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@@ -52,6 +52,9 @@
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namespace glm
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{
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+ /// @addtogroup core_types
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+ /// @{
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+
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//////////////////////////
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// Float definition
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@@ -95,81 +98,81 @@ namespace glm
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typedef lowp_mat4x3 mat4x3;
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typedef lowp_mat4x4 mat4x4;
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#else
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- //! 2 components vector of floating-point numbers.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ /// 2 components vector of floating-point numbers.
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_vec2 vec2;
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//! 3 components vector of floating-point numbers.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_vec3 vec3;
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//! 4 components vector of floating-point numbers.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_vec4 vec4;
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//! 2 columns of 2 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat2x2 mat2x2;
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//! 2 columns of 3 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat2x3 mat2x3;
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//! 2 columns of 4 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat2x4 mat2x4;
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//! 3 columns of 2 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat3x2 mat3x2;
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//! 3 columns of 3 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat3x3 mat3x3;
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//! 3 columns of 4 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat3x4 mat3x4;
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//! 4 columns of 2 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat4x2 mat4x2;
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//! 4 columns of 3 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat4x3 mat4x3;
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//! 4 columns of 4 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat4x4 mat4x4;
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#endif//GLM_PRECISION
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//! 2 columns of 2 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat2x2 mat2;
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//! 3 columns of 3 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat3x3 mat3;
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//! 4 columns of 4 components matrix of floating-point numbers.
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- //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat4x4 mat4;
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//////////////////////////
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@@ -189,18 +192,18 @@ namespace glm
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typedef lowp_ivec4 ivec4;
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#else
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//! 2 components vector of signed integer numbers.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_ivec2 ivec2;
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//! 3 components vector of signed integer numbers.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_ivec3 ivec3;
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//! 4 components vector of signed integer numbers.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_ivec4 ivec4;
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#endif//GLM_PRECISION
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@@ -221,18 +224,18 @@ namespace glm
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typedef lowp_uvec4 uvec4;
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#else
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//! 2 components vector of unsigned integer numbers.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_uvec2 uvec2;
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//! 3 components vector of unsigned integer numbers.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_uvec3 uvec3;
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//! 4 components vector of unsigned integer numbers.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_uvec4 uvec4;
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#endif//GLM_PRECISION
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@@ -240,98 +243,99 @@ namespace glm
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// Boolean definition
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//! 2 components vector of boolean.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec2<bool> bvec2;
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//! 3 components vector of boolean.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec3<bool> bvec3;
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//! 4 components vector of boolean.
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- //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec4<bool> bvec4;
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//////////////////////////
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// Double definition
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//! Vector of 2 double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec2<double> dvec2;
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//! Vector of 3 double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec3<double> dvec3;
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//! Vector of 4 double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec4<double> dvec4;
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//! 2 * 2 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat2x2<double> dmat2;
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//! 3 * 3 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat3x3<double> dmat3;
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//! 4 * 4 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat4x4<double> dmat4;
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//! 2 * 2 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat2x2<double> dmat2x2;
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//! 2 * 3 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat2x3<double> dmat2x3;
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//! 2 * 4 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat2x4<double> dmat2x4;
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//! 3 * 2 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat3x2<double> dmat3x2;
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//! 3 * 3 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat3x3<double> dmat3x3;
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//! 3 * 4 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat3x4<double> dmat3x4;
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//! 4 * 2 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat4x2<double> dmat4x2;
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//! 4 * 3 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat4x3<double> dmat4x3;
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//! 4 * 4 matrix of double-precision floating-point numbers.
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- //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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- //! \ingroup core_types
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+ ///
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+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat4x4<double> dmat4x4;
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+ /// @}
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}//namespace glm
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#endif//glm_core_type
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