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Vectorize many common functions

Christophe Riccio 11 years ago
parent
commit
f70ee7ef28
3 changed files with 159 additions and 253 deletions
  1. 44 5
      glm/detail/_vectorize.hpp
  2. 43 28
      glm/detail/func_common.hpp
  3. 72 220
      glm/detail/func_common.inl

+ 44 - 5
glm/detail/_vectorize.hpp

@@ -42,7 +42,7 @@ namespace detail
 	template <typename R, typename T, precision P>
 	template <typename R, typename T, precision P>
 	struct functor1<R, T, P, tvec1>
 	struct functor1<R, T, P, tvec1>
 	{
 	{
-		GLM_FUNC_QUALIFIER static tvec1<R, P> call(T (*Func) (T x), tvec1<T, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v)
 		{
 		{
 			return tvec1<R, P>(Func(v.x));
 			return tvec1<R, P>(Func(v.x));
 		}
 		}
@@ -51,7 +51,7 @@ namespace detail
 	template <typename R, typename T, precision P>
 	template <typename R, typename T, precision P>
 	struct functor1<R, T, P, tvec2>
 	struct functor1<R, T, P, tvec2>
 	{
 	{
-		GLM_FUNC_QUALIFIER static tvec2<R, P> call(T (*Func) (T x), tvec2<T, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
 		{
 		{
 			return tvec2<R, P>(Func(v.x), Func(v.y));
 			return tvec2<R, P>(Func(v.x), Func(v.y));
 		}
 		}
@@ -60,7 +60,7 @@ namespace detail
 	template <typename R, typename T, precision P>
 	template <typename R, typename T, precision P>
 	struct functor1<R, T, P, tvec3>
 	struct functor1<R, T, P, tvec3>
 	{
 	{
-		GLM_FUNC_QUALIFIER static tvec3<R, P> call(T (*Func) (T x), tvec3<T, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
 		{
 		{
 			return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z));
 			return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z));
 		}
 		}
@@ -69,7 +69,7 @@ namespace detail
 	template <typename R, typename T, precision P>
 	template <typename R, typename T, precision P>
 	struct functor1<R, T, P, tvec4>
 	struct functor1<R, T, P, tvec4>
 	{
 	{
-		GLM_FUNC_QUALIFIER static tvec4<R, P> call(T (*Func) (T x), tvec4<T, P> const & v)
+		GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
 		{
 		{
 			return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
 			return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
 		}
 		}
@@ -113,6 +113,45 @@ namespace detail
 			return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
 			return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
 		}
 		}
 	};
 	};
+
+	template <typename T, precision P, template <typename, precision> class vecType>
+	struct functor2_vec_sca{};
+
+	template <typename T, precision P>
+	struct functor2_vec_sca<T, P, tvec1>
+	{
+		GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
+		{
+			return tvec1<T, P>(Func(a.x, b));
+		}
+	};
+
+	template <typename T, precision P>
+	struct functor2_vec_sca<T, P, tvec2>
+	{
+		GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
+		{
+			return tvec2<T, P>(Func(a.x, b), Func(a.y, b));
+		}
+	};
+
+	template <typename T, precision P>
+	struct functor2_vec_sca<T, P, tvec3>
+	{
+		GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
+		{
+			return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
+		}
+	};
+
+	template <typename T, precision P>
+	struct functor2_vec_sca<T, P, tvec4>
+	{
+		GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
+		{
+			return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
+		}
+	};
 }//namespace detail
 }//namespace detail
 }//namespace glm
 }//namespace glm
 
 
@@ -169,7 +208,7 @@ namespace detail
 	GLM_FUNC_QUALIFIER tvec1<T, P> func				\
 	GLM_FUNC_QUALIFIER tvec1<T, P> func				\
 	(														\
 	(														\
 		tvec1<T, P> const & x,						\
 		tvec1<T, P> const & x,						\
-		typename tvec1<T, P>::value_type const & y	\
+		T y											\
 	)														\
 	)														\
 	{														\
 	{														\
 		return tvec1<T, P>(							\
 		return tvec1<T, P>(							\

