Browse Source

Added extension versioning

Christophe Riccio 14 years ago
parent
commit
f97f51b47c
65 changed files with 311 additions and 226 deletions
  1. 27 8
      glm/core/_detail.hpp
  2. 26 8
      glm/core/_swizzle.hpp
  3. 27 8
      glm/core/func_exponential.hpp
  4. 27 8
      glm/core/func_geometric.hpp
  5. 27 8
      glm/core/func_integer.hpp
  6. 3 3
      glm/gtx/associated_min_max.hpp
  7. 3 3
      glm/gtx/bit.hpp
  8. 3 3
      glm/gtx/closest_point.hpp
  9. 3 3
      glm/gtx/color_cast.hpp
  10. 3 3
      glm/gtx/color_space.hpp
  11. 1 1
      glm/gtx/color_space_YCoCg.hpp
  12. 3 12
      glm/gtx/compatibility.hpp
  13. 3 3
      glm/gtx/component_wise.hpp
  14. 3 3
      glm/gtx/epsilon.hpp
  15. 3 3
      glm/gtx/euler_angles.hpp
  16. 3 3
      glm/gtx/extend.hpp
  17. 3 3
      glm/gtx/extented_min_max.hpp
  18. 3 3
      glm/gtx/fast_exponential.hpp
  19. 3 3
      glm/gtx/fast_square_root.hpp
  20. 3 3
      glm/gtx/fast_trigonometry.hpp
  21. 3 3
      glm/gtx/gradient_paint.hpp
  22. 3 3
      glm/gtx/handed_coordinate_space.hpp
  23. 3 3
      glm/gtx/inertia.hpp
  24. 3 3
      glm/gtx/int_10_10_10_2.hpp
  25. 3 3
      glm/gtx/integer.hpp
  26. 3 3
      glm/gtx/intersect.hpp
  27. 3 3
      glm/gtx/log_base.hpp
  28. 3 3
      glm/gtx/matrix_cross_product.hpp
  29. 3 3
      glm/gtx/matrix_interpolation.hpp
  30. 3 3
      glm/gtx/matrix_major_storage.hpp
  31. 3 3
      glm/gtx/matrix_operation.hpp
  32. 3 3
      glm/gtx/matrix_query.hpp
  33. 3 3
      glm/gtx/mixed_product.hpp
  34. 3 3
      glm/gtx/multiple.hpp
  35. 2 2
      glm/gtx/noise.hpp
  36. 3 3
      glm/gtx/norm.hpp
  37. 3 3
      glm/gtx/normal.hpp
  38. 3 3
      glm/gtx/normalize_dot.hpp
  39. 3 3
      glm/gtx/number_precision.hpp
  40. 3 3
      glm/gtx/ocl_type.hpp
  41. 3 3
      glm/gtx/optimum_pow.hpp
  42. 3 3
      glm/gtx/orthonormalize.hpp
  43. 3 3
      glm/gtx/perpendicular.hpp
  44. 3 3
      glm/gtx/polar_coordinates.hpp
  45. 3 3
      glm/gtx/projection.hpp
  46. 3 3
      glm/gtx/quaternion.hpp
  47. 3 3
      glm/gtx/random.hpp
  48. 3 3
      glm/gtx/raw_data.hpp
  49. 3 3
      glm/gtx/reciprocal.hpp
  50. 3 3
      glm/gtx/rotate_vector.hpp
  51. 3 3
      glm/gtx/simd_mat4.hpp
  52. 3 3
      glm/gtx/simd_vec4.hpp
  53. 3 3
      glm/gtx/spline.hpp
  54. 3 3
      glm/gtx/std_based_type.hpp
  55. 3 3
      glm/gtx/string_cast.hpp
  56. 3 3
      glm/gtx/transform.hpp
  57. 3 3
      glm/gtx/transform2.hpp
  58. 3 3
      glm/gtx/ulp.hpp
  59. 3 3
      glm/gtx/unsigned_int.hpp
  60. 3 3
      glm/gtx/vec1.hpp
  61. 3 3
      glm/gtx/vector_access.hpp
  62. 3 3
      glm/gtx/vector_angle.hpp
  63. 3 3
      glm/gtx/vector_query.hpp
  64. 3 3
      glm/gtx/verbose_operator.hpp
  65. 3 3
      glm/gtx/wrap.hpp

