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- /*!
- \defgroup gtc GTC Extensions (Stable)
-
- \brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
-
- GTC extensions aim to be stable.
-
- Even if it's highly unrecommended, it's possible to include all the extensions at once by
- including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
- **/
- /*!
- \defgroup gtc_half_float GLM_GTC_half_float: Half-precision floating-point based types and functions.
- \ingroup gtc
-
- Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
- <glm/gtc/half_float.hpp> need to be included to use these functionalities.
- **/
- /*!
- \defgroup gtc_matrix_access GLM_GTC_matrix_access: Access matrix rows and columns.
- \ingroup gtc
-
- Defines functions to access rows or columns of a matrix easily.
- <glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
- **/
- /*!
- \defgroup gtc_matrix_integer GLM_GTC_matrix_integer: Integer matrix types.
- \ingroup gtc
-
- Defines a number of matrices with integer types.
- <glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
- **/
- /*!
- \defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse: Additional matrix inverse function
- \ingroup gtc
-
- Defines additional matrix inverting functions.
- <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
- **/
- /*!
- \defgroup gtc_matrix_transform GLM_GTC_matrix_transform: Matrix transform functions.
- \ingroup gtc
-
- \brief Defines functions that generate common transformation matrices.
-
- The matrices generated by this extension use standard OpenGL fixed-function
- conventions. For example, the lookAt function generates a transform from world
- space into the specific eye space that the projective matrix functions (
- perspective, ortho, etc) are designed to expect. The OpenGL compatibility
- specifications defines the particular layout of this eye space.
-
- <glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
- **/
- /*!
- \defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions
- \ingroup gtc
-
- \brief Defines a templated quaternion type and several quaternion operations.
-
- <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
- **/
- /*!
- \defgroup gtc_type_precision GLM_GTC_type_precision: Vector and matrix types with defined precisions.
- \ingroup gtc
-
- \brief Defines specific C++-based precision types.
-
- \ref core_precision defines types based on GLSL's precision qualifiers. This
- extension defines types based on explicitly-sized C++ data types.
-
- <glm/gtc/type_precision.hpp> need to be included to use these functionalities.
- **/
- /*!
- \defgroup gtc_type_ptr GLM_GTC_type_ptr: Memory layout access.
- \ingroup gtc
-
- \brief Used to get a pointer to the memory layout of a basic type.
-
- This extension defines an overloaded function, glm::value_ptr, which
- takes any of the \ref core_template "core template types". It returns
- a pointer to the memory layout of the object. Matrix types store their values
- in column-major order.
-
- This is useful for uploading data to matrices or copying data to buffer objects.
-
- Example:
-
- \code
- #include <glm/glm.hpp>
- #include <glm/gtc/type_ptr.hpp>
- glm::vec3 aVector(3);
- glm::mat4 someMatrix(1.0);
- glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
- glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
- \endcode
-
- <glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
- **/
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