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@@ -33,6 +33,10 @@
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namespace glm{
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namespace glm{
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namespace detail
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namespace detail
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{
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{
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+ template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
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+ struct outerProduct_trait{};
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+}//namespace detail
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+
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template <typename T, precision P> struct tvec2;
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template <typename T, precision P> struct tvec2;
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template <typename T, precision P> struct tvec3;
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template <typename T, precision P> struct tvec3;
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template <typename T, precision P> struct tvec4;
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template <typename T, precision P> struct tvec4;
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@@ -46,13 +50,6 @@ namespace detail
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template <typename T, precision P> struct tmat4x3;
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template <typename T, precision P> struct tmat4x3;
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template <typename T, precision P> struct tmat4x4;
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template <typename T, precision P> struct tmat4x4;
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- template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
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- struct outerProduct_trait{};
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-
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- template <template <class, precision> class matType, typename T, precision P>
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- struct compute_inverse{};
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-}//namespace detail
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-
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/// @addtogroup core_precision
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/// @addtogroup core_precision
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/// @{
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/// @{
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@@ -61,42 +58,42 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x2<float, lowp> lowp_mat2;
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+ typedef tmat2x2<float, lowp> lowp_mat2;
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x2<float, mediump> mediump_mat2;
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+ typedef tmat2x2<float, mediump> mediump_mat2;
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x2<float, highp> highp_mat2;
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+ typedef tmat2x2<float, highp> highp_mat2;
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/// 2 columns of 2 components matrix of low precision floating-point numbers.
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/// 2 columns of 2 components matrix of low precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x2<float, lowp> lowp_mat2x2;
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+ typedef tmat2x2<float, lowp> lowp_mat2x2;
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x2<float, mediump> mediump_mat2x2;
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+ typedef tmat2x2<float, mediump> mediump_mat2x2;
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x2<float, highp> highp_mat2x2;
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+ typedef tmat2x2<float, highp> highp_mat2x2;
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/// @}
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/// @}
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@@ -108,21 +105,21 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x3<float, lowp> lowp_mat2x3;
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+ typedef tmat2x3<float, lowp> lowp_mat2x3;
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/// 2 columns of 3 components matrix of medium precision floating-point numbers.
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/// 2 columns of 3 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x3<float, mediump> mediump_mat2x3;
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+ typedef tmat2x3<float, mediump> mediump_mat2x3;
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/// 2 columns of 3 components matrix of high precision floating-point numbers.
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/// 2 columns of 3 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x3<float, highp> highp_mat2x3;
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+ typedef tmat2x3<float, highp> highp_mat2x3;
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/// @}
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/// @}
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@@ -134,21 +131,21 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x4<float, lowp> lowp_mat2x4;
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+ typedef tmat2x4<float, lowp> lowp_mat2x4;
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/// 2 columns of 4 components matrix of medium precision floating-point numbers.
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/// 2 columns of 4 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x4<float, mediump> mediump_mat2x4;
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+ typedef tmat2x4<float, mediump> mediump_mat2x4;
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/// 2 columns of 4 components matrix of high precision floating-point numbers.
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/// 2 columns of 4 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x4<float, highp> highp_mat2x4;
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+ typedef tmat2x4<float, highp> highp_mat2x4;
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/// @}
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/// @}
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@@ -160,21 +157,21 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat3x2<float, lowp> lowp_mat3x2;
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+ typedef tmat3x2<float, lowp> lowp_mat3x2;
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/// 3 columns of 2 components matrix of medium precision floating-point numbers.
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/// 3 columns of 2 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat3x2<float, mediump> mediump_mat3x2;
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+ typedef tmat3x2<float, mediump> mediump_mat3x2;
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/// 3 columns of 2 components matrix of high precision floating-point numbers.