+ 27 - 8
glm/core/_detail.hpp

@@ -1,11 +1,30 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2008-07-24
-// Updated : 2008-08-31
-// Licence : This source is under MIT License
-// File    : glm/core/_detail.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/_detail.hpp
+/// @date 2008-07-24 / 2011-06-14
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_detail
 #define glm_core_detail

+ 26 - 8
glm/core/_swizzle.hpp

@@ -1,11 +1,29 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2006-04-20
-// Updated : 2008-08-22
-// Licence : This source is under MIT License
-// File    : glm/core/_swizzle.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @file glm/core/_swizzle.hpp
+/// @date 2006-04-20 / 2011-02-16
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_swizzle
 #define glm_core_swizzle

+ 27 - 8
glm/core/func_exponential.hpp

@@ -1,11 +1,30 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2008-08-08
-// Updated : 2010-02-04
-// Licence : This source is under MIT License
-// File    : glm/core/func_exponential.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_exponential.hpp
+/// @date 2008-08-08 / 2011-06-14
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_func_exponential
 #define glm_core_func_exponential

+ 27 - 8
glm/core/func_geometric.hpp

@@ -1,11 +1,30 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2008-08-03
-// Updated : 2010-02-04
-// Licence : This source is under MIT License
-// File    : glm/core/func_geometric.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_geometric.hpp
+/// @date 2008-08-03 / 2011-06-14
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_func_geometric
 #define glm_core_func_geometric

+ 27 - 8
glm/core/func_integer.hpp

@@ -1,11 +1,30 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Created : 2010-03-17
-// Updated : 2010-03-31
-// Licence : This source is under MIT License
-// File    : glm/core/func_integer.hpp
-///////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_integer.hpp
+/// @date 2010-03-17 / 2011-06-14
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_core_func_integer
 #define glm_core_func_integer

+ 3 - 3
glm/gtx/associated_min_max.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_associated_min_max
-#define glm_gtx_associated_min_max
+#ifndef GLM_GTX_associated_min_max
+#define GLM_GTX_associated_min_max 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -99,4 +99,4 @@ namespace gtx
 
 #include "associated_min_max.inl"
 
-#endif//glm_gtx_associated_min_max
+#endif//GLM_GTX_associated_min_max

+ 3 - 3
glm/gtx/bit.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/bit.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_bit
-#define glm_gtx_bit
+#ifndef GLM_GTX_bit
+#define GLM_GTX_bit 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -139,4 +139,4 @@ namespace gtx
 
 #include "bit.inl"
 
-#endif//glm_gtx_bit
+#endif//GLM_GTX_bit

+ 3 - 3
glm/gtx/closest_point.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/closest_point.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_closest_point
-#define glm_gtx_closest_point
+#ifndef GLM_GTX_closest_point
+#define GLM_GTX_closest_point 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -65,4 +65,4 @@ namespace gtx
 
 #include "closest_point.inl"
 
-#endif//glm_gtx_closest_point
+#endif//GLM_GTX_closest_point

+ 3 - 3
glm/gtx/color_cast.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/color_cast.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_color_cast
-#define glm_gtx_color_cast
+#ifndef GLM_GTX_color_cast
+#define GLM_GTX_color_cast 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -123,4 +123,4 @@ namespace gtx
 
 #include "color_cast.inl"
 
-#endif//glm_gtx_color_cast
+#endif//GLM_GTX_color_cast

+ 3 - 3
glm/gtx/color_space.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/color_space.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_color_space
-#define glm_gtx_color_space
+#ifndef GLM_GTX_color_space
+#define GLM_GTX_color_space 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -95,4 +95,4 @@ namespace gtx
 
