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  36. <a href="#func-members">Functions</a> </div>
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  38. <div class="title">Floating-Point Pack and Unpack Functions</div> </div>
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  43. Functions</h2></td></tr>
  44. <tr class="memitem:gab7776e189f8fb8210dbaf4685f9d400a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#gab7776e189f8fb8210dbaf4685f9d400a">packDouble2x32</a> (detail::tvec2&lt; detail::uint32 &gt; const &amp;v)</td></tr>
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  46. <tr class="memitem:ga5f63a9353416d3d240962520d5e77dbc"><td class="memItemLeft" align="right" valign="top">uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#ga5f63a9353416d3d240962520d5e77dbc">packHalf2x16</a> (vec2 const &amp;v)</td></tr>
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  48. <tr class="memitem:ga85552b13309c20c90a43fcf4906e6314"><td class="memItemLeft" align="right" valign="top">detail::uint32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#ga85552b13309c20c90a43fcf4906e6314">packSnorm2x16</a> (detail::tvec2&lt; detail::float32 &gt; const &amp;v)</td></tr>
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  52. <tr class="memitem:gae4cbe68e49e238fce5bf83c2ab03746c"><td class="memItemLeft" align="right" valign="top">detail::uint32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#gae4cbe68e49e238fce5bf83c2ab03746c">packUnorm2x16</a> (detail::tvec2&lt; detail::float32 &gt; const &amp;v)</td></tr>
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  54. <tr class="memitem:ga58d4ebc6f2824dcbcef73e3764339ea4"><td class="memItemLeft" align="right" valign="top">detail::uint32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#ga58d4ebc6f2824dcbcef73e3764339ea4">packUnorm4x8</a> (detail::tvec4&lt; detail::float32 &gt; const &amp;v)</td></tr>
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  56. <tr class="memitem:gadfbce841431cb5fb8531469a6c1e01d9"><td class="memItemLeft" align="right" valign="top">detail::tvec2&lt; detail::uint32 &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#gadfbce841431cb5fb8531469a6c1e01d9">unpackDouble2x32</a> (double const &amp;v)</td></tr>
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  58. <tr class="memitem:ga74e86400717e9a83f30ef8610a122daf"><td class="memItemLeft" align="right" valign="top">vec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#ga74e86400717e9a83f30ef8610a122daf">unpackHalf2x16</a> (uint const &amp;v)</td></tr>
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  60. <tr class="memitem:gaaf9e09346412610f361fa17a1e502090"><td class="memItemLeft" align="right" valign="top">detail::tvec2&lt; detail::float32 &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#gaaf9e09346412610f361fa17a1e502090">unpackSnorm2x16</a> (detail::uint32 const &amp;p)</td></tr>
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  66. <tr class="memitem:gaeccbff725476f317b1464a0a0fae3be7"><td class="memItemLeft" align="right" valign="top">detail::tvec4&lt; detail::float32 &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00135.html#gaeccbff725476f317b1464a0a0fae3be7">unpackUnorm4x8</a> (detail::uint32 const &amp;p)</td></tr>
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  68. </table>
  69. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  70. <p>These functions do not operate component-wise, rather as described in each case. </p>
  71. <h2 class="groupheader">Function Documentation</h2>
  72. <a class="anchor" id="gab7776e189f8fb8210dbaf4685f9d400a"></a>
  73. <div class="memitem">
  74. <div class="memproto">
  75. <table class="memname">
  76. <tr>
  77. <td class="memname">double glm::packDouble2x32 </td>
  78. <td>(</td>
  79. <td class="paramtype">detail::tvec2&lt; detail::uint32 &gt; const &amp;&#160;</td>
  80. <td class="paramname"><em>v</em></td><td>)</td>
  81. <td></td>
  82. </tr>
  83. </table>
  84. </div><div class="memdoc">
  85. <p>Returns a double-precision value obtained by packing the components of v into a 64-bit value. </p>
  86. <p>If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.</p>
  87. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a> </dd>
  88. <dd>
  89. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  90. </div>
  91. </div>
  92. <a class="anchor" id="ga5f63a9353416d3d240962520d5e77dbc"></a>
  93. <div class="memitem">
  94. <div class="memproto">
  95. <table class="memname">
  96. <tr>
  97. <td class="memname">uint glm::packHalf2x16 </td>
  98. <td>(</td>
