Pārlūkot izejas kodu

Added pure test

Christophe Riccio 9 gadi atpakaļ
vecāks
revīzija
f5f8620056

+ 1 - 0
test/bug/CMakeLists.txt

@@ -0,0 +1 @@
+glmCreateTestGTC(ms_vec2)

+ 14 - 0
test/bug/ms_vec2.cpp

@@ -0,0 +1,14 @@
+#define GLM_FORCE_SWIZZLE
+#include <glm/vec2.hpp>
+
+struct Foo
+{
+	static glm::vec2 Bar;
+};
+
+glm::vec2 Foo::Bar = glm::vec2(1.f, 1.f);
+
+int main()
+{
+	return 1;
+}

+ 1 - 0
test/core/CMakeLists.txt

@@ -1,3 +1,4 @@
+glmCreateTestGTC(core_force_pure)
 glmCreateTestGTC(core_type_aligned)
 glmCreateTestGTC(core_type_cast)
 glmCreateTestGTC(core_type_ctor)

+ 421 - 0
test/core/core_force_pure.cpp

@@ -0,0 +1,421 @@
+#define GLM_FORCE_PURE
+#define GLM_FORCE_ALIGNED
+#define GLM_FORCE_SWIZZLE
+#include <glm/vector_relational.hpp>
+#include <glm/vec2.hpp>
+#include <glm/vec3.hpp>
+#include <glm/vec4.hpp>
+#include <cstdio>
+#include <ctime>
+#include <vector>
+
+int test_vec4_ctor()
+{
+	int Error = 0;
+
+	{
+		glm::ivec4 A(1, 2, 3, 4);
+		glm::ivec4 B(A);
+		Error += glm::all(glm::equal(A, B)) ? 0 : 1;
+	}
+
+#	if GLM_HAS_TRIVIAL_QUERIES
+	//	Error += std::is_trivially_default_constructible<glm::vec4>::value ? 0 : 1;
+	//	Error += std::is_trivially_copy_assignable<glm::vec4>::value ? 0 : 1;
+		Error += std::is_trivially_copyable<glm::vec4>::value ? 0 : 1;
+		Error += std::is_trivially_copyable<glm::dvec4>::value ? 0 : 1;
+		Error += std::is_trivially_copyable<glm::ivec4>::value ? 0 : 1;
+		Error += std::is_trivially_copyable<glm::uvec4>::value ? 0 : 1;
+
+		Error += std::is_copy_constructible<glm::vec4>::value ? 0 : 1;
+#	endif
+
+#if GLM_HAS_INITIALIZER_LISTS
+	{
+		glm::vec4 a{ 0, 1, 2, 3 };
+		std::vector<glm::vec4> v = {
+			{0, 1, 2, 3},
+			{4, 5, 6, 7},
+			{8, 9, 0, 1}};
+	}
+
+	{
+		glm::dvec4 a{ 0, 1, 2, 3 };
+		std::vector<glm::dvec4> v = {
+			{0, 1, 2, 3},
+			{4, 5, 6, 7},
+			{8, 9, 0, 1}};
+	}
+#endif
+
+#if GLM_HAS_UNRESTRICTED_UNIONS && defined(GLM_FORCE_SWIZZLE)
+	{
+		glm::vec4 A = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B = A.xyzw;
+		glm::vec4 C(A.xyzw);
+		glm::vec4 D(A.xyzw());
+		glm::vec4 E(A.x, A.yzw);
+		glm::vec4 F(A.x, A.yzw());
+		glm::vec4 G(A.xyz, A.w);
+		glm::vec4 H(A.xyz(), A.w);
+		glm::vec4 I(A.xy, A.zw);
+		glm::vec4 J(A.xy(), A.zw());
+		glm::vec4 K(A.x, A.y, A.zw);
+		glm::vec4 L(A.x, A.yz, A.w);
+		glm::vec4 M(A.xy, A.z, A.w);
+
+		Error += glm::all(glm::equal(A, B)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, C)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, D)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, E)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, F)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, G)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, H)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, I)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, J)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, K)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, L)) ? 0 : 1;
+		Error += glm::all(glm::equal(A, M)) ? 0 : 1;
+	}
+#endif// GLM_HAS_UNRESTRICTED_UNIONS && defined(GLM_FORCE_SWIZZLE)
+
+	{
+		glm::vec4 A(1);
+		glm::vec4 B(1, 1, 1, 1);
+		
+		Error += A == B ? 0 : 1;
+	}
+	
+	{
+		std::vector<glm::vec4> Tests;
+		Tests.push_back(glm::vec4(glm::vec2(1, 2), 3, 4));
+		Tests.push_back(glm::vec4(1, glm::vec2(2, 3), 4));
+		Tests.push_back(glm::vec4(1, 2, glm::vec2(3, 4)));
