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@@ -1,7 +1,7 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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-/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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+/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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@@ -104,11 +104,11 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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- template <typename genType>
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- GLM_FUNC_DECL genType faceforward(
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- genType const & N,
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- genType const & I,
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- genType const & Nref);
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+ template <typename T, precision P, template <typename, precision> class vecType>
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+ GLM_FUNC_DECL vecType<T, P> faceforward(
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+ vecType<T, P> const & N,
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+ vecType<T, P> const & I,
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+ vecType<T, P> const & Nref);
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/// For the incident vector I and surface orientation N,
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/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
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