  99. <td class="paramtype">vec2 const &amp;&#160;</td>
  100. <td class="paramname"><em>v</em></td><td>)</td>
  101. <td></td>
  102. </tr>
  103. </table>
  104. </div><div class="memdoc">
  105. <p>Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. </p>
  106. <p>The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.</p>
  107. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> </dd>
  108. <dd>
  109. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  110. </div>
  111. </div>
  112. <a class="anchor" id="ga85552b13309c20c90a43fcf4906e6314"></a>
  113. <div class="memitem">
  114. <div class="memproto">
  115. <table class="memname">
  116. <tr>
  117. <td class="memname">detail::uint32 glm::packSnorm2x16 </td>
  118. <td>(</td>
  119. <td class="paramtype">detail::tvec2&lt; detail::float32 &gt; const &amp;&#160;</td>
  120. <td class="paramname"><em>v</em></td><td>)</td>
  121. <td></td>
  122. </tr>
  123. </table>
  124. </div><div class="memdoc">
  125. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  126. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  127. <p>The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)</p>
  128. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  129. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a> </dd>
  130. <dd>
  131. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  132. </div>
  133. </div>
  134. <a class="anchor" id="gaa9d1bf79e69382e55eb3adf51f978afd"></a>
  135. <div class="memitem">
  136. <div class="memproto">
  137. <table class="memname">
  138. <tr>
  139. <td class="memname">detail::uint32 glm::packSnorm4x8 </td>
  140. <td>(</td>
  141. <td class="paramtype">detail::tvec4&lt; detail::float32 &gt; const &amp;&#160;</td>
  142. <td class="paramname"><em>v</em></td><td>)</td>
  143. <td></td>
  144. </tr>
  145. </table>
  146. </div><div class="memdoc">
  147. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  148. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  149. <p>The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)</p>
  150. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  151. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> </dd>
  152. <dd>
  153. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  154. </div>
  155. </div>
  156. <a class="anchor" id="gae4cbe68e49e238fce5bf83c2ab03746c"></a>
  157. <div class="memitem">
  158. <div class="memproto">
  159. <table class="memname">
  160. <tr>
  161. <td class="memname">detail::uint32 glm::packUnorm2x16 </td>
  162. <td>(</td>
  163. <td class="paramtype">detail::tvec2&lt; detail::float32 &gt; const &amp;&#160;</td>
  164. <td class="paramname"><em>v</em></td><td>)</td>
  165. <td></td>
  166. </tr>
  167. </table>
  168. </div><div class="memdoc">
  169. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  170. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  171. <p>The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)</p>
  172. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  173. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a> </dd>
  174. <dd>
  175. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  176. </div>
  177. </div>
  178. <a class="anchor" id="ga58d4ebc6f2824dcbcef73e3764339ea4"></a>
  179. <div class="memitem">
  180. <div class="memproto">
  181. <table class="memname">
  182. <tr>
  183. <td class="memname">detail::uint32 glm::packUnorm4x8 </td>
  184. <td>(</td>
  185. <td class="paramtype">detail::tvec4&lt; detail::float32 &gt; const &amp;&#160;</td>
  186. <td class="paramname"><em>v</em></td><td>)</td>
  187. <td></td>
  188. </tr>
  189. </table>
  190. </div><div class="memdoc">
  191. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  192. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  193. <p>The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)</p>
  194. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  195. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> </dd>
  196. <dd>
  197. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  198. </div>
  199. </div>
  200. <a class="anchor" id="gadfbce841431cb5fb8531469a6c1e01d9"></a>
  201. <div class="memitem">
  202. <div class="memproto">
  203. <table class="memname">
  204. <tr>
  205. <td class="memname">detail::tvec2&lt;detail::uint32&gt; glm::unpackDouble2x32 </td>
  206. <td>(</td>
  207. <td class="paramtype">double const &amp;&#160;</td>
  208. <td class="paramname"><em>v</em></td><td>)</td>
  209. <td></td>
  210. </tr>
  211. </table>
  212. </div><div class="memdoc">