+		Tests.push_back(glm::vec4(glm::vec3(1, 2, 3), 4));
+		Tests.push_back(glm::vec4(1, glm::vec3(2, 3, 4)));
+		Tests.push_back(glm::vec4(glm::vec2(1, 2), glm::vec2(3, 4)));
+		Tests.push_back(glm::vec4(1, 2, 3, 4));
+		Tests.push_back(glm::vec4(glm::vec4(1, 2, 3, 4)));
+		
+		for(std::size_t i = 0; i < Tests.size(); ++i)
+			Error += Tests[i] == glm::vec4(1, 2, 3, 4) ? 0 : 1;
+	}
+	
+	return Error;
+}
+
+int test_bvec4_ctor()
+{
+	int Error = 0;
+
+	glm::bvec4 const A(true);
+	glm::bvec4 const B(true);
+	glm::bvec4 const C(false);
+	glm::bvec4 const D = A && B;
+	glm::bvec4 const E = A && C;
+	glm::bvec4 const F = A || C;
+	bool const G = A == C;
+	bool const H = A != C;
+
+	Error += D == glm::bvec4(true) ? 0 : 1;
+	Error += E == glm::bvec4(false) ? 0 : 1;
+	Error += F == glm::bvec4(true) ? 0 : 1;
+
+	return Error;
+}
+
+int test_vec4_operators()
+{
+	int Error = 0;
+	
+	{
+		glm::vec4 A(1.0f);
+		glm::vec4 B(1.0f);
+		bool R = A != B;
+		bool S = A == B;
+
+		Error += (S && !R) ? 0 : 1;
+	}
+
+	{
+		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
+
+		glm::vec4 C = A + B;
+		Error += C == glm::vec4(5, 7, 9, 11) ? 0 : 1;
+
+		glm::vec4 D = B - A;
+		Error += D == glm::vec4(3, 3, 3, 3) ? 0 : 1;
+
+		glm::vec4 E = A * B;
+		Error += E == glm::vec4(4, 10, 18, 28) ? 0 : 1;
+
+		glm::vec4 F = B / A;
+		Error += F == glm::vec4(4, 2.5, 2, 7.0f / 4.0f) ? 0 : 1;
+
+		glm::vec4 G = A + 1.0f;
+		Error += G == glm::vec4(2, 3, 4, 5) ? 0 : 1;
+
+		glm::vec4 H = B - 1.0f;
+		Error += H == glm::vec4(3, 4, 5, 6) ? 0 : 1;
+
+		glm::vec4 I = A * 2.0f;
+		Error += I == glm::vec4(2, 4, 6, 8) ? 0 : 1;
+
+		glm::vec4 J = B / 2.0f;
+		Error += J == glm::vec4(2, 2.5, 3, 3.5) ? 0 : 1;
+
+		glm::vec4 K = 1.0f + A;
+		Error += K == glm::vec4(2, 3, 4, 5) ? 0 : 1;
+
+		glm::vec4 L = 1.0f - B;
+		Error += L == glm::vec4(-3, -4, -5, -6) ? 0 : 1;
+
+		glm::vec4 M = 2.0f * A;
+		Error += M == glm::vec4(2, 4, 6, 8) ? 0 : 1;
+
+		glm::vec4 N = 2.0f / B;
+		Error += N == glm::vec4(0.5, 2.0 / 5.0, 2.0 / 6.0, 2.0 / 7.0) ? 0 : 1;
+	}
+
+	{
+		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
+
+		A += B;
+		Error += A == glm::vec4(5, 7, 9, 11) ? 0 : 1;
+
+		A += 1.0f;
+		Error += A == glm::vec4(6, 8, 10, 12) ? 0 : 1;
+	}
+	{
+		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
+
+		B -= A;
+		Error += B == glm::vec4(3, 3, 3, 3) ? 0 : 1;
+
+		B -= 1.0f;
+		Error += B == glm::vec4(2, 2, 2, 2) ? 0 : 1;
+	}
+	{
+		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
+
+		A *= B;
+		Error += A == glm::vec4(4, 10, 18, 28) ? 0 : 1;
+
+		A *= 2.0f;
+		Error += A == glm::vec4(8, 20, 36, 56) ? 0 : 1;
+	}
+	{
+		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
+
+		B /= A;
+		Error += B == glm::vec4(4, 2.5, 2, 7.0f / 4.0f) ? 0 : 1;
+
+		B /= 2.0f;
+		Error += B == glm::vec4(2, 1.25, 1, 7.0f / 4.0f / 2.0f) ? 0 : 1;
+	}
+	{
+		glm::vec4 B(2.0f);
+
+		B /= B.y;
+		Error += B == glm::vec4(1.0f) ? 0 : 1;
+	}
+
+	{
+		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B = -A;
+		Error += B == glm::vec4(-1.0f, -2.0f, -3.0f, -4.0f) ? 0 : 1;
+	}
+
+	{
+		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B = --A;
+		Error += B == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
+	}
+
+	{
+		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B = A--;
+		Error += B == glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
+		Error += A == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
+	}
