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@@ -449,7 +449,7 @@ namespace quaternion{
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Result.w = (m[1][2] - m[2][1]) * mult;
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Result.x = biggestVal;
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Result.y = (m[0][1] + m[1][0]) * mult;
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- Result.z = (m[2][1] + m[1][2]) * mult;
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+ Result.z = (m[2][0] + m[0][2]) * mult;
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break;
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case 2:
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Result.w = (m[2][0] - m[0][2]) * mult;
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