! Returns a vector in the same direction as x but with length of 1.
 	//! Less accurate but much faster than simdNormalize.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD fastNormalize(
 		detail::fvec4SIMD const & x);
 
 	//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD simdFaceforward(
 		detail::fvec4SIMD const & N,
 		detail::fvec4SIMD const & I,
@@ -460,7 +492,8 @@ namespace detail
 
 	//! For the incident vector I and surface orientation N,
 	//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD reflect(
 		detail::fvec4SIMD const & I,
 		detail::fvec4SIMD const & N);
@@ -468,37 +501,43 @@ namespace detail
 	//! For the incident vector I and surface normal N,
 	//! and the ratio of indices of refraction eta,
 	//! return the refraction vector.
-	//! (From GLM_GTX_simd_vec4 extension, geometry functions)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD refract(
 		detail::fvec4SIMD const & I,
 		detail::fvec4SIMD const & N,
 		float const & eta);
 
 	//! Returns the positive square root of x.
-	//! (From GLM_GTX_simd_vec4 extension, exponential function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD sqrt(
 		detail::fvec4SIMD const & x);
 
 	//! Returns the positive square root of x with the nicest quality but very slow.
 	//! Slightly more accurate but much slower than simdSqrt.
-	//! (From GLM_GTX_simd_vec4 extension, exponential function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD niceSqrt(
 		detail::fvec4SIMD const & x);
 
 	//! Returns the positive square root of x
 	//! Less accurate but much faster than sqrt.
-	//! (From GLM_GTX_simd_vec4 extension, exponential function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD fastSqrt(
 		detail::fvec4SIMD const & x);
 
 	//! Returns the reciprocal of the positive square root of x.
-	//! (From GLM_GTX_simd_vec4 extension, exponential function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD inversesqrt(
 		detail::fvec4SIMD const & x);
 
 	//! Returns the reciprocal of the positive square root of x.
 	//! Faster than inversesqrt but less accurate.
-	//! (From GLM_GTX_simd_vec4 extension, exponential function)
+	///
+	/// @see gtx_simd_vec4
 	detail::fvec4SIMD fastInversesqrt(
 		detail::fvec4SIMD const & x);
 
@@ -507,12 +546,10 @@ namespace detail
 
 #include "simd_vec4.inl"
 
-
 #if (GLM_COMPILER & GLM_COMPILER_VC)
-#   pragma warning(pop)
+#	pragma warning(pop)
 #endif
 
-
 #endif//(GLM_ARCH != GLM_ARCH_PURE)
 
 #endif//GLM_GTX_simd_vec4

+ 5 - 5
glm/gtx/spline.hpp

@@ -52,7 +52,7 @@ namespace glm
 	/// @{
 
 	//! Return a point from a catmull rom curve.
-	//! From GLM_GTX_spline extension.
+	/// @see gtx_spline extension.
 	template <typename genType> 
 	genType catmullRom(
 		genType const & v1, 
@@ -62,8 +62,8 @@ namespace glm
 		typename genType::value_type const & s);
 		
 	//! Return a point from a hermite curve.
-	//! From GLM_GTX_spline extension.
-    template <typename genType> 
+	/// @see gtx_spline extension.
+	template <typename genType> 
 	genType hermite(
 		genType const & v1, 
 		genType const & t1, 
@@ -71,8 +71,8 @@ namespace glm
 		genType const & t2, 
 		typename genType::value_type const & s);
 		
-    //! Return a point from a cubic curve. 
-	//! From GLM_GTX_spline extension.
+	//! Return a point from a cubic curve. 
+	/// @see gtx_spline extension.
 	template <typename genType> 
 	genType cubic(
 		genType const & v1, 

+ 1 - 1
glm/gtx/string_cast.hpp

@@ -58,7 +58,7 @@ namespace glm
 	/// @{
 
 	/// Create a string from a GLM type value.
-	/// From GLM_GTX_string_cast extension.
+	/// @see gtx_string_cast extension.
 	template <typename genType> 
 	std::string to_string(genType const & x);
 

+ 16 - 16
glm/gtx/vec1.hpp

@@ -49,62 +49,62 @@ namespace glm
 {
 	//! 1 component vector of high precision floating-point numbers. 
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef highp_vec1_t			highp_vec1;
 
 	//! 1 component vector of medium precision floating-point numbers. 
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef mediump_vec1_t			mediump_vec1;
 
 	//! 1 component vector of low precision floating-point numbers. 
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef lowp_vec1_t				lowp_vec1;
 
 	//! 1 component vector of high precision signed integer numbers. 
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef highp_ivec1_t			highp_ivec1;
 