 #include "color_space.inl"
 
-#endif//glm_gtx_color_space
+#endif//GLM_GTX_color_space

+ 1 - 1
glm/gtx/color_space_YCoCg.hpp

@@ -36,7 +36,7 @@
 ///////////////////////////////////////////////////////////////////////////////////
 
 #ifndef glm_gtx_color_space_YCoCg
-#define glm_gtx_color_space_YCoCg
+#define glm_gtx_color_space_YCoCg 50
 
 // Dependency:
 #include "../glm.hpp"

+ 3 - 12
glm/gtx/compatibility.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/compatibility.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_compatibility
-#define glm_gtx_compatibility
+#ifndef GLM_GTX_compatibility
+#define GLM_GTX_compatibility 50
 
 // Dependency:
 #include "../glm.hpp"  
@@ -178,14 +178,5 @@ namespace gtx
 
 #include "compatibility.inl"
     
-#endif//glm_gtx_compatibility
-
-
-
-
-
-
-
-
-
+#endif//GLM_GTX_compatibility
 

+ 3 - 3
glm/gtx/component_wise.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/component_wise.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_component_wise
-#define glm_gtx_component_wise
+#ifndef GLM_GTX_component_wise
+#define GLM_GTX_component_wise 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -81,4 +81,4 @@ namespace gtx
 
 #include "component_wise.inl"
 
-#endif//glm_gtx_component_wise
+#endif//GLM_GTX_component_wise

+ 3 - 3
glm/gtx/epsilon.hpp

@@ -37,8 +37,8 @@
 /// <glm/gtx/epsilon.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_epsilon
-#define glm_gtx_epsilon
+#ifndef GLM_GTX_epsilon
+#define GLM_GTX_epsilon 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -77,4 +77,4 @@ namespace gtx
 
 #include "epsilon.inl"
 
-#endif//glm_gtx_epsilon
+#endif//GLM_GTX_epsilon

+ 3 - 3
glm/gtx/euler_angles.hpp

@@ -39,8 +39,8 @@
 /// @todo mat3 mat3GTX(const vec2& angles) undefined
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_euler_angles
-#define glm_gtx_euler_angles
+#ifndef GLM_GTX_euler_angles
+#define GLM_GTX_euler_angles 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -158,4 +158,4 @@ namespace gtx
 
 #include "euler_angles.inl"
 
-#endif//glm_gtx_euler_angles
+#endif//GLM_GTX_euler_angles

+ 3 - 3
glm/gtx/extend.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/extend.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_extend
-#define glm_gtx_extend
+#ifndef GLM_GTX_extend
+#define GLM_GTX_extend 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -65,4 +65,4 @@ namespace gtx
 
 #include "extend.inl"
 
-#endif//glm_gtx_extend
+#endif//GLM_GTX_extend

+ 3 - 3
glm/gtx/extented_min_max.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/extented_min_max.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_extented_min_max
-#define glm_gtx_extented_min_max
+#ifndef GLM_GTX_extented_min_max
+#define GLM_GTX_extented_min_max 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -193,4 +193,4 @@ namespace gtx
 
 #include "extented_min_max.inl"
 
-#endif//glm_gtx_extented_min_max
+#endif//GLM_GTX_extented_min_max

+ 3 - 3
glm/gtx/fast_exponential.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/fast_exponential.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_fast_exponential
-#define glm_gtx_fast_exponential
+#ifndef GLM_GTX_fast_exponential
+#define GLM_GTX_fast_exponential 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -98,4 +98,4 @@ namespace gtx
 
 #include "fast_exponential.inl"
 
-#endif//glm_gtx_fast_exponential
+#endif//GLM_GTX_fast_exponential

+ 3 - 3
glm/gtx/fast_square_root.hpp

@@ -37,8 +37,8 @@
 /// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_fast_square_root
-#define glm_gtx_fast_square_root
+#ifndef GLM_GTX_fast_square_root
+#define GLM_GTX_fast_square_root 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -84,4 +84,4 @@ namespace gtx
 
