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  42. <a href="#func-members">Functions</a> </div>
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  44. <div class="title">Floating-Point Pack and Unpack Functions<div class="ingroups"><a class="el" href="a00167.html">GLM Core</a></div></div> </div>
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  46. <div class="contents">
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  48. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
  49. Functions</h2></td></tr>
  50. <tr class="memitem:gaa916ca426b2bb0343ba17e3753e245c2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#gaa916ca426b2bb0343ba17e3753e245c2">packDouble2x32</a> (uvec2 const &amp;v)</td></tr>
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  52. <tr class="memitem:ga20f134b07db3a3d3a38efb2617388c92"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga20f134b07db3a3d3a38efb2617388c92">packHalf2x16</a> (vec2 const &amp;v)</td></tr>
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  54. <tr class="memitem:ga977ab172da5494e5ac63e952afacfbe2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga977ab172da5494e5ac63e952afacfbe2">packSnorm2x16</a> (vec2 const &amp;v)</td></tr>
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  56. <tr class="memitem:ga85e8f17627516445026ab7a9c2e3531a"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga85e8f17627516445026ab7a9c2e3531a">packSnorm4x8</a> (vec4 const &amp;v)</td></tr>
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  58. <tr class="memitem:ga0e2d107039fe608a209497af867b85fb"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga0e2d107039fe608a209497af867b85fb">packUnorm2x16</a> (vec2 const &amp;v)</td></tr>
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  60. <tr class="memitem:gaf7d2f7341a9eeb4a436929d6f9ad08f2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#gaf7d2f7341a9eeb4a436929d6f9ad08f2">packUnorm4x8</a> (vec4 const &amp;v)</td></tr>
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  62. <tr class="memitem:gaafb099c61f00a002d975a5b67e1e8eb1"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uvec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#gaafb099c61f00a002d975a5b67e1e8eb1">unpackDouble2x32</a> (double const &amp;v)</td></tr>
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  64. <tr class="memitem:ga8d431ee6df169088a08f4464976925d9"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga8d431ee6df169088a08f4464976925d9">unpackHalf2x16</a> (uint const &amp;v)</td></tr>
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  66. <tr class="memitem:ga77a35a82ffa538f921379c362bbeb017"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga77a35a82ffa538f921379c362bbeb017">unpackSnorm2x16</a> (uint const &amp;p)</td></tr>
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  68. <tr class="memitem:ga0ae75b1ab2ff410274fc0b7d8d5b6c7d"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga0ae75b1ab2ff410274fc0b7d8d5b6c7d">unpackSnorm4x8</a> (uint const &amp;p)</td></tr>
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  70. <tr class="memitem:ga7203eea0c2c897acddee6936c9bd5343"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga7203eea0c2c897acddee6936c9bd5343">unpackUnorm2x16</a> (uint const &amp;p)</td></tr>
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  72. <tr class="memitem:gaa2dee2a1ff4707d710d90c17985d0b40"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#gaa2dee2a1ff4707d710d90c17985d0b40">unpackUnorm4x8</a> (uint const &amp;p)</td></tr>
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  74. </table>
  75. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  76. <p>These functions do not operate component-wise, rather as described in each case. </p>
  77. <h2 class="groupheader">Function Documentation</h2>
  78. <a class="anchor" id="gaa916ca426b2bb0343ba17e3753e245c2"></a>
  79. <div class="memitem">
  80. <div class="memproto">
  81. <table class="memname">
  82. <tr>
  83. <td class="memname">GLM_FUNC_DECL double glm::packDouble2x32 </td>
  84. <td>(</td>
  85. <td class="paramtype">uvec2 const &amp;&#160;</td>
  86. <td class="paramname"><em>v</em></td><td>)</td>
  87. <td></td>
  88. </tr>
  89. </table>
  90. </div><div class="memdoc">
  91. <p>Returns a double-precision value obtained by packing the components of v into a 64-bit value. </p>
  92. <p>If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.</p>
  93. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a> </dd>
  94. <dd>
  95. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  96. </div>
  97. </div>