+ 43 - 28
glm/detail/func_common.hpp

@@ -136,15 +136,11 @@ namespace glm
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_DECL genType mod(genType x, genType y);
 	GLM_FUNC_DECL genType mod(genType x, genType y);
 
 
-	/// Modulus. Returns x - y * floor(x / y)
-	/// for each component in x using the floating point value y.
-	/// 
-	/// @tparam genType Floating-point scalar or vector types.
-	/// 
-	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
-	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType>
-	GLM_FUNC_DECL genType mod(genType const & x, typename genType::value_type const & y);
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
+
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
 
 
 	/// Returns the fractional part of x and sets i to the integer
 	/// Returns the fractional part of x and sets i to the integer
 	/// part (as a whole number floating point value). Both the
 	/// part (as a whole number floating point value). Both the
@@ -156,7 +152,7 @@ namespace glm
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	template <typename genType>
 	template <typename genType>
-	GLM_FUNC_DECL genType modf(genType const & x, genType & i);
+	GLM_FUNC_DECL genType modf(genType x, genType & i);
 
 
 	/// Returns y if y < x; otherwise, it returns x.
 	/// Returns y if y < x; otherwise, it returns x.
 	///
 	///
@@ -167,8 +163,11 @@ namespace glm
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_DECL genType min(genType x, genType y);
 	GLM_FUNC_DECL genType min(genType x, genType y);
 
 
-	template <typename genType>
-	GLM_FUNC_DECL genType min(genType const & x, typename genType::value_type const & y);
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
+
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
 
 
 	/// Returns y if x < y; otherwise, it returns x.
 	/// Returns y if x < y; otherwise, it returns x.
 	/// 
 	/// 
@@ -179,8 +178,11 @@ namespace glm
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_DECL genType max(genType x, genType y);
 	GLM_FUNC_DECL genType max(genType x, genType y);
 
 
-	template <typename genType>
-	GLM_FUNC_DECL genType max(genType const & x, typename genType::value_type const & y);
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
+
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
 
 
 	/// Returns min(max(x, minVal), maxVal) for each component in x 
 	/// Returns min(max(x, minVal), maxVal) for each component in x 
 	/// using the floating-point values minVal and maxVal.
 	/// using the floating-point values minVal and maxVal.
@@ -190,10 +192,13 @@ namespace glm
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	template <typename genType>
 	template <typename genType>
-	GLM_FUNC_DECL genType clamp(genType const & x, genType const & minVal, genType const & maxVal);
+	GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
+
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
 
 
-	template <typename genType, precision P>
-	GLM_FUNC_DECL genType clamp(genType const & x, typename genType::value_type const & minVal, typename genType::value_type const & maxVal);
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
 
 
 	/// If genTypeU is a floating scalar or vector:
 	/// If genTypeU is a floating scalar or vector:
 	/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
 	/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
@@ -241,24 +246,31 @@ namespace glm
 	GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
 	GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
 
 
 	template <typename T, typename U, precision P, template <typename, precision> class vecType>
 	template <typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U const & a);
+	GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
 
 
 	template <typename genTypeT, typename genTypeU>
 	template <typename genTypeT, typename genTypeU>
-	GLM_FUNC_DECL genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
+	GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
 
 
 	/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
 	/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	template <typename genType>
 	template <typename genType>
-	GLM_FUNC_DECL genType step(genType const & edge, genType const & x);
+	GLM_FUNC_DECL genType step(genType edge, genType x);
 
 
 	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
 	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	template <template <typename, precision> class vecType, typename T, precision P>
 	template <template <typename, precision> class vecType, typename T, precision P>
-	GLM_FUNC_DECL vecType<T, P> step(T const & edge, vecType<T, P> const & x);
+	GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
+
+	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
+	/// 
+	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+	template <template <typename, precision> class vecType, typename T, precision P>
+	GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
 