 #include "fast_square_root.inl"
 
-#endif//glm_gtx_fast_square_root
+#endif//GLM_GTX_fast_square_root

+ 3 - 3
glm/gtx/fast_trigonometry.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/fast_trigonometry.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_fast_trigonometry
-#define glm_gtx_fast_trigonometry
+#ifndef GLM_GTX_fast_trigonometry
+#define GLM_GTX_fast_trigonometry 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -99,4 +99,4 @@ namespace gtx
 
 #include "fast_trigonometry.inl"
 
-#endif//glm_gtx_fast_trigonometry
+#endif//GLM_GTX_fast_trigonometry

+ 3 - 3
glm/gtx/gradient_paint.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/gradient_paint.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_gradient_paint
-#define glm_gtx_gradient_paint
+#ifndef GLM_GTX_gradient_paint
+#define GLM_GTX_gradient_paint 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -75,4 +75,4 @@ namespace gtx
 
 #include "gradient_paint.inl"
 
-#endif//glm_gtx_gradient_paint
+#endif//GLM_GTX_gradient_paint

+ 3 - 3
glm/gtx/handed_coordinate_space.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_handed_coordinate_space
-#define glm_gtx_handed_coordinate_space
+#ifndef GLM_GTX_handed_coordinate_space
+#define GLM_GTX_handed_coordinate_space 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -73,4 +73,4 @@ namespace gtx
 
 #include "handed_coordinate_space.inl"
 
-#endif//glm_gtx_handed_coordinate_space
+#endif//GLM_GTX_handed_coordinate_space

+ 3 - 3
glm/gtx/inertia.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_inertia
-#define glm_gtx_inertia
+#ifndef GLM_GTX_inertia
+#define GLM_GTX_inertia 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -114,4 +114,4 @@ namespace gtx
 
 #include "inertia.inl"
 
-#endif//glm_gtx_inertia
+#endif//GLM_GTX_inertia

+ 3 - 3
glm/gtx/int_10_10_10_2.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/int_10_10_10_2.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_int_10_10_10_2
-#define glm_gtx_int_10_10_10_2
+#ifndef GLM_GTX_int_10_10_10_2
+#define GLM_GTX_int_10_10_10_2 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -63,4 +63,4 @@ namespace gtx
 
 #include "int_10_10_10_2.inl"
 
-#endif//glm_gtx_int_10_10_10_2
+#endif//GLM_GTX_int_10_10_10_2

+ 3 - 3
glm/gtx/integer.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/integer.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_integer
-#define glm_gtx_integer
+#ifndef GLM_GTX_integer
+#define GLM_GTX_integer 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -74,4 +74,4 @@ namespace gtx
 
 #include "integer.inl"
 
-#endif//glm_gtx_integer
+#endif//GLM_GTX_integer

+ 3 - 3
glm/gtx/intersect.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_intersect
-#define glm_gtx_intersect
+#ifndef GLM_GTX_intersect
+#define GLM_GTX_intersect 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -91,4 +91,4 @@ namespace gtx
 
 #include "intersect.inl"
 
-#endif//glm_gtx_intersect
+#endif//GLM_GTX_intersect

+ 3 - 3
glm/gtx/log_base.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/log_base.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_log_base
-#define glm_gtx_log_base
+#ifndef GLM_GTX_log_base
+#define GLM_GTX_log_base 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -64,4 +64,4 @@ namespace gtx
 
 #include "log_base.inl"
 
-#endif//glm_gtx_log_base
+#endif//GLM_GTX_log_base

+ 3 - 3
glm/gtx/matrix_cross_product.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_matrix_cross_product
-#define glm_gtx_matrix_cross_product
+#ifndef GLM_GTX_matrix_cross_product
+#define GLM_GTX_matrix_cross_product 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -70,4 +70,4 @@ namespace gtx
 
 #include "matrix_cross_product.inl"
 
