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- <h1>glm::virtrev_glmext::gl Namespace Reference</h1>
- <p>GLM_VIRTREV_gl extension: Vector & matrix integration with OpenGL.
- <a href="#_details">More...</a></p>
- <table border="0" cellpadding="0" cellspacing="0">
- <tr><td colspan="2"><h2>Typedefs</h2></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a690b823316edbb03bd49781b4bf247bb"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_ivec2" ref="a690b823316edbb03bd49781b4bf247bb" args="" -->
- typedef detail::tvec2< GLint > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a690b823316edbb03bd49781b4bf247bb">gl_ivec2</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">vec2 for GLint OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5ddcfb849d1736741a23e0d5c156b0a4"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_ivec3" ref="a5ddcfb849d1736741a23e0d5c156b0a4" args="" -->
- typedef detail::tvec3< GLint > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a5ddcfb849d1736741a23e0d5c156b0a4">gl_ivec3</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">vec3 for GLint OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7c9a503f7f32eb0222cd72cef2c32a32"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_ivec4" ref="a7c9a503f7f32eb0222cd72cef2c32a32" args="" -->
- typedef detail::tvec4< GLint > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a7c9a503f7f32eb0222cd72cef2c32a32">gl_ivec4</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">vec4 for GLint OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a94fba08cdc518a3313fcac6924e259f6"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_mat2" ref="a94fba08cdc518a3313fcac6924e259f6" args="" -->
- typedef detail::tmat2x2< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a94fba08cdc518a3313fcac6924e259f6">gl_mat2</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">mat2x2 for GLfloat OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a90b5c21a11c06459887250bbe0b46105"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_mat2x3" ref="a90b5c21a11c06459887250bbe0b46105" args="" -->
- typedef detail::tmat2x3< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a90b5c21a11c06459887250bbe0b46105">gl_mat2x3</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">mat2x3 for GLfloat OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af34c5668c39c8f85693321655a538faa"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_mat2x4" ref="af34c5668c39c8f85693321655a538faa" args="" -->
- typedef detail::tmat2x4< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#af34c5668c39c8f85693321655a538faa">gl_mat2x4</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">mat2x4 for GLfloat OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2efbfcf1a895d2d4ca5d16a200e8c542"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_mat3" ref="a2efbfcf1a895d2d4ca5d16a200e8c542" args="" -->
- typedef detail::tmat3x3< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a2efbfcf1a895d2d4ca5d16a200e8c542">gl_mat3</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">mat3x3 for GLfloat OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a608c8f044ee3e369cf3ac5737e471101"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_mat3x2" ref="a608c8f044ee3e369cf3ac5737e471101" args="" -->
- typedef detail::tmat3x2< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a608c8f044ee3e369cf3ac5737e471101">gl_mat3x2</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">mat3x2 for GLfloat OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9973dabb675f304f3cdd630e9f03149e"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_mat3x4" ref="a9973dabb675f304f3cdd630e9f03149e" args="" -->
- typedef detail::tmat3x4< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a9973dabb675f304f3cdd630e9f03149e">gl_mat3x4</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">mat3x4 for GLfloat OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a92a36c41bf691a74290e1999f5278d25"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_mat4" ref="a92a36c41bf691a74290e1999f5278d25" args="" -->
- typedef detail::tmat4x4< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a92a36c41bf691a74290e1999f5278d25">gl_mat4</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">mat4x4 for GLfloat OpenGL type <br/></td></tr>
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- <tr><td class="mdescLeft"> </td><td class="mdescRight">mat4x2 for GLfloat OpenGL type <br/></td></tr>
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- typedef detail::tmat4x3< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a6f3bfbf215ebbbc602f4b3455748ef28">gl_mat4x3</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">mat4x3 for GLfloat OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a21e973340b512795b459a729bd7a6281"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_svec2" ref="a21e973340b512795b459a729bd7a6281" args="" -->
- typedef detail::tvec2< GLshort > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a21e973340b512795b459a729bd7a6281">gl_svec2</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">vec2 for GLshort OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1a71f908f169a3975485f51a9cbea040"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_svec3" ref="a1a71f908f169a3975485f51a9cbea040" args="" -->
- typedef detail::tvec3< GLshort > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a1a71f908f169a3975485f51a9cbea040">gl_svec3</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">vec3 for GLshort OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adc550d6d0fdc2a274a972e5c08d226cb"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_svec4" ref="adc550d6d0fdc2a274a972e5c08d226cb" args="" -->
- typedef detail::tvec4< GLshort > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#adc550d6d0fdc2a274a972e5c08d226cb">gl_svec4</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">vec4 for GLshort OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae67aa1b1275966014ae9970525b96205"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_vec2" ref="ae67aa1b1275966014ae9970525b96205" args="" -->
- typedef detail::tvec2< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#ae67aa1b1275966014ae9970525b96205">gl_vec2</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">vec2 for GLfloat OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="acae397d1f441eff9ff5f161156d3ef23"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_vec3" ref="acae397d1f441eff9ff5f161156d3ef23" args="" -->
- typedef detail::tvec3< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#acae397d1f441eff9ff5f161156d3ef23">gl_vec3</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">vec3 for GLfloat OpenGL type <br/></td></tr>
- <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a37e0dd64ef445d8a41455f2b40525e79"></a><!-- doxytag: member="glm::virtrev_glmext::gl::gl_vec4" ref="a37e0dd64ef445d8a41455f2b40525e79" args="" -->
- typedef detail::tvec4< GLfloat > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html#a37e0dd64ef445d8a41455f2b40525e79">gl_vec4</a></td></tr>
- <tr><td class="mdescLeft"> </td><td class="mdescRight">vec4 for GLfloat OpenGL type <br/></td></tr>
- </table>
- <hr/><a name="_details"></a><h2>Detailed Description</h2>
- <p>GLM_VIRTREV_gl extension: Vector & matrix integration with OpenGL. </p>
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