 	//! 1 component vector of medium precision signed integer numbers. 
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef mediump_ivec1_t			mediump_ivec1;
 
 	//! 1 component vector of low precision signed integer numbers. 
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef lowp_ivec1_t			lowp_ivec1;
 
 	//! 1 component vector of high precision unsigned integer numbers. 
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef highp_uvec1_t			highp_uvec1;
 
 	//! 1 component vector of medium precision unsigned integer numbers. 
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef mediump_uvec1_t			mediump_uvec1;
 
 	//! 1 component vector of low precision unsigned integer numbers. 
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef lowp_uvec1_t			lowp_uvec1;
 
 	//! 1 component vector of high precision boolean. 
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef highp_bvec1_t			highp_bvec1;
 
 	//! 1 component vector of medium precision boolean.
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef mediump_bvec1_t			mediump_bvec1;
 
 	//! 1 component vector of low precision boolean.
 	//! There is no guarantee on the actual precision.
-	//! From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef lowp_bvec1_t			lowp_bvec1;
 
 	//////////////////////////
@@ -118,7 +118,7 @@ namespace glm
 	typedef lowp_bvec1				bvec1;
 #else
 	/// 1 component vector of boolean.
-	/// From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef highp_bvec1				bvec1;
 #endif//GLM_PRECISION
 
@@ -130,7 +130,7 @@ namespace glm
 	typedef lowp_vec1				vec1;
 #else
 	/// 1 component vector of floating-point numbers.
-	/// From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef highp_vec1				vec1;
 #endif//GLM_PRECISION
 
@@ -142,7 +142,7 @@ namespace glm
 	typedef lowp_ivec1			ivec1;
 #else
 	/// 1 component vector of signed integer numbers. 
-	/// From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef highp_ivec1			ivec1;
 #endif//GLM_PRECISION
 
@@ -154,7 +154,7 @@ namespace glm
 	typedef lowp_uvec1			uvec1;
 #else
 	/// 1 component vector of unsigned integer numbers. 
-	/// From GLM_GTX_vec1 extension.
+	/// @see gtx_vec1 extension.
 	typedef highp_uvec1			uvec1;
 #endif//GLM_PRECISION
 

+ 6 - 6
glm/gtx/vector_access.hpp

@@ -51,16 +51,16 @@ namespace glm
 	/// @{
 
 	//! Set values to a 2 components vector.
-	//! From GLM_GTX_vector_access extension.
-    template <typename valType> 
+	/// @see gtx_vector_access extension.
+	template <typename valType> 
 	void set(
 		detail::tvec2<valType> & v, 
 		valType const & x, 
 		valType const & y);
 
 	//! Set values to a 3 components vector.
-	//! From GLM_GTX_vector_access extension.
-    template <typename valType> 
+	/// @see gtx_vector_access extension.
+	template <typename valType> 
 	void set(
 		detail::tvec3<valType> & v, 
 		valType const & x, 
@@ -68,8 +68,8 @@ namespace glm
 		valType const & z);
 
 	//! Set values to a 4 components vector.
-	//! From GLM_GTX_vector_access extension.
-    template <typename valType> 
+	/// @see gtx_vector_access extension.
+	template <typename valType> 
 	void set(
 		detail::tvec4<valType> & v, 
 		valType const & x, 

+ 3 - 3
glm/gtx/vector_angle.hpp

@@ -57,7 +57,7 @@ namespace glm
 
 	//! Returns the absolute angle between two vectors
 	//! Parameters need to be normalized.
-	//! From GLM_GTX_vector_angle extension
+	/// @see gtx_vector_angle extension
 	template <typename vecType>
 	GLM_FUNC_QUALIFIER typename vecType::value_type angle(
 		vecType const & x, 
@@ -65,7 +65,7 @@ namespace glm
 
 	//! Returns the oriented angle between two 2d vectors 
 	//! Parameters need to be normalized.
-	//! From GLM_GTX_vector_angle extension.
+	/// @see gtx_vector_angle extension.
 	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER T orientedAngle(
 		detail::tvec2<T, P> const & x,
@@ -73,7 +73,7 @@ namespace glm
 
 	//! Returns the oriented angle between two 3d vectors based from a reference axis.
 	//! Parameters need to be normalized.
-	//! From GLM_GTX_vector_angle extension.
+	/// @see gtx_vector_angle extension.
 	template <typename T, precision P>
 	GLM_FUNC_QUALIFIER T orientedAngle(
 		detail::tvec3<T, P> const & x,