-#endif//glm_gtx_matrix_cross_product
+#endif//GLM_GTX_matrix_cross_product

+ 3 - 3
glm/gtx/matrix_interpolation.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_matrix_interpolation
-#define glm_gtx_matrix_interpolation
+#ifndef GLM_GTX_matrix_interpolation
+#define GLM_GTX_matrix_interpolation 50
 
 // Dependency:
 //#include "../glm.hpp"
@@ -81,4 +81,4 @@ namespace gtx
 
 #include "matrix_interpolation.inl"
 
-#endif//glm_gtx_transform
+#endif//GLM_GTX_matrix_interpolation

+ 3 - 3
glm/gtx/matrix_major_storage.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/matrix_major_storage.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_matrix_major_storage
-#define glm_gtx_matrix_major_storage
+#ifndef GLM_GTX_matrix_major_storage
+#define GLM_GTX_matrix_major_storage 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -142,4 +142,4 @@ namespace gtx
 
 #include "matrix_major_storage.inl"
 
-#endif//glm_gtx_matrix_major_storage
+#endif//GLM_GTX_matrix_major_storage

+ 3 - 3
glm/gtx/matrix_operation.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/matrix_operation.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_matrix_operation
-#define glm_gtx_matrix_operation
+#ifndef GLM_GTX_matrix_operation
+#define GLM_GTX_matrix_operation 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -111,4 +111,4 @@ namespace gtx
 
 #include "matrix_operation.inl"
 
-#endif//glm_gtx_matrix_operation
+#endif//GLM_GTX_matrix_operation

+ 3 - 3
glm/gtx/matrix_query.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/matrix_query.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_matrix_query
-#define glm_gtx_matrix_query
+#ifndef GLM_GTX_matrix_query
+#define GLM_GTX_matrix_query 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -114,4 +114,4 @@ namespace gtx
 
 #include "matrix_query.inl"
 
-#endif//glm_gtx_matrix_query
+#endif//GLM_GTX_matrix_query

+ 3 - 3
glm/gtx/mixed_product.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/mixed_product.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_mixed_product
-#define glm_gtx_mixed_product
+#ifndef GLM_GTX_mixed_product
+#define GLM_GTX_mixed_product 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -64,4 +64,4 @@ namespace gtx
 
 #include "mixed_product.inl"
 
-#endif//glm_gtx_mixed_product
+#endif//GLM_GTX_mixed_product

+ 3 - 3
glm/gtx/multiple.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/multiple.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_multiple
-#define glm_gtx_multiple
+#ifndef GLM_GTX_multiple
+#define GLM_GTX_multiple 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -72,4 +72,4 @@ namespace gtx
 
 #include "multiple.inl"
 
-#endif//glm_gtx_multiple
+#endif//GLM_GTX_multiple

+ 2 - 2
glm/gtx/noise.hpp

@@ -39,8 +39,8 @@
 /// <glm/gtx/noise.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_noise
-#define glm_gtx_noise
+#ifndef GLM_GTX_noise
+#define GLM_GTX_noise 50
 
 // Dependency:
 #include "../glm.hpp"

+ 3 - 3
glm/gtx/norm.hpp

@@ -38,8 +38,8 @@
 /// @todo Study the validity of the notion of length2 to quaternion
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_norm
-#define glm_gtx_norm
+#ifndef GLM_GTX_norm
+#define GLM_GTX_norm 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -160,4 +160,4 @@ namespace gtx
 
 #include "norm.inl"
 
-#endif//glm_gtx_norm
+#endif//GLM_GTX_norm

+ 3 - 3
glm/gtx/normal.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/normal.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_normal
-#define glm_gtx_normal
+#ifndef GLM_GTX_normal
+#define GLM_GTX_normal 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -66,4 +66,4 @@ namespace gtx
 
 #include "normal.inl"
 
-#endif//glm_gtx_normal
+#endif//GLM_GTX_normal

+ 3 - 3
glm/gtx/normalize_dot.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/normalized_dot.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_normalize_dot
-#define glm_gtx_normalize_dot
+#ifndef GLM_GTX_normalize_dot
+#define GLM_GTX_normalize_dot 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -75,4 +75,4 @@ namespace gtx
 
