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Merge pull request #1122 from Thibaulltt/fix_glm_ext_matrix_common

Fix GLM_EXT_matrix_common : row to column-major #1122
Christophe 3 years ago
parent
commit
fc8f4bb442
2 changed files with 177 additions and 24 deletions
  1. 18 18
      glm/ext/_matrix_vectorize.hpp
  2. 159 6
      test/ext/ext_matrix_common.cpp

+ 18 - 18
glm/ext/_matrix_vectorize.hpp

@@ -23,9 +23,8 @@ namespace glm {
 
 			GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<2, 3, T, Q> call(Ret (*Func)(T x), mat<2, 3, T, Q> const &x) {
 				return mat<2, 3, Ret, Q>(
-					Func(x[0][0]), Func(x[0][1]),
-					Func(x[1][0]), Func(x[1][1]),
-					Func(x[2][0]), Func(x[2][1])
+					Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
+					Func(x[1][0]), Func(x[1][1]), Func(x[1][2])
 				);
 			}
 
@@ -36,10 +35,8 @@ namespace glm {
 
 			GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<2, 4, T, Q> call(Ret (*Func)(T x), mat<2, 4, T, Q> const &x) {
 				return mat<2, 4, Ret, Q>(
-					Func(x[0][0]), Func(x[0][1]),
-					Func(x[1][0]), Func(x[1][1]),
-					Func(x[2][0]), Func(x[2][1]),
-					Func(x[3][0]), Func(x[3][1])
+					Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
+					Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3])
 				);
 			}
 
@@ -50,8 +47,9 @@ namespace glm {
 
 			GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<3, 2, T, Q> call(Ret (*Func)(T x), mat<3, 2, T, Q> const &x) {
 				return mat<3, 2, Ret, Q>(
-					Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
-					Func(x[1][0]), Func(x[1][1]), Func(x[1][2])
+					Func(x[0][0]), Func(x[0][1]),
+					Func(x[1][0]), Func(x[1][1]),
+					Func(x[2][0]), Func(x[2][1])
 				);
 			}
 
@@ -75,10 +73,9 @@ namespace glm {
 
 			GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<3, 4, T, Q> call(Ret (*Func)(T x), mat<3, 4, T, Q> const &x) {
 				return mat<3, 4, Ret, Q>(
-					Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
-					Func(x[1][0]), Func(x[1][1]), Func(x[1][2]),
-					Func(x[2][0]), Func(x[2][1]), Func(x[2][2]),
-					Func(x[3][0]), Func(x[3][1]), Func(x[3][2])
+					Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
+					Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3]),
+					Func(x[2][0]), Func(x[2][1]), Func(x[2][2]), Func(x[2][3])
 				);
 			}
 
@@ -89,8 +86,10 @@ namespace glm {
 
 			GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<4, 2, T, Q> call(Ret (*Func)(T x), mat<4, 2, T, Q> const &x) {
 				return mat<4, 2, Ret, Q>(
-					Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
-					Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3])
+					Func(x[0][0]), Func(x[0][1]),
+					Func(x[1][0]), Func(x[1][1]),
+					Func(x[2][0]), Func(x[2][1]),
+					Func(x[3][0]), Func(x[3][1])
 				);
 			}
 
@@ -101,9 +100,10 @@ namespace glm {
 
 			GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<4, 3, T, Q> call(Ret (*Func)(T x), mat<4, 3, T, Q> const &x) {
 				return mat<4, 3, Ret, Q>(
-					Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
-					Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3]),
-					Func(x[2][0]), Func(x[2][1]), Func(x[2][2]), Func(x[2][3])
+					Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
+					Func(x[1][0]), Func(x[1][1]), Func(x[1][2]),
+					Func(x[2][0]), Func(x[2][1]), Func(x[2][2]),
+					Func(x[3][0]), Func(x[3][1]), Func(x[3][2])
 				);
 			}
 