+ 7 - 7
glm/gtx/vector_query.hpp

@@ -53,7 +53,7 @@ namespace glm
 	/// @{
 
 	//! Check whether two vectors are collinears.
-	//! From GLM_GTX_vector_query extensions.
+	/// @see gtx_vector_query extensions.
 	template <typename genType>
 	bool areCollinear(
 		genType const & v0,
@@ -61,7 +61,7 @@ namespace glm
 		typename genType::value_type const & epsilon);
 		
 	//! Check whether two vectors are orthogonals.
-	//! From GLM_GTX_vector_query extensions.
+	/// @see gtx_vector_query extensions.
 	template <typename genType>
 	bool areOrthogonal(
 		genType const & v0,
@@ -69,35 +69,35 @@ namespace glm
 		typename genType::value_type const & epsilon);
 
 	//! Check whether a vector is normalized.
-	//! From GLM_GTX_vector_query extensions.
+	/// @see gtx_vector_query extensions.
 	template <typename genType, precision P, template <typename, precision> class vecType>
 	bool isNormalized(
 		vecType<genType, P> const & v,
 		genType const & epsilon);
 		
 	//! Check whether a vector is null.
-	//! From GLM_GTX_vector_query extensions.
+	/// @see gtx_vector_query extensions.
 	template <typename T, precision P>
 	bool isNull(
 		detail::tvec2<T, P> const & v,
 		T const & epsilon);
 
 	//! Check whether a vector is null.
-	//! From GLM_GTX_vector_query extensions.
+	/// @see gtx_vector_query extensions.
 	template <typename T, precision P>
 	bool isNull(
 		detail::tvec3<T, P> const & v,
 		T const & epsilon);
 
 	//! Check whether a vector is null.
-	//! From GLM_GTX_vector_query extensions.
+	/// @see gtx_vector_query extensions.
 	template <typename T, precision P>
 	bool isNull(
 		detail::tvec4<T, P> const & v,
 		T const & epsilon);
 
 	//! Check whether two vectors are orthonormal.
-	//! From GLM_GTX_vector_query extensions.
+	/// @see gtx_vector_query extensions.
 	template <typename genType>
 	bool areOrthonormal(
 		genType const & v0,

+ 5 - 5
glm/gtx/verbose_operator.hpp

@@ -51,27 +51,27 @@ namespace glm
 	/// @{
 
 	//! Addition of two values
-	//! From GLM_GTX_verbose_operator extension.
+	/// @see gtx_verbose_operator extension.
 	template <typename genTypeT, typename genTypeU> 
 	genTypeT add(genTypeT const & a, genTypeU const & b);
 
 	//! Substration of two values
-	//! From GLM_GTX_verbose_operator extension.
+	/// @see gtx_verbose_operator extension.
 	template <typename genTypeT, typename genTypeU> 
 	genTypeT sub(genTypeT const & a, genTypeU const & b);
 
 	//! Multiplication of two values
-	//! From GLM_GTX_verbose_operator extension.
+	/// @see gtx_verbose_operator extension.
 	template <typename genTypeT, typename genTypeU> 
 	genTypeT mul(genTypeT const & a, genTypeU const & b);
 
 	//! Division of two values
-	//! From GLM_GTX_verbose_operator extension.
+	/// @see gtx_verbose_operator extension.
 	template <typename genTypeT, typename genTypeU> 
 	genTypeT div(genTypeT const & a, genTypeU const & b);
 
 	//! Multiplication and addition of three values
-	//! From GLM_GTX_verbose_operator extension.
+	/// @see gtx_verbose_operator extension.
 	template <typename genTypeT, typename genTypeU, typename genTypeV> 
 	genTypeT mad(genTypeT const & a, genTypeU const & b, genTypeV const & c);
 

+ 6 - 6
glm/gtx/wrap.hpp

@@ -50,18 +50,18 @@ namespace glm
 	/// @addtogroup gtx_wrap
 	/// @{
 
-	//! Simulate GL_CLAMP OpenGL wrap mode
-	//! From GLM_GTX_wrap extension.
+	/// Simulate GL_CLAMP OpenGL wrap mode
+	/// @see gtx_wrap extension.
 	template <typename genType> 
 	genType clamp(genType const & Texcoord);
 
-	//! Simulate GL_REPEAT OpenGL wrap mode
-	//! From GLM_GTX_wrap extension.
+	/// Simulate GL_REPEAT OpenGL wrap mode
+	/// @see gtx_wrap extension.
 	template <typename genType> 
 	genType repeat(genType const & Texcoord);
 
-	//! Simulate GL_MIRROR_REPEAT OpenGL wrap mode
-	//! From GLM_GTX_wrap extension.
+	/// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
+	/// @see gtx_wrap extension.
 	template <typename genType> 
 	genType mirrorRepeat(genType const & Texcoord);