 
 	/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
 	/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
 	/// performs smooth Hermite interpolation between 0 and 1
 	/// performs smooth Hermite interpolation between 0 and 1
@@ -275,10 +287,13 @@ namespace glm
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	template <typename genType>
 	template <typename genType>
-	GLM_FUNC_DECL genType smoothstep(genType const & edge0, genType const & edge1, genType const & x);
+	GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
 
 
-	template <typename genType>
-	GLM_FUNC_DECL genType smoothstep(typename genType::value_type const & edge0, typename genType::value_type const & edge1, genType const & x);
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
+
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
 
 
 	/// Returns true if x holds a NaN (not a number)
 	/// Returns true if x holds a NaN (not a number)
 	/// representation in the underlying implementation's set of
 	/// representation in the underlying implementation's set of
@@ -292,8 +307,8 @@ namespace glm
 	///
 	///
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType> 
-	GLM_FUNC_DECL typename genType::bool_type isnan(genType const & x);
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
 
 
 	/// Returns true if x holds a positive infinity or negative
 	/// Returns true if x holds a positive infinity or negative
 	/// infinity representation in the underlying implementation's
 	/// infinity representation in the underlying implementation's
@@ -305,8 +320,8 @@ namespace glm
 	/// 
 	/// 
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
-	template <typename genType> 
-	GLM_FUNC_DECL typename genType::bool_type isinf(genType const & x);
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
 
 
 	/// Returns a signed integer value representing
 	/// Returns a signed integer value representing
 	/// the encoding of a floating-point value. The floating-point
 	/// the encoding of a floating-point value. The floating-point

+ 72 - 220
glm/detail/func_common.inl

@@ -278,35 +278,39 @@ namespace detail
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fract' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fract' only accept floating-point inputs");
 
 
-		return x - floor(x);
+		return tvec1<genType>(x).x;
 	}
 	}
 
 
 	template <typename T, precision P, template <typename, precision> class vecType>
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER vecType<T, P> fract(vecType<T, P> const & x)
 	GLM_FUNC_QUALIFIER vecType<T, P> fract(vecType<T, P> const & x)
 	{
 	{
-		return detail::functor1<T, T, P, vecType>::call(fract, x);
+		return x - floor(x);
 	}
 	}
 
 
 	// mod
 	// mod
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
 	GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
 	{
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'mod' only accept floating-point inputs");
+		return tvec1<genType>(x, y).x;
+	}
 
 
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, T y)
+	{
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs");
 		return x - y * floor(x / y);
 		return x - y * floor(x / y);
 	}
 	}
 
 
 	template <typename T, precision P, template <typename, precision> class vecType>
 	template <typename T, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & a, vecType<T, P> const & b)
+	GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y)
 	{
 	{
-		return detail::functor2<T, P, vecType>::call(mod, a, b);
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs");
+		return x - y * floor(x / y);
 	}
 	}
 
 
-	VECTORIZE_VEC_SCA(mod)
-
 	// modf
 	// modf
 	template <typename genType>
 	template <typename genType>
-	GLM_FUNC_QUALIFIER genType modf(genType const & x, genType & i)
+	GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
 
 
@@ -364,14 +368,18 @@ namespace detail
 		return x < y ? x : y;
 		return x < y ? x : y;
 	}
 	}
 
 
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, T b)
+	{
+		return detail::functor2_vec_sca<T, P, vecType>::call(min, a, b);
+	}
+
 	template <typename T, precision P, template <typename, precision> class vecType>
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, vecType<T, P> const & b)
 	GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, vecType<T, P> const & b)
 	{
 	{
 		return detail::functor2<T, P, vecType>::call(min, a, b);
 		return detail::functor2<T, P, vecType>::call(min, a, b);
 	}
 	}
 
 
-	VECTORIZE_VEC_SCA(min)
-
 	// max
 	// max
 	template <typename genType>
 	template <typename genType>
 	GLM_FUNC_QUALIFIER genType max(genType x, genType y)
 	GLM_FUNC_QUALIFIER genType max(genType x, genType y)
@@ -381,125 +389,85 @@ namespace detail
 		return x > y ? x : y;
 		return x > y ? x : y;
 	}
 	}
 