  98. <a class="anchor" id="ga20f134b07db3a3d3a38efb2617388c92"></a>
  99. <div class="memitem">
  100. <div class="memproto">
  101. <table class="memname">
  102. <tr>
  103. <td class="memname">GLM_FUNC_DECL uint glm::packHalf2x16 </td>
  104. <td>(</td>
  105. <td class="paramtype">vec2 const &amp;&#160;</td>
  106. <td class="paramname"><em>v</em></td><td>)</td>
  107. <td></td>
  108. </tr>
  109. </table>
  110. </div><div class="memdoc">
  111. <p>Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. </p>
  112. <p>The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.</p>
  113. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> </dd>
  114. <dd>
  115. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  116. </div>
  117. </div>
  118. <a class="anchor" id="ga977ab172da5494e5ac63e952afacfbe2"></a>
  119. <div class="memitem">
  120. <div class="memproto">
  121. <table class="memname">
  122. <tr>
  123. <td class="memname">GLM_FUNC_DECL uint glm::packSnorm2x16 </td>
  124. <td>(</td>
  125. <td class="paramtype">vec2 const &amp;&#160;</td>
  126. <td class="paramname"><em>v</em></td><td>)</td>
  127. <td></td>
  128. </tr>
  129. </table>
  130. </div><div class="memdoc">
  131. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  132. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  133. <p>The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)</p>
  134. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  135. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a> </dd>
  136. <dd>
  137. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  138. </div>
  139. </div>
  140. <a class="anchor" id="ga85e8f17627516445026ab7a9c2e3531a"></a>
  141. <div class="memitem">
  142. <div class="memproto">
  143. <table class="memname">
  144. <tr>
  145. <td class="memname">GLM_FUNC_DECL uint glm::packSnorm4x8 </td>
  146. <td>(</td>
  147. <td class="paramtype">vec4 const &amp;&#160;</td>
  148. <td class="paramname"><em>v</em></td><td>)</td>
  149. <td></td>
  150. </tr>
  151. </table>
  152. </div><div class="memdoc">
  153. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  154. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  155. <p>The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)</p>
  156. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  157. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> </dd>
  158. <dd>
  159. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  160. </div>
  161. </div>
  162. <a class="anchor" id="ga0e2d107039fe608a209497af867b85fb"></a>
  163. <div class="memitem">
  164. <div class="memproto">
  165. <table class="memname">
  166. <tr>
  167. <td class="memname">GLM_FUNC_DECL uint glm::packUnorm2x16 </td>
  168. <td>(</td>
  169. <td class="paramtype">vec2 const &amp;&#160;</td>
  170. <td class="paramname"><em>v</em></td><td>)</td>
  171. <td></td>
  172. </tr>
  173. </table>
  174. </div><div class="memdoc">
  175. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  176. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  177. <p>The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)</p>
  178. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  179. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a> </dd>
  180. <dd>
  181. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  182. </div>
  183. </div>
  184. <a class="anchor" id="gaf7d2f7341a9eeb4a436929d6f9ad08f2"></a>
  185. <div class="memitem">
  186. <div class="memproto">
  187. <table class="memname">
  188. <tr>
  189. <td class="memname">GLM_FUNC_DECL uint glm::packUnorm4x8 </td>
  190. <td>(</td>
  191. <td class="paramtype">vec4 const &amp;&#160;</td>
  192. <td class="paramname"><em>v</em></td><td>)</td>
  193. <td></td>
  194. </tr>
  195. </table>
  196. </div><div class="memdoc">
  197. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  198. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  199. <p>The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)</p>
  200. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  201. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> </dd>
  202. <dd>
  203. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  204. </div>
  205. </div>
  206. <a class="anchor" id="gaafb099c61f00a002d975a5b67e1e8eb1"></a>
  207. <div class="memitem">
  208. <div class="memproto">
  209. <table class="memname">
  210. <tr>
  211. <td class="memname">GLM_FUNC_DECL uvec2 glm::unpackDouble2x32 </td>
  212. <td>(</td>
  213. <td class="paramtype">double const &amp;&#160;</td>
  214. <td class="paramname"><em>v</em></td><td>)</td>
  215. <td></td>