 #include "normalize_dot.inl"
 
-#endif//glm_gtx_normalize_dot
+#endif//GLM_GTX_normalize_dot

+ 3 - 3
glm/gtx/number_precision.hpp

@@ -37,8 +37,8 @@
 /// <glm/gtx/number_precision.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_number_precision
-#define glm_gtx_number_precision
+#ifndef GLM_GTX_number_precision
+#define GLM_GTX_number_precision 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -85,4 +85,4 @@ namespace gtx
 
 #include "number_precision.inl"
 
-#endif//glm_gtx_number_precision
+#endif//GLM_GTX_number_precision

+ 3 - 3
glm/gtx/ocl_type.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/ocl_type.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_ocl_type
-#define glm_gtx_ocl_type
+#ifndef GLM_GTX_ocl_type
+#define GLM_GTX_ocl_type 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -129,4 +129,4 @@ namespace gtx
 
 #include "ocl_type.inl"
 
-#endif//glm_gtx_ocl_type
+#endif//GLM_GTX_ocl_type

+ 3 - 3
glm/gtx/optimum_pow.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/optimum_pow.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_optimum_pow
-#define glm_gtx_optimum_pow
+#ifndef GLM_GTX_optimum_pow
+#define GLM_GTX_optimum_pow 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -88,4 +88,4 @@ namespace gtx
 
 #include "optimum_pow.inl"
 
-#endif//glm_gtx_optimum_pow
+#endif//GLM_GTX_optimum_pow

+ 3 - 3
glm/gtx/orthonormalize.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_orthonormalize
-#define glm_gtx_orthonormalize
+#ifndef GLM_GTX_orthonormalize
+#define GLM_GTX_orthonormalize 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -71,4 +71,4 @@ namespace gtx
 
 #include "orthonormalize.inl"
 
-#endif//glm_gtx_orthonormalize
+#endif//GLM_GTX_orthonormalize

+ 3 - 3
glm/gtx/perpendicular.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/perpendicular.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_perpendicular
-#define glm_gtx_perpendicular
+#ifndef GLM_GTX_perpendicular
+#define GLM_GTX_perpendicular 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -80,4 +80,4 @@ namespace gtx
 
 #include "perpendicular.inl"
 
-#endif//glm_gtx_perpendicular
+#endif//GLM_GTX_perpendicular

+ 3 - 3
glm/gtx/polar_coordinates.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_polar_coordinates
-#define glm_gtx_polar_coordinates
+#ifndef GLM_GTX_polar_coordinates
+#define GLM_GTX_polar_coordinates 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -67,4 +67,4 @@ namespace gtx
 
 #include "polar_coordinates.inl"
 
-#endif//glm_gtx_polar_coordinates
+#endif//GLM_GTX_polar_coordinates

+ 3 - 3
glm/gtx/projection.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/projection.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_projection
-#define glm_gtx_projection
+#ifndef GLM_GTX_projection
+#define GLM_GTX_projection 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -78,4 +78,4 @@ namespace gtx
 
 #include "projection.inl"
 
-#endif//glm_gtx_projection
+#endif//GLM_GTX_projection

+ 3 - 3
glm/gtx/quaternion.hpp

@@ -39,8 +39,8 @@
 /// @todo Study constructors with vec3 that are the imaginary component of quaternion
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_quaternion
-#define glm_gtx_quaternion
+#ifndef GLM_GTX_quaternion
+#define GLM_GTX_quaternion 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -233,4 +233,4 @@ namespace gtx
 
 #include "quaternion.inl"
 
-#endif//glm_gtx_quaternion
+#endif//GLM_GTX_quaternion

+ 3 - 3
glm/gtx/random.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/random.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_random
-#define glm_gtx_random
+#ifndef GLM_GTX_random
+#define GLM_GTX_random 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -106,4 +106,4 @@ namespace gtx
 
 #include "random.inl"
 
