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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2011-05-15
- // Updated : 2011-05-15
- // Licence : This source is under MIT licence
- // File : test/gtx/vector_angle.cpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include <glm/glm.hpp>
- #include <glm/gtx/vector_angle.hpp>
- #include <iostream>
- #include <limits>
- int test_angle()
- {
- int Error = 0;
-
- float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
- Error += glm::equalEpsilon(AngleA, 45.f, 0.01f) ? 0 : 1;
- float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)));
- Error += glm::equalEpsilon(AngleB, 45.f, 0.01f) ? 0 : 1;
- float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0)));
- Error += glm::equalEpsilon(AngleC, 45.f, 0.01f) ? 0 : 1;
-
- return Error;
- }
- int test_orientedAngle_vec2()
- {
- int Error = 0;
-
- float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
- Error += AngleA == 45.f ? 0 : 1;
- float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
- Error += AngleB == -45.f ? 0 : 1;
- float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1));
- Error += AngleC == 45.f ? 0 : 1;
-
- return Error;
- }
- int test_orientedAngle_vec3()
- {
- int Error = 0;
-
- float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1));
- Error += AngleA == 45.f ? 0 : 1;
- float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1));
- Error += AngleB == -45.f ? 0 : 1;
- float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1));
- Error += AngleC == 45.f ? 0 : 1;
-
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_angle();
- Error += test_orientedAngle_vec2();
- Error += test_orientedAngle_vec3();
- return Error;
- }
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