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- <h1>glm::core::type::matrix Namespace Reference</h1>
- <p>Matrix types from section 4.1.6 of GLSL 1.30.8 specification.
- <a href="#_details">More...</a></p>
- <table border="0" cellpadding="0" cellspacing="0">
- <tr><td colspan="2"><h2>Namespaces</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00136.html">precision</a></td></tr>
- <p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>Matrix types with <a class="el" href="a00136.html" title="Matrix types with precision qualifier.">precision</a> qualifier. </p>
- <br/></td></tr>
- </p>
- <tr><td colspan="2"><h2>Typedefs</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="a00135.html#a426be009d0e58b548697a3c10bcb2bda">mat2x2</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#a6e30cfba068ebc3c71fe1f8b3110e450">mat2</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 2 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#a6e30cfba068ebc3c71fe1f8b3110e450"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
- < mediump_float > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#a426be009d0e58b548697a3c10bcb2bda">mat2x2</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 2 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#a426be009d0e58b548697a3c10bcb2bda"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3<br class="typebreak"/>
- < mediump_float > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#ae2a1bb7ce39d70ebdb9e42f1ee21b813">mat2x3</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 3 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#ae2a1bb7ce39d70ebdb9e42f1ee21b813"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4<br class="typebreak"/>
- < mediump_float > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#afe55441ff5c0c3cec967e796b65eae40">mat2x4</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 4 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#afe55441ff5c0c3cec967e796b65eae40"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="a00135.html#a3cebb67ca124fba0472455e65f5b7988">mat3x3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#a6dd3ec98a548755676267e59142911f8">mat3</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 3 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#a6dd3ec98a548755676267e59142911f8"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2<br class="typebreak"/>
- < mediump_float > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#aa6e9548940b36eb4a2f6cec8f744788e">mat3x2</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 2 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#aa6e9548940b36eb4a2f6cec8f744788e"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3<br class="typebreak"/>
- < mediump_float > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#a3cebb67ca124fba0472455e65f5b7988">mat3x3</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 3 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#a3cebb67ca124fba0472455e65f5b7988"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4<br class="typebreak"/>
- < mediump_float > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#aace42d1337f43d8cbe842837820fe185">mat3x4</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 4 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#aace42d1337f43d8cbe842837820fe185"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="a00135.html#a36d699c8636cd80782657432f1b997cb">mat4x4</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#ade0eb47c01f79384a6f38017ede17446">mat4</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 4 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#ade0eb47c01f79384a6f38017ede17446"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x2<br class="typebreak"/>
- < mediump_float > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#a4f69fd3e4543a746cbafd20e042b87c3">mat4x2</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 2 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#a4f69fd3e4543a746cbafd20e042b87c3"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x3<br class="typebreak"/>
- < mediump_float > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#aa3dc5c9d3880c0e0262515096c6af859">mat4x3</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 3 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#aa3dc5c9d3880c0e0262515096c6af859"></a><br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4<br class="typebreak"/>
- < mediump_float > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#a36d699c8636cd80782657432f1b997cb">mat4x4</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 4 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. <a href="#a36d699c8636cd80782657432f1b997cb"></a><br/></td></tr>
- </table>
- <hr/><a name="_details"></a><h2>Detailed Description</h2>
- <p>Matrix types from section 4.1.6 of GLSL 1.30.8 specification. </p>
- <p>This namespace is included in <a class="el" href="a00124.html" title="GLM namespace, it contains all GLSL based features.">glm</a> namespace. </p>
- <hr/><h2>Typedef Documentation</h2>
- <a class="anchor" id="a6e30cfba068ebc3c71fe1f8b3110e450"></a><!-- doxytag: member="glm::core::type::matrix::mat2" ref="a6e30cfba068ebc3c71fe1f8b3110e450" args="" -->
- <div class="memitem">
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- <td class="memname">typedef <a class="el" href="a00135.html#a426be009d0e58b548697a3c10bcb2bda">mat2x2</a> <a class="el" href="a00135.html#a6e30cfba068ebc3c71fe1f8b3110e450">mat2</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>2 columns of 2 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00100_source.html#l00212">212</a> of file <a class="el" href="a00100_source.html">type_mat2x2.hpp</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a426be009d0e58b548697a3c10bcb2bda"></a><!-- doxytag: member="glm::core::type::matrix::mat2x2" ref="a426be009d0e58b548697a3c10bcb2bda" args="" -->
- <div class="memitem">
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- <td class="memname">typedef detail::tmat2x2<mediump_float> <a class="el" href="a00135.html#a426be009d0e58b548697a3c10bcb2bda">mat2x2</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>2 columns of 2 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00100_source.html#l00199">199</a> of file <a class="el" href="a00100_source.html">type_mat2x2.hpp</a>.</p>
- </div>
- </div>
- <a class="anchor" id="ae2a1bb7ce39d70ebdb9e42f1ee21b813"></a><!-- doxytag: member="glm::core::type::matrix::mat2x3" ref="ae2a1bb7ce39d70ebdb9e42f1ee21b813" args="" -->
- <div class="memitem">