-#endif//glm_gtx_random
+#endif//GLM_GTX_random

+ 3 - 3
glm/gtx/raw_data.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/raw_data.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_raw_data
-#define glm_gtx_raw_data
+#ifndef GLM_GTX_raw_data
+#define GLM_GTX_raw_data 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -74,4 +74,4 @@ namespace gtx
 
 #include "raw_data.inl"
 
-#endif//glm_gtx_raw_data
+#endif//GLM_GTX_raw_data

+ 3 - 3
glm/gtx/reciprocal.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/reciprocal.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_reciprocal
-#define glm_gtx_reciprocal
+#ifndef GLM_GTX_reciprocal
+#define GLM_GTX_reciprocal 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -120,4 +120,4 @@ namespace gtx
 
 #include "reciprocal.inl"
 
-#endif//glm_gtx_reciprocal
+#endif//GLM_GTX_reciprocal

+ 3 - 3
glm/gtx/rotate_vector.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_rotate_vector
-#define glm_gtx_rotate_vector
+#ifndef GLM_GTX_rotate_vector
+#define GLM_GTX_rotate_vector 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -131,4 +131,4 @@ namespace gtx
 
 #include "rotate_vector.inl"
 
-#endif//glm_gtx_rotate_vector
+#endif//GLM_GTX_rotate_vector

+ 3 - 3
glm/gtx/simd_mat4.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/simd_mat4.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_simd_mat4
-#define glm_gtx_simd_mat4
+#ifndef GLM_GTX_simd_mat4
+#define GLM_GTX_simd_mat4 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -200,4 +200,4 @@ namespace gtx
 
 #include "simd_mat4.inl"
 
-#endif//glm_gtx_simd_mat4
+#endif//GLM_GTX_simd_mat4

+ 3 - 3
glm/gtx/simd_vec4.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/simd_vec4.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_simd_vec4
-#define glm_gtx_simd_vec4
+#ifndef GLM_GTX_simd_vec4
+#define GLM_GTX_simd_vec4 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -491,4 +491,4 @@ namespace gtx
 
 #include "simd_vec4.inl"
 
-#endif//glm_gtx_simd_vec4
+#endif//GLM_GTX_simd_vec4

+ 3 - 3
glm/gtx/spline.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/spline.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_spline
-#define glm_gtx_spline
+#ifndef GLM_GTX_spline
+#define GLM_GTX_spline 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -88,5 +88,5 @@ namespace gtx
 
 #include "spline.inl"
 
-#endif//glm_gtx_spline
+#endif//GLM_GTX_spline
 

+ 3 - 3
glm/gtx/std_based_type.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/std_based_type.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_std_based_type
-#define glm_gtx_std_based_type
+#ifndef GLM_GTX_std_based_type
+#define GLM_GTX_std_based_type 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -82,4 +82,4 @@ namespace gtx
 
 #include "std_based_type.inl"
 
-#endif//glm_gtx_std_based_type
+#endif//GLM_GTX_std_based_type

+ 3 - 3
glm/gtx/string_cast.hpp

@@ -39,8 +39,8 @@
 /// <glm/gtx/string_cast.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_string_cast
-#define glm_gtx_string_cast
+#ifndef GLM_GTX_string_cast
+#define GLM_GTX_string_cast 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -71,4 +71,4 @@ namespace gtx
 
 #include "string_cast.inl"
 
-#endif//glm_gtx_string_cast
+#endif//GLM_GTX_string_cast

+ 3 - 3
glm/gtx/transform.hpp

@@ -38,8 +38,8 @@
 /// <glm/gtx/transform.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_transform
-#define glm_gtx_transform
+#ifndef GLM_GTX_transform 
+#define GLM_GTX_transform 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -130,4 +130,4 @@ namespace gtx
 
 #include "transform.inl"
 
-#endif//glm_gtx_transform
+#endif//GLM_GTX_transform

+ 3 - 3
glm/gtx/transform2.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_transform2
-#define glm_gtx_transform2
+#ifndef GLM_GTX_transform2
+#define GLM_GTX_transform2 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -134,4 +134,4 @@ namespace gtx
 