 
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, T b)
+	{
+		return detail::functor2_vec_sca<T, P, vecType>::call(max, a, b);
+	}
+
 	template <typename T, precision P, template <typename, precision> class vecType>
 	template <typename T, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, vecType<T, P> const & b)
 	GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, vecType<T, P> const & b)
 	{
 	{
 		return detail::functor2<T, P, vecType>::call(max, a, b);
 		return detail::functor2<T, P, vecType>::call(max, a, b);
 	}
 	}
 
 
-	VECTORIZE_VEC_SCA(max)
-
 	// clamp
 	// clamp
 	template <typename genType>
 	template <typename genType>
-	GLM_FUNC_QUALIFIER genType clamp(genType const & x, genType const & minVal, genType const & maxVal)
+	GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'clamp' only accept floating-point or integer inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'clamp' only accept floating-point or integer inputs");
 		
 		
-		return min(maxVal, max(minVal, x));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> clamp(tvec2<T, P> const & x, T const & minVal, T const & maxVal)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
-
-		return tvec2<T, P>(
-			clamp(x.x, minVal, maxVal),
-			clamp(x.y, minVal, maxVal));
+		return min(max(x, minVal), maxVal);
 	}
 	}
 
 
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec3<T, P> clamp(tvec3<T, P> const & x, T const & minVal, T const & maxVal)
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
 
 
-		return tvec3<T, P>(
-			clamp(x.x, minVal, maxVal),
-			clamp(x.y, minVal, maxVal),
-			clamp(x.z, minVal, maxVal));
+		return min(max(x, minVal), maxVal);
 	}
 	}
 
 
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec4<T, P> clamp(tvec4<T, P> const & x, T const & minVal, T const & maxVal)
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
 
 
-		return tvec4<T, P>(
-			clamp(x.x, minVal, maxVal),
-			clamp(x.y, minVal, maxVal),
-			clamp(x.z, minVal, maxVal),
-			clamp(x.w, minVal, maxVal));
+		return min(max(x, minVal), maxVal);
 	}
 	}
 
 
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> clamp(tvec2<T, P> const & x, tvec2<T, P> const & minVal, tvec2<T, P> const & maxVal)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
-
-		return tvec2<T, P>(
-			clamp(x.x, minVal.x, maxVal.x),
-			clamp(x.y, minVal.y, maxVal.y));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec3<T, P> clamp(tvec3<T, P> const & x, tvec3<T, P> const & minVal, tvec3<T, P> const & maxVal)
+	template <typename genTypeT, typename genTypeU>
+	GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
 	{
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
-
-		return tvec3<T, P>(
-			clamp(x.x, minVal.x, maxVal.x),
-			clamp(x.y, minVal.y, maxVal.y),
-			clamp(x.z, minVal.z, maxVal.z));
+		return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
 	}
 	}
 
 
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec4<T, P> clamp(tvec4<T, P> const & x, tvec4<T, P> const & minVal, tvec4<T, P> const & maxVal)
+	template <typename T, typename U, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a)
 	{
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
-
-		return tvec4<T, P>(
-			clamp(x.x, minVal.x, maxVal.x),
-			clamp(x.y, minVal.y, maxVal.y),
-			clamp(x.z, minVal.z, maxVal.z),
-			clamp(x.w, minVal.w, maxVal.w));
+		return detail::compute_mix_scalar<T, U, P, vecType>::call(x, y, a);
 	}
 	}
-
+	
 	template <typename T, typename U, precision P, template <typename, precision> class vecType>
 	template <typename T, typename U, precision P, template <typename, precision> class vecType>
 	GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
 	GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
 	{
 	{
 		return detail::compute_mix_vector<T, U, P, vecType>::call(x, y, a);
 		return detail::compute_mix_vector<T, U, P, vecType>::call(x, y, a);
 	}
 	}
 