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- <td class="memname">typedef detail::tmat2x3<mediump_float> <a class="el" href="a00135.html#ae2a1bb7ce39d70ebdb9e42f1ee21b813">mat2x3</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>2 columns of 3 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00101_source.html#l00194">194</a> of file <a class="el" href="a00101_source.html">type_mat2x3.hpp</a>.</p>
- </div>
- </div>
- <a class="anchor" id="afe55441ff5c0c3cec967e796b65eae40"></a><!-- doxytag: member="glm::core::type::matrix::mat2x4" ref="afe55441ff5c0c3cec967e796b65eae40" args="" -->
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- <td class="memname">typedef detail::tmat2x4<mediump_float> <a class="el" href="a00135.html#afe55441ff5c0c3cec967e796b65eae40">mat2x4</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>2 columns of 4 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00102_source.html#l00190">190</a> of file <a class="el" href="a00102_source.html">type_mat2x4.hpp</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a6dd3ec98a548755676267e59142911f8"></a><!-- doxytag: member="glm::core::type::matrix::mat3" ref="a6dd3ec98a548755676267e59142911f8" args="" -->
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- <td class="memname">typedef <a class="el" href="a00135.html#a3cebb67ca124fba0472455e65f5b7988">mat3x3</a> <a class="el" href="a00135.html#a6dd3ec98a548755676267e59142911f8">mat3</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>3 columns of 3 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00104_source.html#l00210">210</a> of file <a class="el" href="a00104_source.html">type_mat3x3.hpp</a>.</p>
- </div>
- </div>
- <a class="anchor" id="aa6e9548940b36eb4a2f6cec8f744788e"></a><!-- doxytag: member="glm::core::type::matrix::mat3x2" ref="aa6e9548940b36eb4a2f6cec8f744788e" args="" -->
- <div class="memitem">
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- <td class="memname">typedef detail::tmat3x2<mediump_float> <a class="el" href="a00135.html#aa6e9548940b36eb4a2f6cec8f744788e">mat3x2</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>3 columns of 2 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00103_source.html#l00191">191</a> of file <a class="el" href="a00103_source.html">type_mat3x2.hpp</a>.</p>
- </div>
- </div>
- <a class="anchor" id="a3cebb67ca124fba0472455e65f5b7988"></a><!-- doxytag: member="glm::core::type::matrix::mat3x3" ref="a3cebb67ca124fba0472455e65f5b7988" args="" -->
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- <tr>
- <td class="memname">typedef detail::tmat3x3<mediump_float> <a class="el" href="a00135.html#a3cebb67ca124fba0472455e65f5b7988">mat3x3</a></td>
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- </table>
- </div>
- <div class="memdoc">
- <p>3 columns of 3 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00104_source.html#l00197">197</a> of file <a class="el" href="a00104_source.html">type_mat3x3.hpp</a>.</p>
- </div>
- </div>
- <a class="anchor" id="aace42d1337f43d8cbe842837820fe185"></a><!-- doxytag: member="glm::core::type::matrix::mat3x4" ref="aace42d1337f43d8cbe842837820fe185" args="" -->
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- <td class="memname">typedef detail::tmat3x4<mediump_float> <a class="el" href="a00135.html#aace42d1337f43d8cbe842837820fe185">mat3x4</a></td>
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- </table>
- </div>
- <div class="memdoc">
- <p>3 columns of 4 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00105_source.html#l00191">191</a> of file <a class="el" href="a00105_source.html">type_mat3x4.hpp</a>.</p>
- </div>
- </div>
- <a class="anchor" id="ade0eb47c01f79384a6f38017ede17446"></a><!-- doxytag: member="glm::core::type::matrix::mat4" ref="ade0eb47c01f79384a6f38017ede17446" args="" -->
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- <td class="memname">typedef <a class="el" href="a00135.html#a36d699c8636cd80782657432f1b997cb">mat4x4</a> <a class="el" href="a00135.html#ade0eb47c01f79384a6f38017ede17446">mat4</a></td>
- </tr>
- </table>
- </div>
- <div class="memdoc">
- <p>4 columns of 4 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00108_source.html#l00215">215</a> of file <a class="el" href="a00108_source.html">type_mat4x4.hpp</a>.</p>
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- <a class="anchor" id="a4f69fd3e4543a746cbafd20e042b87c3"></a><!-- doxytag: member="glm::core::type::matrix::mat4x2" ref="a4f69fd3e4543a746cbafd20e042b87c3" args="" -->
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- <td class="memname">typedef detail::tmat4x2<mediump_float> <a class="el" href="a00135.html#a4f69fd3e4543a746cbafd20e042b87c3">mat4x2</a></td>
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- </table>
- </div>
- <div class="memdoc">
- <p>4 columns of 2 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00106_source.html#l00193">193</a> of file <a class="el" href="a00106_source.html">type_mat4x2.hpp</a>.</p>
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- <a class="anchor" id="aa3dc5c9d3880c0e0262515096c6af859"></a><!-- doxytag: member="glm::core::type::matrix::mat4x3" ref="aa3dc5c9d3880c0e0262515096c6af859" args="" -->
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- <td class="memname">typedef detail::tmat4x3<mediump_float> <a class="el" href="a00135.html#aa3dc5c9d3880c0e0262515096c6af859">mat4x3</a></td>
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- </table>
- </div>
- <div class="memdoc">
- <p>4 columns of 3 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00107_source.html#l00198">198</a> of file <a class="el" href="a00107_source.html">type_mat4x3.hpp</a>.</p>
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- <a class="anchor" id="a36d699c8636cd80782657432f1b997cb"></a><!-- doxytag: member="glm::core::type::matrix::mat4x4" ref="a36d699c8636cd80782657432f1b997cb" args="" -->
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- <td class="memname">typedef detail::tmat4x4<mediump_float> <a class="el" href="a00135.html#a36d699c8636cd80782657432f1b997cb">mat4x4</a></td>
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- <p>4 columns of 4 components <a class="el" href="a00135.html" title="Matrix types from section 4.1.6 of GLSL 1.30.8 specification.">matrix</a> of floating-point numbers. </p>
- <p>(From GLSL 1.30.8 specification, section 4.1.6 Matrices) </p>
- <p>Definition at line <a class="el" href="a00108_source.html#l00202">202</a> of file <a class="el" href="a00108_source.html">type_mat4x4.hpp</a>.</p>
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- <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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