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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+// Created : 2011-05-25
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+// Updated : 2011-05-25
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+// Licence : This source is under MIT License
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+// File : test/core/type_length.cpp
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+///////////////////////////////////////////////////////////////////////////////////////////////////
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+
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+#include <glm/glm.hpp>
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+
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+int test_length_mat_non_squared()
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+{
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+ int Error = 0;
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+
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+ Error += glm::mat2x3().length() == 6 ? 0 : 1;
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+ Error += glm::mat2x4().length() == 8 ? 0 : 1;
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+ Error += glm::mat3x2().length() == 6 ? 0 : 1;
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+ Error += glm::mat3x4().length() == 12 ? 0 : 1;
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+ Error += glm::mat4x2().length() == 8 ? 0 : 1;
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+ Error += glm::mat4x3().length() == 12 ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int test_length_mat()
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+{
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+ int Error = 0;
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+
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+ Error += glm::mat2().length() == 4 ? 0 : 1;
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+ Error += glm::mat3().length() == 9 ? 0 : 1;
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+ Error += glm::mat4().length() == 16 ? 0 : 1;
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+ Error += glm::mat2x2().length() == 4 ? 0 : 1;
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+ Error += glm::mat3x3().length() == 9 ? 0 : 1;
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+ Error += glm::mat4x4().length() == 16 ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int test_length_vec()
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+{
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+
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+ int Error = 0;
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+
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+ Error += glm::vec2().length() == 2 ? 0 : 1;
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+ Error += glm::vec3().length() == 3 ? 0 : 1;
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+ Error += glm::vec4().length() == 4 ? 0 : 1;
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+
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+ return Error;
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+}
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+
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+int main()
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+{
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+ int Error = 0;
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+
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+ Error += test_length_vec();
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+ Error += test_length_mat();
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+ Error += test_length_mat_non_squared();
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+
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+ return Error;
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+}
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+
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