+
+	{
+		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B = ++A;
+		Error += B == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
+	}
+
+	{
+		glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+		glm::vec4 B = A++;
+		Error += B == glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
+		Error += A == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
+	}
+
+	return Error;
+}
+
+int test_vec4_equal()
+{
+	int Error = 0;
+
+	{
+		glm::vec4 const A(1, 2, 3, 4);
+		glm::vec4 const B(1, 2, 3, 4);
+		Error += A == B ? 0 : 1;
+		Error += A != B ? 1 : 0;
+	}
+
+	{
+		glm::ivec4 const A(1, 2, 3, 4);
+		glm::ivec4 const B(1, 2, 3, 4);
+		Error += A == B ? 0 : 1;
+		Error += A != B ? 1 : 0;
+	}
+
+	return Error;
+}
+
+int test_vec4_size()
+{
+	int Error = 0;
+
+	Error += sizeof(glm::vec4) == sizeof(glm::lowp_vec4) ? 0 : 1;
+	Error += sizeof(glm::vec4) == sizeof(glm::mediump_vec4) ? 0 : 1;
+	Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1;
+	Error += 16 == sizeof(glm::mediump_vec4) ? 0 : 1;
+	Error += sizeof(glm::dvec4) == sizeof(glm::lowp_dvec4) ? 0 : 1;
+	Error += sizeof(glm::dvec4) == sizeof(glm::mediump_dvec4) ? 0 : 1;
+	Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1;
+	Error += 32 == sizeof(glm::highp_dvec4) ? 0 : 1;
+	Error += glm::vec4().length() == 4 ? 0 : 1;
+	Error += glm::dvec4().length() == 4 ? 0 : 1;
+
+	return Error;
+}
+
+int test_vec4_swizzle_partial()
+{
+	int Error = 0;
+
+	glm::vec4 A(1, 2, 3, 4);
+
+#	if GLM_HAS_UNRESTRICTED_UNIONS && defined(GLM_SWIZZLE_RELAX)
+	{
+		glm::vec4 B(A.xy, A.zw);
+		Error += A == B ? 0 : 1;
+	}
+	{
+		glm::vec4 B(A.xy, 3.0f, 4.0f);
+		Error += A == B ? 0 : 1;
+	}
+	{
+		glm::vec4 B(1.0f, A.yz, 4.0f);
+		Error += A == B ? 0 : 1;
+	}
+	{
+		glm::vec4 B(1.0f, 2.0f, A.zw);
+		Error += A == B ? 0 : 1;
+	}
+
+	{
+		glm::vec4 B(A.xyz, 4.0f);
+		Error += A == B ? 0 : 1;
+	}
+	{
+		glm::vec4 B(1.0f, A.yzw);
+		Error += A == B ? 0 : 1;
+	}
+#	endif
+
+	return Error;
+}
+
+int test_operator_increment()
+{
+	int Error(0);
+
+	glm::ivec4 v0(1);
+	glm::ivec4 v1(v0);
+	glm::ivec4 v2(v0);
+	glm::ivec4 v3 = ++v1;
+	glm::ivec4 v4 = v2++;
+
+	Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
+	Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
+	Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
+
+	int i0(1);
+	int i1(i0);
+	int i2(i0);
+	int i3 = ++i1;
+	int i4 = i2++;
+
+	Error += i0 == i4 ? 0 : 1;
+	Error += i1 == i2 ? 0 : 1;
+	Error += i1 == i3 ? 0 : 1;
+
+	return Error;
+}
+
+namespace heap
+{
+	class A
+	{
+		float f;
+	};
+
+	class B : public A
+	{
+		float g;
+		glm::vec4 v;
+	};
+
+	int test()
+	{
+		int Error(0);
+
+		A* p = new B;
+		delete p;
+
+		return Error;
+	}
+}//namespace heap
+
+int test_vec4_simd()
+{
+	int Error = 0;
+
+	glm::vec4 const a(std::clock(), std::clock(), std::clock(), std::clock());
+	glm::vec4 const b(std::clock(), std::clock(), std::clock(), std::clock());
+
+	glm::vec4 const c(b * a);
+	glm::vec4 const d(a + c);
+
+	Error += glm::all(glm::greaterThanEqual(d, glm::vec4(0))) ? 0 : 1;
+
+	return Error;
+}
+
+int main()
+{
+	int Error(0);
+
+	Error += test_vec4_ctor();
+	Error += test_bvec4_ctor();
+	Error += test_vec4_size();
+	Error += test_vec4_operators();
+	Error += test_vec4_equal();
+	Error += test_vec4_swizzle_partial();
+	Error += test_vec4_simd();
+	Error += test_operator_increment();
+	Error += heap::test();
+
+	return Error;
+}
+