+ 159 - 6
test/ext/ext_matrix_common.cpp

@@ -3,6 +3,7 @@
 #include <glm/ext/matrix_float4x4.hpp>
 #include <glm/ext/matrix_relational.hpp>
 #include <glm/ext/vector_bool4.hpp>
+#include <glm/ext/matrix_float4x3.hpp>
 
 static int test_mix()
 {
@@ -47,6 +48,9 @@ static int test_abs()
 {
 	int Error = 0;
 
+	// -------------------- //
+	// glm::mat4 variants : //
+	// -------------------- //
 	{
 		glm::mat4 A(
 			3.0f, 1.0f, 5.2f, 4.9f,
@@ -62,14 +66,163 @@ static int test_abs()
 		);
 		glm::mat4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
 		glm::mat4 D = glm::abs(C);
-		glm::bvec4 const row1 = glm::equal(D[0], A[0]);
-		glm::bvec4 const row2 = glm::equal(D[1], A[1]);
-		glm::bvec4 const row3 = glm::equal(D[2], A[2]);
-		glm::bvec4 const row4 = glm::equal(D[3], A[3]);
-		Error += glm::all(glm::bvec4{glm::all(row1), glm::all(row2), glm::all(row3), glm::all(row4)}) ? 0 : 1;
+		glm::bvec4 const col1 = glm::equal(D[0], A[0]);
+		glm::bvec4 const col2 = glm::equal(D[1], A[1]);
+		glm::bvec4 const col3 = glm::equal(D[2], A[2]);
+		glm::bvec4 const col4 = glm::equal(D[3], A[3]);
+		Error += glm::all(glm::bvec4{glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4)}) ? 0 : 1;
+	}
+	{
+		glm::mat4x3 A(
+			3.0f, 1.0f, 5.2f,
+			4.9f, 1.4f, 0.5f,
+			9.3f, 3.7f, 6.8f,
+			8.4f, 4.3f, 3.9f
+		);
+		glm::mat4x3 B(
+			 1.0,-1.0, 1.0,
+			 1.0,-1.0, 1.0,
+			 1.0,-1.0, 1.0,
+			-1.0,-1.0,-1.0
+		);
+		glm::mat4x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
+		glm::mat4x3 D = glm::abs(C);
+		glm::bvec3 const col1 = glm::equal(D[0], A[0]);
+		glm::bvec3 const col2 = glm::equal(D[1], A[1]);
+		glm::bvec3 const col3 = glm::equal(D[2], A[2]);
+		glm::bvec3 const col4 = glm::equal(D[3], A[3]);
+		Error += glm::all(glm::bvec4{glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4)}) ? 0 : 1;
+	}
+	{
+		glm::mat4x2 A(
+			3.0f, 1.0f,
+			1.4f, 0.5f,
+			6.8f, 8.4f,
+			5.6f, 7.2f
+		);
+		glm::mat4x2 B(
+			 1.0,-1.0,
+			-1.0, 1.0,
+			 1.0,-1.0,
+			-1.0,-1.0
+		);
+		glm::mat4x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
+		glm::mat4x2 D = glm::abs(C);
+		glm::bvec2 const col1 = glm::equal(D[0], A[0]);
+		glm::bvec2 const col2 = glm::equal(D[1], A[1]);
+		glm::bvec2 const col3 = glm::equal(D[2], A[2]);
+		glm::bvec2 const col4 = glm::equal(D[3], A[3]);
+		Error += glm::all(glm::bvec4{glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4)}) ? 0 : 1;
+	}
 