 
-	template <typename T, typename U, precision P, template <typename, precision> class vecType>
-	GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
-	{
-		return detail::compute_mix_scalar<T, U, P, vecType>::call(x, y, a);
-	}
-
-	template <typename genTypeT, typename genTypeU>
-	GLM_FUNC_QUALIFIER genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a)
-	{
-		return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
-	}
-
 	// step
 	// step
 	template <typename genType>
 	template <typename genType>
-	GLM_FUNC_QUALIFIER genType step(genType const & edge, genType const & x)
+	GLM_FUNC_QUALIFIER genType step(genType edge, genType x)
 	{
 	{
-		return mix(genType(1), genType(0), glm::lessThan(x, edge));
+		return mix(static_cast<genType>(1), static_cast<genType>(0), glm::lessThan(x, edge));
 	}
 	}
 
 
 	template <template <typename, precision> class vecType, typename T, precision P>
 	template <template <typename, precision> class vecType, typename T, precision P>
-	GLM_FUNC_QUALIFIER vecType<T, P> step(T const & edge, vecType<T, P> const & x)
+	GLM_FUNC_QUALIFIER vecType<T, P> step(T edge, vecType<T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'step' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'step' only accept floating-point inputs");
 
 
 		return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, vecType<T, P>(edge)));
 		return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, vecType<T, P>(edge)));
 	}
 	}
 
 
+	template <template <typename, precision> class vecType, typename T, precision P>
+	GLM_FUNC_QUALIFIER vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x)
+	{
+		return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge));
+	}
+
 	// smoothstep
 	// smoothstep
 	template <typename genType>
 	template <typename genType>
-	GLM_FUNC_QUALIFIER genType smoothstep(genType const & edge0, genType const & edge1, genType const & x)
+	GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'smoothstep' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'smoothstep' only accept floating-point inputs");
 
 
@@ -507,139 +475,57 @@ namespace detail
 		return tmp * tmp * (genType(3) - genType(2) * tmp);
 		return tmp * tmp * (genType(3) - genType(2) * tmp);
 	}
 	}
 
 
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> smoothstep(T const & edge0, T const & edge1, tvec2<T, P> const & x)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
-
-		return tvec2<T, P>(
-			smoothstep(edge0, edge1, x.x),
-			smoothstep(edge0, edge1, x.y));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec3<T, P> smoothstep(T const & edge0, T const & edge1, tvec3<T, P> const & x)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
-
-		return tvec3<T, P>(
-			smoothstep(edge0, edge1, x.x),
-			smoothstep(edge0, edge1, x.y),
-			smoothstep(edge0, edge1, x.z));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec4<T, P> smoothstep(T const & edge0, T const & edge1, tvec4<T, P> const & x)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
-
-		return tvec4<T, P>(
-			smoothstep(edge0, edge1, x.x),
-			smoothstep(edge0, edge1, x.y),
-			smoothstep(edge0, edge1, x.z),
-			smoothstep(edge0, edge1, x.w));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec2<T, P> smoothstep(tvec2<T, P> const & edge0, tvec2<T, P> const & edge1, tvec2<T, P> const & x)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
-
-		return tvec2<T, P>(
-			smoothstep(edge0.x, edge1.x, x.x),
-			smoothstep(edge0.y, edge1.y, x.y));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec3<T, P> smoothstep(tvec3<T, P> const & edge0, tvec3<T, P> const & edge1, tvec3<T, P> const & x)
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
 
 
-		return tvec3<T, P>(
-			smoothstep(edge0.x, edge1.x, x.x),
-			smoothstep(edge0.y, edge1.y, x.y),
-			smoothstep(edge0.z, edge1.z, x.z));
+		vecType<T, P> tmp = clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1));
+		return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
 	}
 	}
 
 
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER tvec4<T, P> smoothstep(tvec4<T, P> const & edge0, tvec4<T, P> const & edge1, tvec4<T, P> const & x)
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
 
 
-		return tvec4<T, P>(
-			smoothstep(edge0.x, edge1.x, x.x),
-			smoothstep(edge0.y, edge1.y, x.y),
-			smoothstep(edge0.z, edge1.z, x.z),
-			smoothstep(edge0.w, edge1.w, x.w));
+		vecType<T, P> tmp = clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1));
+		return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
 	}
 	}
 