 #include "transform2.inl"
 
-#endif//glm_gtx_transform2
+#endif//GLM_GTX_transform2

+ 3 - 3
glm/gtx/ulp.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/ulp.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_ulp
-#define glm_gtx_ulp
+#ifndef GLM_GTX_ulp
+#define GLM_GTX_ulp 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -88,5 +88,5 @@ namespace gtx
 
 #include "ulp.inl"
 
-#endif//glm_gtx_ulp
+#endif//GLM_GTX_ulp
 

+ 3 - 3
glm/gtx/unsigned_int.hpp

@@ -36,8 +36,8 @@
 /// <glm/gtx/unsigned_int.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_unsigned_int
-#define glm_gtx_unsigned_int
+#ifndef GLM_GTX_unsigned_int
+#define GLM_GTX_unsigned_int 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -75,4 +75,4 @@ namespace gtx
 
 #include "unsigned_int.inl"
 
-#endif//glm_gtx_unsigned_int
+#endif//GLM_GTX_unsigned_int

+ 3 - 3
glm/gtx/vec1.hpp

@@ -34,8 +34,8 @@
 /// <glm/gtx/vec1.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_vec1
-#define glm_gtx_vec1
+#ifndef GLM_GTX_vec1
+#define GLM_GTX_vec1 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -135,5 +135,5 @@ namespace gtx
 
 #include "vec1.inl"
 
-#endif//glm_gtx_vec1
+#endif//GLM_GTX_vec1
 

+ 3 - 3
glm/gtx/vector_access.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/vector_access.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_vector_access
-#define glm_gtx_vector_access
+#ifndef GLM_GTX_vector_access
+#define GLM_GTX_vector_access 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -84,4 +84,4 @@ namespace gtx
 
 #include "vector_access.inl"
 
-#endif//glm_gtx_vector_access
+#endif//GLM_GTX_vector_access

+ 3 - 3
glm/gtx/vector_angle.hpp

@@ -37,8 +37,8 @@
 /// <glm/gtx/vector_angle.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_vector_angle
-#define glm_gtx_vector_angle
+#ifndef GLM_GTX_vector_angle
+#define GLM_GTX_vector_angle 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -87,4 +87,4 @@ namespace gtx
 
 #include "vector_angle.inl"
 
-#endif//glm_gtx_vector_angle
+#endif//GLM_GTX_vector_angle

+ 3 - 3
glm/gtx/vector_query.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/vector_query.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_vector_query
-#define glm_gtx_vector_query
+#ifndef GLM_GTX_vector_query
+#define GLM_GTX_vector_query 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -113,4 +113,4 @@ namespace gtx
 
 #include "vector_query.inl"
 
-#endif//glm_gtx_vector_query
+#endif//GLM_GTX_vector_query

+ 3 - 3
glm/gtx/verbose_operator.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/verbose_operator.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_verbose_operator
-#define glm_gtx_verbose_operator
+#ifndef GLM_GTX_verbose_operator
+#define GLM_GTX_verbose_operator 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -82,4 +82,4 @@ namespace gtx
 
 #include "verbose_operator.inl"
 
-#endif//glm_gtx_verbose_operator
+#endif//GLM_GTX_verbose_operator

+ 3 - 3
glm/gtx/wrap.hpp

@@ -35,8 +35,8 @@
 /// <glm/gtx/wrap.hpp> need to be included to use these functionalities.
 ///////////////////////////////////////////////////////////////////////////////////
 
-#ifndef glm_gtx_wrap
-#define glm_gtx_wrap
+#ifndef GLM_GTX_wrap
+#define GLM_GTX_wrap 50
 
 // Dependency:
 #include "../glm.hpp"
@@ -72,4 +72,4 @@ namespace gtx
 
 #include "wrap.inl"
 
-#endif//glm_img_wrap
+#endif//GLM_GTX_wrap