gtc_quaternion.cpp 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307
  1. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2. // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
  3. ///////////////////////////////////////////////////////////////////////////////////////////////////
  4. // Created : 2010-09-16
  5. // Updated : 2011-05-25
  6. // Licence : This source is under MIT licence
  7. // File : test/gtc/quaternion.cpp
  8. ///////////////////////////////////////////////////////////////////////////////////////////////////
  9. #include <glm/gtc/quaternion.hpp>
  10. #include <glm/gtc/epsilon.hpp>
  11. #include <glm/vector_relational.hpp>
  12. #include <vector>
  13. int test_quat_angle()
  14. {
  15. int Error = 0;
  16. {
  17. glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1));
  18. glm::quat N = glm::normalize(Q);
  19. float L = glm::length(N);
  20. Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1;
  21. float A = glm::angle(N);
  22. Error += glm::epsilonEqual(A, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
  23. }
  24. {
  25. glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::normalize(glm::vec3(0, 1, 1)));
  26. glm::quat N = glm::normalize(Q);
  27. float L = glm::length(N);
  28. Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1;
  29. float A = glm::angle(N);
  30. Error += glm::epsilonEqual(A, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
  31. }
  32. {
  33. glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::normalize(glm::vec3(1, 2, 3)));
  34. glm::quat N = glm::normalize(Q);
  35. float L = glm::length(N);
  36. Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1;
  37. float A = glm::angle(N);
  38. Error += glm::epsilonEqual(A, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
  39. }
  40. return Error;
  41. }
  42. int test_quat_angleAxis()
  43. {
  44. int Error = 0;
  45. glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
  46. glm::quat B = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
  47. glm::quat C = glm::mix(A, B, 0.5f);
  48. glm::quat D = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1));
  49. Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1;
  50. Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1;
  51. Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1;
  52. Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1;
  53. return Error;
  54. }
  55. int test_quat_mix()
  56. {
  57. int Error = 0;
  58. glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
  59. glm::quat B = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
  60. glm::quat C = glm::mix(A, B, 0.5f);
  61. glm::quat D = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1));
  62. Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1;
  63. Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1;
  64. Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1;
  65. Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1;
  66. return Error;
  67. }
  68. int test_quat_precision()
  69. {
  70. int Error = 0;
  71. Error += sizeof(glm::lowp_quat) <= sizeof(glm::mediump_quat) ? 0 : 1;
  72. Error += sizeof(glm::mediump_quat) <= sizeof(glm::highp_quat) ? 0 : 1;
  73. return Error;
  74. }
  75. int test_quat_normalize()
  76. {
  77. int Error(0);
  78. {
  79. glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1));
  80. glm::quat N = glm::normalize(Q);
  81. float L = glm::length(N);
  82. Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1;
  83. }
  84. {
  85. glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 2));
  86. glm::quat N = glm::normalize(Q);
  87. float L = glm::length(N);
  88. Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1;
  89. }
  90. {
  91. glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(1, 2, 3));
  92. glm::quat N = glm::normalize(Q);
  93. float L = glm::length(N);
  94. Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1;
  95. }
  96. return Error;
  97. }
  98. int test_quat_euler()
  99. {
  100. int Error(0);
  101. {
  102. glm::quat q(1.0f, 0.0f, 0.0f, 1.0f);
  103. float Roll = glm::roll(q);
  104. float Pitch = glm::pitch(q);
  105. float Yaw = glm::yaw(q);
  106. glm::vec3 Angles = glm::eulerAngles(q);
  107. }
  108. {
  109. glm::dquat q(1.0f, 0.0f, 0.0f, 1.0f);
  110. double Roll = glm::roll(q);
  111. double Pitch = glm::pitch(q);
  112. double Yaw = glm::yaw(q);
  113. glm::dvec3 Angles = glm::eulerAngles(q);
  114. }
  115. return Error;
  116. }
  117. int test_quat_slerp()
  118. {
  119. int Error(0);
  120. float const Epsilon = 0.0001f;//glm::epsilon<float>();
  121. float sqrt2 = sqrt(2.0f)/2.0f;
  122. glm::quat id;
  123. glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f);
