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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2011-05-25
- // Updated : 2011-05-31
- // Licence : This source is under MIT licence
- // File : test/gtx/quaternion.cpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include <glm/glm.hpp>
- #include <glm/gtc/quaternion.hpp>
- #include <glm/gtx/quaternion.hpp>
- #include <glm/gtx/epsilon.hpp>
- int test_quat_mix()
- {
- int Error = 0;
-
- glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
- glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
- glm::quat C = glm::mix(A, B, 0.5f);
- glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
-
- Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
-
- return Error;
- }
- int test_quat_fastMix()
- {
- int Error = 0;
-
- glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
- glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
- glm::quat C = glm::fastMix(A, B, 0.5f);
- glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
-
- Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
-
- return Error;
- }
- int test_quat_shortMix()
- {
- int Error = 0;
-
- glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
- glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
- glm::quat C = glm::shortMix(A, B, 0.5f);
- glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
-
- Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
-
- return Error;
- }
- int test_quat_angleAxis()
- {
- int Error = 0;
- glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
- glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
- glm::quat C = glm::mix(A, B, 0.5f);
- glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
- Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
- Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
- return Error;
- }
- int test_quat_angle()
- {
- int Error = 0;
-
- {
- glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
- glm::quat N = glm::normalize(Q);
- float L = glm::length(N);
- Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
- float A = glm::angle(N);
- Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
- }
- {
- glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(0, 1, 1)));
- glm::quat N = glm::normalize(Q);
- float L = glm::length(N);
- Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
- float A = glm::angle(N);
- Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
- }
- {
- glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(1, 2, 3)));
- glm::quat N = glm::normalize(Q);
- float L = glm::length(N);
- Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
- float A = glm::angle(N);
- Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
- }
-
- return Error;
- }
- int test_quat_normalize()
- {
- int Error = 0;
-
- {
- glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
- glm::quat N = glm::normalize(Q);
- float L = glm::length(N);
- Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1;
- }
- {
- glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 2));
- glm::quat N = glm::normalize(Q);
- float L = glm::length(N);
- Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1;
- }
- {
- glm::quat Q = glm::angleAxis(45.0f, glm::vec3(1, 2, 3));
- glm::quat N = glm::normalize(Q);
- float L = glm::length(N);
- Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1;
- }
- return Error;
- }
- int main()
- {
- int Error = 0;
-
- Error += test_quat_angle();
- Error += test_quat_angleAxis();
- Error += test_quat_mix();
- Error += test_quat_fastMix();
- Error += test_quat_shortMix();
- Error += test_quat_normalize();
- return Error;
- }
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