gtc_matrix_access.cpp 9.3 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2. // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
  3. ///////////////////////////////////////////////////////////////////////////////////////////////////
  4. // Created : 2010-09-16
  5. // Updated : 2013-05-10
  6. // Licence : This source is under MIT licence
  7. // File : test/gtc/matrix_access.cpp
  8. ///////////////////////////////////////////////////////////////////////////////////////////////////
  9. #include <glm/gtc/matrix_access.hpp>
  10. #include <glm/mat2x2.hpp>
  11. #include <glm/mat2x3.hpp>
  12. #include <glm/mat2x4.hpp>
  13. #include <glm/mat3x2.hpp>
  14. #include <glm/mat3x3.hpp>
  15. #include <glm/mat3x4.hpp>
  16. #include <glm/mat4x2.hpp>
  17. #include <glm/mat4x3.hpp>
  18. #include <glm/mat4x4.hpp>
  19. int test_mat2x2_row_set()
  20. {
  21. int Error = 0;
  22. glm::mat2x2 m(1);
  23. m = glm::row(m, 0, glm::vec2( 0, 1));
  24. m = glm::row(m, 1, glm::vec2( 4, 5));
  25. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  26. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  27. return Error;
  28. }
  29. int test_mat2x2_col_set()
  30. {
  31. int Error = 0;
  32. glm::mat2x2 m(1);
  33. m = glm::column(m, 0, glm::vec2( 0, 1));
  34. m = glm::column(m, 1, glm::vec2( 4, 5));
  35. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  36. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  37. return Error;
  38. }
  39. int test_mat2x3_row_set()
  40. {
  41. int Error = 0;
  42. glm::mat2x3 m(1);
  43. m = glm::row(m, 0, glm::vec2( 0, 1));
  44. m = glm::row(m, 1, glm::vec2( 4, 5));
  45. m = glm::row(m, 2, glm::vec2( 8, 9));
  46. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  47. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  48. Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  49. return Error;
  50. }
  51. int test_mat2x3_col_set()
  52. {
  53. int Error = 0;
  54. glm::mat2x3 m(1);
  55. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  56. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  57. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  58. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  59. return Error;
  60. }
  61. int test_mat2x4_row_set()
  62. {
  63. int Error = 0;
  64. glm::mat2x4 m(1);
  65. m = glm::row(m, 0, glm::vec2( 0, 1));
  66. m = glm::row(m, 1, glm::vec2( 4, 5));
  67. m = glm::row(m, 2, glm::vec2( 8, 9));
  68. m = glm::row(m, 3, glm::vec2(12, 13));
  69. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  70. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  71. Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  72. Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1;
  73. return Error;
  74. }
  75. int test_mat2x4_col_set()
  76. {
  77. int Error = 0;
  78. glm::mat2x4 m(1);
  79. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  80. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  81. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  82. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  83. return Error;
  84. }
  85. int test_mat3x2_row_set()
  86. {
  87. int Error = 0;
  88. glm::mat3x2 m(1);
  89. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  90. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  91. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  92. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  93. return Error;
  94. }
  95. int test_mat3x2_col_set()
  96. {
  97. int Error = 0;
  98. glm::mat3x2 m(1);
  99. m = glm::column(m, 0, glm::vec2( 0, 1));
  100. m = glm::column(m, 1, glm::vec2( 4, 5));
  101. m = glm::column(m, 2, glm::vec2( 8, 9));
  102. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  103. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  104. Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  105. return Error;
  106. }
  107. int test_mat3x3_row_set()
  108. {
  109. int Error = 0;
  110. glm::mat3x3 m(1);
  111. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  112. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  113. m = glm::row(m, 2, glm::vec3( 8, 9, 10));
  114. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  115. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  116. Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  117. return Error;
  118. }
  119. int test_mat3x3_col_set()
  120. {
  121. int Error = 0;
  122. glm::mat3x3 m(1);
  123. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  124. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  125. m = glm::column(m, 2, glm::vec3( 8, 9, 10));
  126. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  127. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  128. Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  129. return Error;
  130. }
  131. int test_mat3x4_row_set()
  132. {
  133. int Error = 0;
  134. glm::mat3x4 m(1);
  135. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  136. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  137. m = glm::row(m, 2, glm::vec3( 8, 9, 10));
  138. m = glm::row(m, 3, glm::vec3(12, 13, 14));
  139. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  140. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  141. Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  142. Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
  143. return Error;
  144. }
  145. int test_mat3x4_col_set()
  146. {
  147. int Error = 0;