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/// 3 columns of 2 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat3x2<float, highp> highp_mat3x2;
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+ typedef tmat3x2<float, highp> highp_mat3x2;
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/// @}
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/// @}
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@@ -186,42 +183,42 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat3x3<float, lowp> lowp_mat3;
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+ typedef tmat3x3<float, lowp> lowp_mat3;
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/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x3<float, mediump> mediump_mat3;
|
|
|
|
|
|
|
+ typedef tmat3x3<float, mediump> mediump_mat3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x3<float, highp> highp_mat3;
|
|
|
|
|
|
|
+ typedef tmat3x3<float, highp> highp_mat3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of low precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x3<float, lowp> lowp_mat3x3;
|
|
|
|
|
|
|
+ typedef tmat3x3<float, lowp> lowp_mat3x3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x3<float, mediump> mediump_mat3x3;
|
|
|
|
|
|
|
+ typedef tmat3x3<float, mediump> mediump_mat3x3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x3<float, highp> highp_mat3x3;
|
|
|
|
|
|
|
+ typedef tmat3x3<float, highp> highp_mat3x3;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -233,21 +230,21 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x4<float, lowp> lowp_mat3x4;
|
|
|
|
|
|
|
+ typedef tmat3x4<float, lowp> lowp_mat3x4;
|
|
|
|
|
|
|
|
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x4<float, mediump> mediump_mat3x4;
|
|
|
|
|
|
|
+ typedef tmat3x4<float, mediump> mediump_mat3x4;
|
|
|
|
|
|
|
|
/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x4<float, highp> highp_mat3x4;
|
|
|
|
|
|
|
+ typedef tmat3x4<float, highp> highp_mat3x4;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -259,21 +256,21 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x2<float, lowp> lowp_mat4x2;
|
|
|
|
|
|
|
+ typedef tmat4x2<float, lowp> lowp_mat4x2;
|
|
|
|
|
|
|
|
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x2<float, mediump> mediump_mat4x2;
|
|
|
|
|
|
|
+ typedef tmat4x2<float, mediump> mediump_mat4x2;
|
|
|
|
|
|
|
|
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x2<float, highp> highp_mat4x2;
|
|
|
|
|
|
|
+ typedef tmat4x2<float, highp> highp_mat4x2;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -285,21 +282,21 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x3<float, lowp> lowp_mat4x3;
|
|
|
|
|
|
|
+ typedef tmat4x3<float, lowp> lowp_mat4x3;
|
|
|
|
|
|
|
|
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x3<float, mediump> mediump_mat4x3;
|
|
|
|
|
|
|
+ typedef tmat4x3<float, mediump> mediump_mat4x3;
|
|
|
|
|
|
|
|
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x3<float, highp> highp_mat4x3;
|
|
|
|
|
|
|
+ typedef tmat4x3<float, highp> highp_mat4x3;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -312,42 +309,42 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x4<float, lowp> lowp_mat4;
|
|
|
|
|
|
|
+ typedef tmat4x4<float, lowp> lowp_mat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x4<float, mediump> mediump_mat4;
|
|
|
|
|
|
|
+ typedef tmat4x4<float, mediump> mediump_mat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x4<float, highp> highp_mat4;
|
|
|
|
|
|
|
+ typedef tmat4x4<float, highp> highp_mat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x4<float, lowp> lowp_mat4x4;
|
|
|
|
|
|
|
+ typedef tmat4x4<float, lowp> lowp_mat4x4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
/// There is no guarantee on the actual precision.
|
|
/// There is no guarantee on the actual precision.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat4x4<float, mediump> mediump_mat4x4;
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+ typedef tmat4x4<float, mediump> mediump_mat4x4;
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/// 4 columns of 4 components matrix of high precision floating-point numbers.
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/// 4 columns of 4 components matrix of high precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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/// There is no guarantee on the actual precision.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat4x4<float, highp> highp_mat4x4;
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+ typedef tmat4x4<float, highp> highp_mat4x4;
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/// @}
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/// @}
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@@ -450,37 +447,37 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat2x2<double, lowp> lowp_dmat2;
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+ typedef tmat2x2<double, lowp> lowp_dmat2;
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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/// 2 columns of 2 components matrix of medium precision floating-point numbers.
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///
|
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///
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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|
- typedef detail::tmat2x2<double, mediump> mediump_dmat2;
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+ typedef tmat2x2<double, mediump> mediump_dmat2;
|
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/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
|
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
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|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat2x2<double, highp> highp_dmat2;
|
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|
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+ typedef tmat2x2<double, highp> highp_dmat2;
|
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|
|
/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
|
/// 2 columns of 2 components matrix of low precision floating-point numbers.
|
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|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat2x2<double, lowp> lowp_dmat2x2;
|
|
|
|
|
|
|
+ typedef tmat2x2<double, lowp> lowp_dmat2x2;
|
|
|
|
|
|
|
|
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
|
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat2x2<double, mediump> mediump_dmat2x2;
|
|
|
|
|
|
|
+ typedef tmat2x2<double, mediump> mediump_dmat2x2;
|
|
|
|
|
|
|
|
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
|
/// 2 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat2x2<double, highp> highp_dmat2x2;
|
|
|
|
|
|
|
+ typedef tmat2x2<double, highp> highp_dmat2x2;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -491,19 +488,19 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat2x3<double, lowp> lowp_dmat2x3;
|
|
|
|
|
|
|
+ typedef tmat2x3<double, lowp> lowp_dmat2x3;
|
|
|
|
|
|
|
|
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat2x3<double, mediump> mediump_dmat2x3;
|
|
|
|
|
|
|
+ typedef tmat2x3<double, mediump> mediump_dmat2x3;
|
|
|
|
|
|
|
|
/// 2 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 2 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat2x3<double, highp> highp_dmat2x3;
|
|
|
|
|
|
|
+ typedef tmat2x3<double, highp> highp_dmat2x3;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -514,19 +511,19 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat2x4<double, lowp> lowp_dmat2x4;
|
|
|
|
|
|
|
+ typedef tmat2x4<double, lowp> lowp_dmat2x4;
|
|
|
|
|
|
|
|
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat2x4<double, mediump> mediump_dmat2x4;
|
|
|
|
|
|
|
+ typedef tmat2x4<double, mediump> mediump_dmat2x4;
|
|
|
|
|
|
|
|
/// 2 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 2 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat2x4<double, highp> highp_dmat2x4;
|
|
|
|
|
|
|
+ typedef tmat2x4<double, highp> highp_dmat2x4;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -537,19 +534,19 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x2<double, lowp> lowp_dmat3x2;
|
|
|
|
|
|
|
+ typedef tmat3x2<double, lowp> lowp_dmat3x2;
|
|
|
|
|
|
|
|
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
|
|
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x2<double, mediump> mediump_dmat3x2;
|
|
|
|
|
|
|
+ typedef tmat3x2<double, mediump> mediump_dmat3x2;
|
|
|
|
|
|
|
|
/// 3 columns of 2 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x2<double, highp> highp_dmat3x2;
|
|
|
|
|
|
|
+ typedef tmat3x2<double, highp> highp_dmat3x2;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -560,37 +557,37 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x3<float, lowp> lowp_dmat3;
|
|
|
|
|
|
|
+ typedef tmat3x3<float, lowp> lowp_dmat3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x3<double, mediump> mediump_dmat3;
|
|
|
|
|
|
|
+ typedef tmat3x3<double, mediump> mediump_dmat3;
|
|
|
|
|
|
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat3x3<double, highp> highp_dmat3;
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+ typedef tmat3x3<double, highp> highp_dmat3;
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/// 3 columns of 3 components matrix of low precision floating-point numbers.