 
 	// TODO: Not working on MinGW...
 	// TODO: Not working on MinGW...
 	template <typename genType> 
 	template <typename genType> 
-	GLM_FUNC_QUALIFIER bool isnan(genType const & x)
+	GLM_FUNC_QUALIFIER bool isnan(genType x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
 
 
-#		if(GLM_LANG & GLM_LANG_CXX11_FLAG)
+#		if GLM_LANG & GLM_LANG_CXX11_FLAG
 			return std::isnan(x);
 			return std::isnan(x);
-#		elif(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL))
+#		elif GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL)
 			return _isnan(x) != 0;
 			return _isnan(x) != 0;
-#		elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
-#			if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
+#		elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
+#			if GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L
 				return _isnan(x) != 0;
 				return _isnan(x) != 0;
 #			else
 #			else
 				return std::isnan(x);
 				return std::isnan(x);
 #			endif
 #			endif
-#		elif(GLM_COMPILER & GLM_COMPILER_CUDA)
+#		elif GLM_COMPILER & GLM_COMPILER_CUDA
 			return isnan(x) != 0;
 			return isnan(x) != 0;
 #		else
 #		else
 			return std::isnan(x);
 			return std::isnan(x);
 #		endif
 #		endif
 	}
 	}
 
 
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER typename tvec1<T, P>::bool_type isnan(tvec1<T, P> const & x)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
-
-		return typename tvec1<T, P>::bool_type(
-			isnan(x.x));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type isnan(tvec2<T, P> const & x)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
-
-		return typename tvec2<T, P>::bool_type(
-			isnan(x.x),
-			isnan(x.y));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type isnan(tvec3<T, P> const & x)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
-
-		return typename tvec3<T, P>::bool_type(
-			isnan(x.x),
-			isnan(x.y),
-			isnan(x.z));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type isnan(tvec4<T, P> const & x)
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<bool, P> isnan(vecType<T, P> const & x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
 
 
-		return typename tvec4<T, P>::bool_type(
-			isnan(x.x),
-			isnan(x.y),
-			isnan(x.z),
-			isnan(x.w));
+		return detail::functor1<bool, T, P, vecType>::call(isnan, x);
 	}
 	}
 
 
 	template <typename genType> 
 	template <typename genType> 
-	GLM_FUNC_QUALIFIER bool isinf(genType const & x)
+	GLM_FUNC_QUALIFIER bool isinf(genType x)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
 
 
@@ -661,46 +547,12 @@ namespace detail
 #		endif
 #		endif
 	}
 	}
 
 
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER typename tvec1<T, P>::bool_type isinf(tvec1<T, P> const & x)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
-
-		return typename tvec1<T, P>::bool_type(
-			isinf(x.x));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type isinf(tvec2<T, P> const & x)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
-
-		return typename tvec2<T, P>::bool_type(
-			isinf(x.x),
-			isinf(x.y));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type isinf(tvec3<T, P> const & x)
-	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
-
-		return typename tvec3<T, P>::bool_type(
-			isinf(x.x),
-			isinf(x.y),
-			isinf(x.z));
-	}
-
-	template <typename T, precision P>
-	GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type isinf(tvec4<T, P> const & x)
+	template <typename T, precision P, template <typename, precision> class vecType>
+	GLM_FUNC_QUALIFIER vecType<bool, P> isinf(vecType<T, P> const & x)
 	{
 	{
-		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
+		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
 
 
-		return typename tvec4<T, P>::bool_type(
-			isinf(x.x),
-			isinf(x.y),
-			isinf(x.z),
-			isinf(x.w));
+		return detail::functor1<bool, T, P, vecType>::call(isinf, x);
 	}
 	}
 
 
 	GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
 	GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
@@ -754,7 +606,7 @@ namespace detail
 	}
 	}
 
 
 	template <typename genType>
 	template <typename genType>
-	GLM_FUNC_QUALIFIER genType frexp(genType const & x, int & exp)
+	GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp)
 	{
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'frexp' only accept floating-point inputs");
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'frexp' only accept floating-point inputs");