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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2010-09-16
- // Updated : 2010-09-16
- // Licence : This source is under MIT licence
- // File : test/gtc/swizzle.cpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #define GLM_MESSAGES
- #include <glm/glm.hpp>
- #include <glm/gtc/swizzle.hpp>
- int test_swizzle_vec4_ref_dynamic()
- {
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec4 B(2, 1, 0, 3);
- glm::swizzle(A, glm::Z, glm::Y, glm::X, glm::W) = B;
- assert(A.x == B.x && A.y == B.y && A.z == B.z && A.w == B.w);
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec3 B(2, 1, 0);
- glm::swizzle(A, glm::Z, glm::Y, glm::X) = B;
- assert(A.x == B.x && A.y == B.y && A.z == B.z);
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec2 B(2, 1);
- glm::swizzle(A, glm::Z, glm::Y) = B;
- assert(A.x == B.x && A.y == B.y);
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- int B(2);
- glm::swizzle(A, glm::Z) = B;
- assert(A.x == B);
- }
- return 0;
- }
- int test_swizzle_vec4_ref_static()
- {
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec4 B(2, 1, 0, 3);
- glm::swizzle<glm::Z, glm::Y, glm::X, glm::W>(A) = B;
- assert(A.x == B.x && A.y == B.y && A.z == B.z && A.w == B.w);
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec3 B(2, 1, 0);
- glm::swizzle<glm::Z, glm::Y, glm::X>(A) = B;
- assert(A.x == B.x && A.y == B.y && A.z == B.z);
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec2 B(2, 1);
- glm::swizzle<glm::Z, glm::Y>(A) = B;
- assert(A.x == B.x && A.y == B.y);
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- int B(2);
- glm::swizzle<glm::Z>(A) = B;
- assert(A.x == B);
- }
- return 0;
- }
- int test_swizzle_vec4_const_dynamic()
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec4 B = glm::swizzle(A, glm::B, glm::G, glm::R, glm::A);
- assert(glm::all(glm::equal(A, B)));
- glm::ivec3 C = glm::swizzle(A, glm::W, glm::Y, glm::Z);
- assert(glm::all(glm::equal(glm::ivec3(A), C)));
- glm::ivec2 D = glm::swizzle(A, glm::W, glm::X);
- assert(glm::all(glm::equal(glm::ivec2(A), D)));
- int E = glm::swizzle(A, glm::Q);
- assert(E == A.q);
- return 0;
- }
- int test_swizzle_vec4_const_static()
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec4 B = glm::swizzle<glm::B, glm::G, glm::R, glm::A>(A);
- assert(glm::all(glm::equal(A, B)));
- glm::ivec3 C = glm::swizzle<glm::W, glm::Y, glm::Z>(A);
- assert(glm::all(glm::equal(glm::ivec3(A), C)));
- glm::ivec2 D = glm::swizzle<glm::W, glm::X>(A);
- assert(glm::all(glm::equal(glm::ivec2(A), D)));
- int E = glm::swizzle<glm::Q>(A);
- assert(E == A.q);
- return 0;
- }
- int main()
- {
- int Failed = 0;
- Failed += test_swizzle_vec4_ref_dynamic();
- Failed += test_swizzle_vec4_ref_static();
- Failed += test_swizzle_vec4_const_dynamic();
- Failed += test_swizzle_vec4_const_static();
- return Failed;
- }
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