  148. glm::mat3x4 m(1);
  149. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  150. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  151. m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
  152. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  153. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  154. Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  155. return Error;
  156. }
  157. int test_mat4x2_row_set()
  158. {
  159. int Error = 0;
  160. glm::mat4x2 m(1);
  161. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  162. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  163. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  164. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  165. return Error;
  166. }
  167. int test_mat4x2_col_set()
  168. {
  169. int Error = 0;
  170. glm::mat4x2 m(1);
  171. m = glm::column(m, 0, glm::vec2( 0, 1));
  172. m = glm::column(m, 1, glm::vec2( 4, 5));
  173. m = glm::column(m, 2, glm::vec2( 8, 9));
  174. m = glm::column(m, 3, glm::vec2(12, 13));
  175. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  176. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  177. Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  178. Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1;
  179. return Error;
  180. }
  181. int test_mat4x3_row_set()
  182. {
  183. int Error = 0;
  184. glm::mat4x3 m(1);
  185. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  186. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  187. m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
  188. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  189. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  190. Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  191. return Error;
  192. }
  193. int test_mat4x3_col_set()
  194. {
  195. int Error = 0;
  196. glm::mat4x3 m(1);
  197. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  198. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  199. m = glm::column(m, 2, glm::vec3( 8, 9, 10));
  200. m = glm::column(m, 3, glm::vec3(12, 13, 14));
  201. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  202. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  203. Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  204. Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
  205. return Error;
  206. }
  207. int test_mat4x4_row_set()
  208. {
  209. int Error = 0;
  210. glm::mat4 m(1);
  211. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  212. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  213. m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
  214. m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
  215. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  216. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  217. Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  218. Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
  219. return Error;
  220. }
  221. int test_mat4x4_col_set()
  222. {
  223. int Error = 0;
  224. glm::mat4 m(1);
  225. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  226. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  227. m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
  228. m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
  229. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  230. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  231. Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  232. Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
  233. return Error;
  234. }
  235. int test_mat4x4_row_get()
  236. {
  237. int Error = 0;
  238. glm::mat4 m(1);
  239. glm::vec4 A = glm::row(m, 0);
  240. Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
  241. glm::vec4 B = glm::row(m, 1);
  242. Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
  243. glm::vec4 C = glm::row(m, 2);
  244. Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
  245. glm::vec4 D = glm::row(m, 3);
  246. Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
  247. return Error;
  248. }
  249. int test_mat4x4_col_get()
  250. {
  251. int Error = 0;
  252. glm::mat4 m(1);
  253. glm::vec4 A = glm::column(m, 0);
  254. Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
  255. glm::vec4 B = glm::column(m, 1);
  256. Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
  257. glm::vec4 C = glm::column(m, 2);
  258. Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
  259. glm::vec4 D = glm::column(m, 3);
  260. Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
  261. return Error;
  262. }
  263. int main()
  264. {
  265. int Error = 0;
  266. Error += test_mat2x2_row_set();
  267. Error += test_mat2x2_col_set();
  268. Error += test_mat2x3_row_set();
  269. Error += test_mat2x3_col_set();
  270. Error += test_mat2x4_row_set();
  271. Error += test_mat2x4_col_set();
  272. Error += test_mat3x2_row_set();
  273. Error += test_mat3x2_col_set();
  274. Error += test_mat3x3_row_set();
  275. Error += test_mat3x3_col_set();
  276. Error += test_mat3x4_row_set();
  277. Error += test_mat3x4_col_set();
  278. Error += test_mat4x2_row_set();
  279. Error += test_mat4x2_col_set();
  280. Error += test_mat4x3_row_set();
  281. Error += test_mat4x3_col_set();
  282. Error += test_mat4x4_row_set();
  283. Error += test_mat4x4_col_set();
  284. Error += test_mat4x4_row_get();
  285. Error += test_mat4x4_col_get();
  286. return Error;
  287. }