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@@ -352,7 +352,7 @@ namespace detail
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typedef mediump_mat4x3 mat4x3;
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typedef mediump_mat4x4 mat4x4;
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#else
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- //! 2 columns of 2 components matrix of floating-point numbers.
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+ /// 2 columns of 2 components matrix of floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef highp_mat2x2 mat2x2;
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@@ -399,11 +399,6 @@ namespace detail
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#endif//GLM_PRECISION
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- //! 2 columns of 2 components matrix of floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- typedef mat2x2 mat2;
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-
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//! 3 columns of 3 components matrix of floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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@@ -420,47 +415,6 @@ namespace detail
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/// @addtogroup core_precision
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/// @{
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- /// 2 columns of 2 components matrix of low qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, double, lowp> lowp_dmat2;
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-
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- /// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, double, mediump> mediump_dmat2;
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-
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- /// 2 columns of 2 components matrix of high qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, double, highp> highp_dmat2;
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-
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- /// 2 columns of 2 components matrix of low qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, double, lowp> lowp_dmat2x2;
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-
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- /// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, double, mediump> mediump_dmat2x2;
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-
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- /// 2 columns of 2 components matrix of high qualifier floating-point numbers.
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- ///
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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- typedef mat<2, 2, double, highp> highp_dmat2x2;
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-
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- /// @}
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-
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- /// @addtogroup core_precision
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- /// @{
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-
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/// 2 columns of 3 components matrix of low qualifier floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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