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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2011-10-11
- // Updated : 2011-10-11
- // Licence : This source is under MIT licence
- // File : test/gtx/gtx_integer.cpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include <glm/glm.hpp>
- #include <glm/gtx/integer.hpp>
- #include <glm/gtx/epsilon.hpp>
- #include <cstdio>
- int test_floor_log2()
- {
- int Error = 0;
- for(std::size_t i = 1; i < 1000000; ++i)
- {
- glm::uint A = glm::floor_log2(glm::uint(i));
- glm::uint B = glm::uint(glm::log2(double(i))); // Will fail with float, lack of accuracy
- Error += A == B ? 0 : 1;
- assert(!Error);
- }
- return Error;
- }
- int test_log2()
- {
- int Error = 0;
- for(std::size_t i = 1; i < 1000000; ++i)
- {
- glm::uint A = glm::log2(glm::uint(i));
- double B = glm::log2(double(i));
- Error += glm::equalEpsilon(double(A), B, 1.0) ? 0 : 1;
- //assert(!Error);
- }
- return Error;
- }
- int test_nlz()
- {
- int Error = 0;
- for(std::size_t i = 1; i < 33; ++i)
- printf("%d, %d\n", glm::nlz(i), 31u - glm::findMSB(i));
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_nlz();
- Error += test_floor_log2();
- Error += test_log2();
- return Error;
- }
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