  213. <p>Returns a two-component unsigned integer vector representation of v. </p>
  214. <p>The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.</p>
  215. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a> </dd>
  216. <dd>
  217. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  218. </div>
  219. </div>
  220. <a class="anchor" id="ga74e86400717e9a83f30ef8610a122daf"></a>
  221. <div class="memitem">
  222. <div class="memproto">
  223. <table class="memname">
  224. <tr>
  225. <td class="memname">vec2 glm::unpackHalf2x16 </td>
  226. <td>(</td>
  227. <td class="paramtype">uint const &amp;&#160;</td>
  228. <td class="paramname"><em>v</em></td><td>)</td>
  229. <td></td>
  230. </tr>
  231. </table>
  232. </div><div class="memdoc">
  233. <p>Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. </p>
  234. <p>The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.</p>
  235. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> </dd>
  236. <dd>
  237. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  238. </div>
  239. </div>
  240. <a class="anchor" id="gaaf9e09346412610f361fa17a1e502090"></a>
  241. <div class="memitem">
  242. <div class="memproto">
  243. <table class="memname">
  244. <tr>
  245. <td class="memname">detail::tvec2&lt;detail::float32&gt; glm::unpackSnorm2x16 </td>
  246. <td>(</td>
  247. <td class="paramtype">detail::uint32 const &amp;&#160;</td>
  248. <td class="paramname"><em>p</em></td><td>)</td>
  249. <td></td>
  250. </tr>
  251. </table>
  252. </div><div class="memdoc">
  253. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  254. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  255. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)</p>
  256. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  257. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a> </dd>
  258. <dd>
  259. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  260. </div>
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  263. <div class="memitem">
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  266. <tr>
  267. <td class="memname">detail::tvec4&lt;detail::float32&gt; glm::unpackSnorm4x8 </td>
  268. <td>(</td>
  269. <td class="paramtype">detail::uint32 const &amp;&#160;</td>
  270. <td class="paramname"><em>p</em></td><td>)</td>
  271. <td></td>
  272. </tr>
  273. </table>
  274. </div><div class="memdoc">
  275. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  276. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  277. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)</p>
  278. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  279. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> </dd>
  280. <dd>
  281. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  282. </div>
  283. </div>
  284. <a class="anchor" id="gad146587dbc78ae05c48b8b0e7af7e640"></a>
  285. <div class="memitem">
  286. <div class="memproto">
  287. <table class="memname">
  288. <tr>
  289. <td class="memname">detail::tvec2&lt;detail::float32&gt; glm::unpackUnorm2x16 </td>
  290. <td>(</td>
  291. <td class="paramtype">detail::uint32 const &amp;&#160;</td>
  292. <td class="paramname"><em>p</em></td><td>)</td>
  293. <td></td>
  294. </tr>
  295. </table>
  296. </div><div class="memdoc">
  297. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  298. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  299. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0</p>
  300. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  301. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> </dd>
  302. <dd>
  303. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  304. </div>
  305. </div>
  306. <a class="anchor" id="gaeccbff725476f317b1464a0a0fae3be7"></a>
  307. <div class="memitem">
  308. <div class="memproto">
  309. <table class="memname">
  310. <tr>
  311. <td class="memname">detail::tvec4&lt;detail::float32&gt; glm::unpackUnorm4x8 </td>
  312. <td>(</td>
  313. <td class="paramtype">detail::uint32 const &amp;&#160;</td>
  314. <td class="paramname"><em>p</em></td><td>)</td>
  315. <td></td>
  316. </tr>
  317. </table>
  318. </div><div class="memdoc">
  319. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  320. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  321. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0</p>
  322. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  323. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> </dd>
  324. <dd>
  325. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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