  124. glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f);
  125. // Testing a == 0
  126. // Must be id
  127. glm::quat id2 = glm::slerp(id, Y90rot, 0.0f);
  128. Error += glm::all(glm::epsilonEqual(id, id2, Epsilon)) ? 0 : 1;
  129. // Testing a == 1
  130. // Must be 90° rotation on Y : 0 0.7 0 0.7
  131. glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f);
  132. Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot2, Epsilon)) ? 0 : 1;
  133. // Testing standard, easy case
  134. // Must be 45° rotation on Y : 0 0.38 0 0.92
  135. glm::quat Y45rot1 = glm::slerp(id, Y90rot, 0.5f);
  136. // Testing reverse case
  137. // Must be 45° rotation on Y : 0 0.38 0 0.92
  138. glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.5f);
  139. // Testing against full circle around the sphere instead of shortest path
  140. // Must be 45° rotation on Y
  141. // certainly not a 135° rotation
  142. glm::quat Y45rot3 = glm::slerp(id , -Y90rot, 0.5f);
  143. float Y45angle3 = glm::angle(Y45rot3);
  144. Error += glm::epsilonEqual(Y45angle3, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1;
  145. Error += glm::all(glm::epsilonEqual(Ym45rot2, Y45rot3, Epsilon)) ? 0 : 1;
  146. // Same, but inverted
  147. // Must also be 45° rotation on Y : 0 0.38 0 0.92
  148. // -0 -0.38 -0 -0.92 is ok too
  149. glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f);
  150. Error += glm::all(glm::epsilonEqual(Ym45rot2, -Y45rot4, Epsilon)) ? 0 : 1;
  151. // Testing q1 = q2
  152. // Must be 90° rotation on Y : 0 0.7 0 0.7
  153. glm::quat Y90rot3 = glm::slerp(Y90rot, Y90rot, 0.5f);
  154. Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot3, Epsilon)) ? 0 : 1;
  155. // Testing 180° rotation
  156. // Must be 90° rotation on almost any axis that is on the XZ plane
  157. glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f);
  158. float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78;
  159. Error += glm::epsilonEqual(XZ90angle, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1;
  160. // Testing almost equal quaternions (this test should pass through the linear interpolation)
  161. // Must be 0 0.00X 0 0.99999
  162. glm::quat almostid = glm::slerp(id, glm::angleAxis(0.1f, glm::vec3(0.0f, 1.0f, 0.0f)), 0.5f);
  163. // Testing quaternions with opposite sign
  164. {
  165. glm::quat a(-1, 0, 0, 0);
  166. glm::quat result = glm::slerp(a, id, 0.5f);
  167. Error += glm::epsilonEqual(glm::pow(glm::dot(id, result), 2.f), 1.f, 0.01f) ? 0 : 1;
  168. }
  169. return Error;
  170. }
  171. int test_quat_mul()
  172. {
  173. int Error(0);
  174. glm::quat temp1 = glm::normalize(glm::quat(1.0f, glm::vec3(0.0, 1.0, 0.0)));
  175. glm::quat temp2 = glm::normalize(glm::quat(0.5f, glm::vec3(1.0, 0.0, 0.0)));
  176. glm::vec3 transformed0 = (temp1 * glm::vec3(0.0, 1.0, 0.0) * glm::inverse(temp1));
  177. glm::vec3 temp4 = temp2 * transformed0 * glm::inverse(temp2);
  178. glm::quat temp5 = glm::normalize(temp1 * temp2);
  179. glm::vec3 temp6 = temp5 * glm::vec3(0.0, 1.0, 0.0) * glm::inverse(temp5);
  180. {
  181. glm::quat temp7;
  182. temp7 *= temp5;
  183. temp7 *= glm::inverse(temp5);
  184. Error += temp7 != glm::quat();
  185. }
  186. return Error;
  187. }
  188. int test_quat_two_axis_ctr()
  189. {
  190. int Error(0);
  191. glm::quat q1(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
  192. glm::vec3 v1 = q1 * glm::vec3(1, 0, 0);
  193. Error += glm::all(glm::epsilonEqual(v1, glm::vec3(0, 1, 0), 0.0001f)) ? 0 : 1;
  194. glm::quat q2 = q1 * q1;
  195. glm::vec3 v2 = q2 * glm::vec3(1, 0, 0);
  196. Error += glm::all(glm::epsilonEqual(v2, glm::vec3(-1, 0, 0), 0.0001f)) ? 0 : 1;
  197. return Error;
  198. }
  199. int test_quat_type()
  200. {
  201. glm::quat A;
  202. glm::dquat B;
  203. return 0;
  204. }
  205. int test_quat_mul_vec()
  206. {
  207. int Error(0);
  208. glm::quat q = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
  209. glm::vec3 v(1, 0, 0);
  210. glm::vec3 u(q * v);
  211. glm::vec3 w(u * q);
  212. Error += glm::all(glm::epsilonEqual(v, w, 0.01f)) ? 0 : 1;
  213. return Error;
  214. }
  215. int test_quat_ctr()
  216. {
  217. int Error(0);
  218. # if(GLM_HAS_INITIALIZER_LISTS)
  219. {
  220. glm::quat A{0, 1, 2, 3};
  221. std::vector<glm::quat> B{
  222. {0, 1, 2, 3},
  223. {0, 1, 2, 3}};
  224. }
  225. # endif//GLM_HAS_INITIALIZER_LISTS
  226. return Error;
  227. }
  228. int main()
  229. {
  230. int Error(0);
  231. Error += test_quat_ctr();
  232. Error += test_quat_mul_vec();
  233. Error += test_quat_two_axis_ctr();
  234. Error += test_quat_mul();
  235. Error += test_quat_precision();
  236. Error += test_quat_type();
  237. