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  35. <div class="header">
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  37. <div class="title">transform2.hpp</div> </div>
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  39. <div class="contents">
  40. <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
  41. <a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
  42. <a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
  43. <a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
  44. <a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
  45. <a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/transform2.hpp</span>
  46. <a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
  47. <a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
  48. <a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_transform</span>
  49. <a name="l00013"></a>00013 <span class="comment"></span>
  50. <a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_transform2</span>
  51. <a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_transform2</span>
  52. <a name="l00016"></a>00016 <span class="preprocessor"></span>
  53. <a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
  54. <a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
  55. <a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/transform.hpp&quot;</span>
  56. <a name="l00020"></a>00020
  57. <a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
  58. <a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_transform2 extension included&quot;)</span>
  59. <a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
  60. <a name="l00024"></a>00024 <span class="preprocessor"></span>
  61. <a name="l00025"></a>00025 <span class="keyword">namespace </span>glm{
  62. <a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
  63. <a name="l00027"></a><a class="code" href="a00220.html">00027</a> <span class="keyword">namespace </span>transform2
  64. <a name="l00028"></a>00028 {
  65. <a name="l00029"></a>00029 <span class="keyword">using namespace </span>gtx::transform;
  66. <a name="l00030"></a>00030
  67. <a name="l00033"></a>00033
  68. <a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
  69. <a name="l00037"></a>00037 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00296.html#gaf9900000ffffcb4e50f0f97101a35a27" title="Transforms a matrix with a shearing on X axis.">shearX2D</a>(
  70. <a name="l00038"></a>00038 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
  71. <a name="l00039"></a>00039 T y);
  72. <a name="l00040"></a>00040
  73. <a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
  74. <a name="l00044"></a>00044 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00296.html#ga73d1c5572f57bc69cd8296fa6411370a" title="Transforms a matrix with a shearing on Y axis.">shearY2D</a>(
  75. <a name="l00045"></a>00045 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
  76. <a name="l00046"></a>00046 T x);
  77. <a name="l00047"></a>00047
  78. <a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
  79. <a name="l00051"></a>00051 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00296.html#ga8b165c7be525526861e19675cca6e192" title="Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.">shearX3D</a>(
  80. <a name="l00052"></a>00052 <span class="keyword">const</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> &amp; m,
  81. <a name="l00053"></a>00053 T y,
  82. <a name="l00054"></a>00054 T z);
  83. <a name="l00055"></a>00055
  84. <a name="l00058"></a>00058 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
  85. <a name="l00059"></a>00059 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00296.html#gab059e40261cbfe782efb81aa866f1399" title="Transforms a matrix with a shearing on Y axis.">shearY3D</a>(
  86. <a name="l00060"></a>00060 <span class="keyword">const</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> &amp; m,
  87. <a name="l00061"></a>00061 T x,
  88. <a name="l00062"></a>00062 T z);
  89. <a name="l00063"></a>00063
  90. <a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
  91. <a name="l00067"></a>00067 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00296.html#ga3fbd91d387fea4c3f2d74e0ef2250996" title="Transforms a matrix with a shearing on Z axis.">shearZ3D</a>(
  92. <a name="l00068"></a>00068 <span class="keyword">const</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> &amp; m,
  93. <a name="l00069"></a>00069 T x,
  94. <a name="l00070"></a>00070 T y);
  95. <a name="l00071"></a>00071
  96. <a name="l00072"></a>00072 <span class="comment">//template &lt;typename T&gt; GLM_FUNC_QUALIFIER detail::tmat4x4&lt;T&gt; shear(const detail::tmat4x4&lt;T&gt; &amp; m, shearPlane, planePoint, angle)</span>
  97. <a name="l00073"></a>00073 <span class="comment">// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0</span>
  98. <a name="l00074"></a>00074 <span class="comment">// - dot(PointOnPlane, normal) * OnPlaneVector 1</span>
  99. <a name="l00075"></a>00075
  100. <a name="l00076"></a>00076 <span class="comment">// Reflect functions seem to don&#39;t work</span>
  101. <a name="l00077"></a>00077 <span class="comment">//template &lt;typename T&gt; detail::tmat3x3&lt;T&gt; reflect2D(const detail::tmat3x3&lt;T&gt; &amp; m, const detail::tvec3&lt;T&gt;&amp; normal){return reflect2DGTX(m, normal);} //!&lt; \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span>
  102. <a name="l00078"></a>00078 <span class="comment">//template &lt;typename T&gt; detail::tmat4x4&lt;T&gt; reflect3D(const detail::tmat4x4&lt;T&gt; &amp; m, const detail::tvec3&lt;T&gt;&amp; normal){return reflect3DGTX(m, normal);} //!&lt; \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span>
  103. <a name="l00079"></a>00079
  104. <a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
  105. <a name="l00083"></a>00083 <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> <a class="code" href="a00296.html#gad67f97fe49fb1709d6d8b6810c7c52fb" title="Build planar projection matrix along normal axis.">proj2D</a>(
  106. <a name="l00084"></a>00084 <span class="keyword">const</span> <a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;T&gt;</a> &amp; m,
  107. <a name="l00085"></a>00085 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; normal);
  108. <a name="l00086"></a>00086
  109. <a name="l00089"></a>00089 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
  110. <a name="l00090"></a>00090 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> <a class="code" href="a00296.html#gabc160967cd323027f973976457590482" title="Build planar projection matrix along normal axis.">proj3D</a>(
  111. <a name="l00091"></a>00091 <span class="keyword">const</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;T&gt;</a> &amp; m,
  112. <a name="l00092"></a>00092 <span class="keyword">const</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; normal);
  113. <a name="l00093"></a>00093
  114. <a name="l00096"></a>00096 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
  115. <a name="l00097"></a>00097 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00296.html#gae193c4807264f8454b1786ceeac02455" title="Build a scale bias matrix.">scaleBias</a>(
  116. <a name="l00098"></a>00098 valType <a class="code" href="a00244.html#ga6da77ee2c33d0d33de557a37ff35b197" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>,
  117. <a name="l00099"></a>00099 valType bias);
  118. <a name="l00100"></a>00100
  119. <a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
  120. <a name="l00104"></a>00104 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <a class="code" href="a00296.html#gae193c4807264f8454b1786ceeac02455" title="Build a scale bias matrix.">scaleBias</a>(
  121. <a name="l00105"></a>00105 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;valType&gt;</a> <span class="keyword">const</span> &amp; m,
  122. <a name="l00106"></a>00106 valType scale,
  123. <a name="l00107"></a>00107 valType bias);
  124. <a name="l00108"></a>00108
  125. <a name="l00110"></a>00110 }<span class="comment">// namespace transform2</span>
  126. <a name="l00111"></a>00111 }<span class="comment">// namespace gtx</span>
  127. <a name="l00112"></a>00112 }<span class="comment">// namespace glm</span>
  128. <a name="l00113"></a>00113
  129. <a name="l00114"></a>00114 <span class="preprocessor">#include &quot;transform2.inl&quot;</span>
  130. <a name="l00115"></a>00115
  131. <a name="l00116"></a>00116 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::transform2;}
  132. <a name="l00117"></a>00117
  133. <a name="l00118"></a>00118 <span class="preprocessor">#endif//glm_gtx_transform2</span>
  134. </pre></div></div>
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