  216. </tr>
  217. </table>
  218. </div><div class="memdoc">
  219. <p>Returns a two-component unsigned integer vector representation of v. </p>
  220. <p>The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.</p>
  221. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a> </dd>
  222. <dd>
  223. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  224. </div>
  225. </div>
  226. <a class="anchor" id="ga8d431ee6df169088a08f4464976925d9"></a>
  227. <div class="memitem">
  228. <div class="memproto">
  229. <table class="memname">
  230. <tr>
  231. <td class="memname">GLM_FUNC_DECL vec2 glm::unpackHalf2x16 </td>
  232. <td>(</td>
  233. <td class="paramtype">uint const &amp;&#160;</td>
  234. <td class="paramname"><em>v</em></td><td>)</td>
  235. <td></td>
  236. </tr>
  237. </table>
  238. </div><div class="memdoc">
  239. <p>Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. </p>
  240. <p>The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.</p>
  241. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> </dd>
  242. <dd>
  243. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  244. </div>
  245. </div>
  246. <a class="anchor" id="ga77a35a82ffa538f921379c362bbeb017"></a>
  247. <div class="memitem">
  248. <div class="memproto">
  249. <table class="memname">
  250. <tr>
  251. <td class="memname">GLM_FUNC_DECL vec2 glm::unpackSnorm2x16 </td>
  252. <td>(</td>
  253. <td class="paramtype">uint const &amp;&#160;</td>
  254. <td class="paramname"><em>p</em></td><td>)</td>
  255. <td></td>
  256. </tr>
  257. </table>
  258. </div><div class="memdoc">
  259. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  260. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  261. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)</p>
  262. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  263. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a> </dd>
  264. <dd>
  265. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  266. </div>
  267. </div>
  268. <a class="anchor" id="ga0ae75b1ab2ff410274fc0b7d8d5b6c7d"></a>
  269. <div class="memitem">
  270. <div class="memproto">
  271. <table class="memname">
  272. <tr>
  273. <td class="memname">GLM_FUNC_DECL vec4 glm::unpackSnorm4x8 </td>
  274. <td>(</td>
  275. <td class="paramtype">uint const &amp;&#160;</td>
  276. <td class="paramname"><em>p</em></td><td>)</td>
  277. <td></td>
  278. </tr>
  279. </table>
  280. </div><div class="memdoc">
  281. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  282. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  283. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)</p>
  284. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  285. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> </dd>
  286. <dd>
  287. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  288. </div>
  289. </div>
  290. <a class="anchor" id="ga7203eea0c2c897acddee6936c9bd5343"></a>
  291. <div class="memitem">
  292. <div class="memproto">
  293. <table class="memname">
  294. <tr>
  295. <td class="memname">GLM_FUNC_DECL vec2 glm::unpackUnorm2x16 </td>
  296. <td>(</td>
  297. <td class="paramtype">uint const &amp;&#160;</td>
  298. <td class="paramname"><em>p</em></td><td>)</td>
  299. <td></td>
  300. </tr>
  301. </table>
  302. </div><div class="memdoc">
  303. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  304. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  305. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0</p>
  306. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  307. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> </dd>
  308. <dd>
  309. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  310. </div>
  311. </div>
  312. <a class="anchor" id="gaa2dee2a1ff4707d710d90c17985d0b40"></a>
  313. <div class="memitem">
  314. <div class="memproto">
  315. <table class="memname">
  316. <tr>
  317. <td class="memname">GLM_FUNC_DECL vec4 glm::unpackUnorm4x8 </td>
  318. <td>(</td>
  319. <td class="paramtype">uint const &amp;&#160;</td>
  320. <td class="paramname"><em>p</em></td><td>)</td>
  321. <td></td>
  322. </tr>
  323. </table>
  324. </div><div class="memdoc">
  325. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  326. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  327. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0</p>
  328. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  329. <dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> </dd>
  330. <dd>
  331. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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