-		return Error;
+	// -------------------- //
+	// glm::mat3 variants : //
+	// -------------------- //
+	{
+		glm::mat3x4 A(
+			3.0f, 1.0f, 5.2f, 4.9f,
+			1.4f, 0.5f, 9.3f, 3.7f,
+			6.8f, 8.4f, 4.3f, 3.9f
+		);
+		glm::mat3x4 B(
+			 1.0,-1.0, 1.0, 1.0,
+			-1.0, 1.0, 1.0,-1.0,
+			 1.0,-1.0,-1.0,-1.0
+		);
+		glm::mat3x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
+		glm::mat3x4 D = glm::abs(C);
+		glm::bvec4 const col1 = glm::equal(D[0], A[0]);
+		glm::bvec4 const col2 = glm::equal(D[1], A[1]);
+		glm::bvec4 const col3 = glm::equal(D[2], A[2]);
+		Error += glm::all(glm::bvec3{glm::all(col1), glm::all(col2), glm::all(col3)}) ? 0 : 1;
 	}
+	{
+		glm::mat3 A(
+			3.0f, 1.0f, 5.2f,
+			1.4f, 0.5f, 9.3f,
+			6.8f, 8.4f, 4.3f
+		);
+		glm::mat3 B(
+			1.0,-1.0, 1.0,
+			-1.0, 1.0, 1.0,
+			1.0,-1.0,-1.0
+		);
+		glm::mat3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
+		glm::mat3 D = glm::abs(C);
+		glm::bvec3 const col1 = glm::equal(D[0], A[0]);
+		glm::bvec3 const col2 = glm::equal(D[1], A[1]);
+		glm::bvec3 const col3 = glm::equal(D[2], A[2]);
+		Error += glm::all(glm::bvec3{glm::all(col1), glm::all(col2), glm::all(col3)}) ? 0 : 1;
+	}
+	{
+		glm::mat3x2 A(
+			5.2f, 4.9f,
+			9.3f, 3.7f,
+			4.3f, 3.9f
+		);
+		glm::mat3x2 B(
+			 1.0, 1.0,
+			 1.0,-1.0,
+			-1.0,-1.0
+		);
+		glm::mat3x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
+		glm::mat3x2 D = glm::abs(C);
+		glm::bvec2 const col1 = glm::equal(D[0], A[0]);
+		glm::bvec2 const col2 = glm::equal(D[1], A[1]);
+		glm::bvec2 const col3 = glm::equal(D[2], A[2]);
+		Error += glm::all(glm::bvec3{glm::all(col1), glm::all(col2), glm::all(col3)}) ? 0 : 1;
+	}
+
+	// -------------------- //
+	// glm::mat2 variants : //
+	// -------------------- //
+	{
+		glm::mat2x4 A(
+			3.0f, 1.0f, 5.2f, 4.9f,
+			5.6f, 7.2f, 1.1f, 4.4f
+		);
+		glm::mat2x4 B(
+			 1.0,-1.0, 1.0, 1.0,
+			-1.0,-1.0, 1.0, 1.0
+		);
+		glm::mat2x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
+		glm::mat2x4 D = glm::abs(C);
+		glm::bvec4 const col1 = glm::equal(D[0], A[0]);
+		glm::bvec4 const col2 = glm::equal(D[1], A[1]);
+		Error += glm::all(glm::bvec2{glm::all(col1), glm::all(col2)}) ? 0 : 1;
+	}
+	{
+		glm::mat2x3 A(
+			3.0f, 1.0f, 5.2f,
+			8.4f, 4.3f, 3.9f
+		);
+		glm::mat2x3 B(
+			 1.0,-1.0, 1.0,
+			-1.0,-1.0,-1.0
+		);
+		glm::mat2x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
+		glm::mat2x3 D = glm::abs(C);
+		glm::bvec3 const col1 = glm::equal(D[0], A[0]);
+		glm::bvec3 const col2 = glm::equal(D[1], A[1]);
+		Error += glm::all(glm::bvec2{glm::all(col1), glm::all(col2)}) ? 0 : 1;
+	}
+	{
+		glm::mat2 A(
+			3.0f, 1.0f,
+			5.6f, 7.2f
+		);
+		glm::mat2 B(
+			 1.0,-1.0,
+			-1.0,-1.0
+		);
+		glm::mat2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
+		glm::mat2 D = glm::abs(C);
+		glm::bvec2 const col1 = glm::equal(D[0], A[0]);
+		glm::bvec2 const col2 = glm::equal(D[1], A[1]);
+		Error += glm::all(glm::bvec2{glm::all(col1), glm::all(col2)}) ? 0 : 1;
+	}
+
+	return Error;
 }
 
 int main()