Browse Source

Fixed Better follow GLSL min and max specification #372

Christophe Riccio 8 years ago
parent
commit
fc53581c68
2 changed files with 3 additions and 2 deletions
  1. 2 2
      glm/detail/func_common.inl
  2. 1 0
      readme.md

+ 2 - 2
glm/detail/func_common.inl

@@ -15,7 +15,7 @@ namespace glm
 	GLM_FUNC_QUALIFIER genType min(genType x, genType y)
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
-		return x < y ? x : y;
+		return (y < x) ? y : x;
 	}
 
 	// max
@@ -24,7 +24,7 @@ namespace glm
 	{
 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
 
-		return x > y ? x : y;
+		return (x < y) ? y : x;
 	}
 
 	// abs

+ 1 - 0
readme.md

@@ -97,6 +97,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
 - Fixed Visual C++ 2017.2 warning regarding __has_feature definision #655
 - Fixed documentation warnings
 - Fixed GLM_HAS_OPENMP when OpenMP is not enabled
+- Fixed Better follow GLSL min and max specification #372
 
 #### Deprecation:
 - Requires Visual Studio 2013, GCC 4.7, Clang 3.4, Cuda 7, ICC 2013 or a C++11 compiler