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/// 3 columns of 3 components matrix of low precision floating-point numbers.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat3x3<double, lowp> lowp_dmat3x3;
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+ typedef tmat3x3<double, lowp> lowp_dmat3x3;
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/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat3x3<double, mediump> mediump_dmat3x3;
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+ typedef tmat3x3<double, mediump> mediump_dmat3x3;
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/// 3 columns of 3 components matrix of high precision floating-point numbers.
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/// 3 columns of 3 components matrix of high precision floating-point numbers.
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef detail::tmat3x3<double, highp> highp_dmat3x3;
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+ typedef tmat3x3<double, highp> highp_dmat3x3;
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/// @}
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/// @}
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@@ -601,19 +598,19 @@ namespace detail
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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- typedef detail::tmat3x4<double, lowp> lowp_dmat3x4;
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+ typedef tmat3x4<double, lowp> lowp_dmat3x4;
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/// 3 columns of 4 components matrix of medium precision floating-point numbers.
|
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/// 3 columns of 4 components matrix of medium precision floating-point numbers.
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///
|
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///
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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|
- typedef detail::tmat3x4<double, mediump> mediump_dmat3x4;
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+ typedef tmat3x4<double, mediump> mediump_dmat3x4;
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|
/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 3 columns of 4 components matrix of high precision floating-point numbers.
|
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|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat3x4<double, highp> highp_dmat3x4;
|
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+ typedef tmat3x4<double, highp> highp_dmat3x4;
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/// @}
|
|
/// @}
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@@ -624,19 +621,19 @@ namespace detail
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///
|
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///
|
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|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x2<double, lowp> lowp_dmat4x2;
|
|
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|
|
+ typedef tmat4x2<double, lowp> lowp_dmat4x2;
|
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|
|
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x2<double, mediump> mediump_dmat4x2;
|
|
|
|
|
|
|
+ typedef tmat4x2<double, mediump> mediump_dmat4x2;
|
|
|
|
|
|
|
|
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 2 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x2<double, highp> highp_dmat4x2;
|
|
|
|
|
|
|
+ typedef tmat4x2<double, highp> highp_dmat4x2;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
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|
|
@@ -647,19 +644,19 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x3<double, lowp> lowp_dmat4x3;
|
|
|
|
|
|
|
+ typedef tmat4x3<double, lowp> lowp_dmat4x3;
|
|
|
|
|
|
|
|
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x3<double, mediump> mediump_dmat4x3;
|
|
|
|
|
|
|
+ typedef tmat4x3<double, mediump> mediump_dmat4x3;
|
|
|
|
|
|
|
|
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 3 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x3<double, highp> highp_dmat4x3;
|
|
|
|
|
|
|
+ typedef tmat4x3<double, highp> highp_dmat4x3;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|
|
@@ -670,37 +667,37 @@ namespace detail
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x4<double, lowp> lowp_dmat4;
|
|
|
|
|
|
|
+ typedef tmat4x4<double, lowp> lowp_dmat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x4<double, mediump> mediump_dmat4;
|
|
|
|
|
|
|
+ typedef tmat4x4<double, mediump> mediump_dmat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x4<double, highp> highp_dmat4;
|
|
|
|
|
|
|
+ typedef tmat4x4<double, highp> highp_dmat4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x4<double, lowp> lowp_dmat4x4;
|
|
|
|
|
|
|
+ typedef tmat4x4<double, lowp> lowp_dmat4x4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x4<double, mediump> mediump_dmat4x4;
|
|
|
|
|
|
|
+ typedef tmat4x4<double, mediump> mediump_dmat4x4;
|
|
|
|
|
|
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
|
|
///
|
|
///
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
|
- typedef detail::tmat4x4<double, highp> highp_dmat4x4;
|
|
|
|
|
|
|
+ typedef tmat4x4<double, highp> highp_dmat4x4;
|
|
|
|
|
|
|
|
/// @}
|
|
/// @}
|
|
|
|
|
|