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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2010-09-16
- // Updated : 2010-09-16
- // Licence : This source is under MIT licence
- // File : test/gtc/swizzle.cpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include <glm/glm.hpp>
- #include <glm/gtc/swizzle.hpp>
- int test_swizzle_vec4_ref_dynamic()
- {
- int Error = 0;
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec4 B(2, 1, 0, 3);
- glm::swizzle(A, glm::Z, glm::Y, glm::X, glm::W) = B;
- Error += (A.z == B.x && A.y == B.y && A.x == B.z && A.w == B.w) ? 0 : 1;
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec3 B(2, 1, 0);
- glm::swizzle(A, glm::Z, glm::Y, glm::X) = B;
- Error += (A.z == B.x && A.y == B.y && A.x == B.z) ? 0 : 1;
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec2 B(2, 1);
- glm::swizzle(A, glm::Z, glm::Y) = B;
- Error += (A.z == B.x && A.y == B.y) ? 0 : 1;
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- int B(2);
- glm::swizzle(A, glm::Z) = B;
- Error += (A.z == B) ? 0 : 1;
- }
- return Error;
- }
- int test_swizzle_vec4_ref_static()
- {
- int Error = 0;
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec4 B(2, 1, 0, 3);
- glm::swizzle<glm::Z, glm::Y, glm::X, glm::W>(A) = B;
- Error += (A.z == B.x && A.y == B.y && A.x == B.z && A.w == B.w) ? 0 : 1;
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec3 B(2, 1, 0);
- glm::swizzle<glm::Z, glm::Y, glm::X>(A) = B;
- Error += (A.z == B.x && A.y == B.y && A.x == B.z) ? 0 : 1;
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec2 B(2, 1);
- glm::swizzle<glm::Z, glm::Y>(A) = B;
- Error += (A.z == B.x && A.y == B.y) ? 0 : 1;
- }
- {
- glm::ivec4 A(0, 1, 2, 3);
- int B(2);
- glm::swizzle<glm::Z>(A) = B;
- Error += (A.z == B) ? 0 : 1;
- }
- return Error;
- }
- int test_swizzle_vec4_const_dynamic()
- {
- int Error = 0;
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec4 B = glm::swizzle(A, glm::B, glm::G, glm::R, glm::A);
- Error += (glm::all(glm::equal(glm::ivec4(2, 1, 0, 3), B))) ? 0 : 1;
- glm::ivec3 C = glm::swizzle(A, glm::W, glm::Y, glm::Z);
- Error += (glm::all(glm::equal(glm::ivec3(3, 1, 2), C))) ? 0 : 1;
- glm::ivec2 D = glm::swizzle(A, glm::W, glm::X);
- Error += (glm::all(glm::equal(glm::ivec2(3, 0), D))) ? 0 : 1;
- int E = glm::swizzle(A, glm::Q);
- Error += (E == 3) ? 0 : 1;
- return Error;
- }
- int test_swizzle_vec4_const_static()
- {
- int Error = 0;
- glm::ivec4 A(0, 1, 2, 3);
- glm::ivec4 B = glm::swizzle<glm::B, glm::G, glm::R, glm::A>(A);
- Error += (glm::all(glm::equal(glm::ivec4(2, 1, 0, 3), B))) ? 0 : 1;
- glm::ivec3 C = glm::swizzle<glm::W, glm::Y, glm::Z>(A);
- Error += (glm::all(glm::equal(glm::ivec3(3, 1, 2), C))) ? 0 : 1;
- glm::ivec2 D = glm::swizzle<glm::W, glm::X>(A);
- Error += (glm::all(glm::equal(glm::ivec2(3, 0), D))) ? 0 : 1;
- int E = glm::swizzle<glm::Q>(A);
- Error += (E == 3) ? 0 : 1;
- return Error;
- }
- int test_swizzle_vec3_partial()
- {
- int Error = 0;
- glm::ivec3 A(0, 1, 2);
- {
- glm::ivec3 B(A.swizzle(glm::R, glm::G, glm::B));
- Error += (A == B) ? 0 : 1;
- }
- {
- glm::ivec3 B(A.swizzle(glm::R, glm::G), 2);
- Error += (A == B) ? 0 : 1;
- }
- {
- glm::ivec3 B(0, A.swizzle(glm::G, glm::B));
- Error += (A == B) ? 0 : 1;
- }
- return Error;
- }
- int test_swizzle_vec4_partial()
- {
- int Error = 0;
- glm::ivec4 A(0, 1, 2, 3);
- {
- glm::ivec4 B(A.swizzle(glm::R, glm::G, glm::B), 3);
- Error += (A == B) ? 0 : 1;
- }
- {
- glm::ivec4 B(A.swizzle(glm::R, glm::G), 2, 3);
- Error += (A == B) ? 0 : 1;
- }
- {
- glm::ivec4 B(0, A.swizzle(glm::G, glm::B), 3);
- Error += (A == B) ? 0 : 1;
- }
- {
- glm::ivec4 B(0, 1, A.swizzle(glm::B, glm::A));
- Error += (A == B) ? 0 : 1;
- }
- {
- glm::ivec4 B(A.swizzle(glm::X, glm::Y), A.swizzle(glm::Z, glm::W));
- Error += (A == B) ? 0 : 1;
- }
- {
- glm::ivec4 B(A.swizzle(glm::X, glm::Y), glm::vec2(2, 3));
- Error += (A == B) ? 0 : 1;
- }
- {
- glm::ivec4 B(glm::vec2(0, 1), A.swizzle(glm::Z, glm::W));
- Error += (A == B) ? 0 : 1;
- }
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_swizzle_vec3_partial();
- Error += test_swizzle_vec4_ref_dynamic();
- Error += test_swizzle_vec4_ref_static();
- Error += test_swizzle_vec4_const_dynamic();
- Error += test_swizzle_vec4_const_static();
- Error += test_swizzle_vec4_partial();
- return Error;
- }
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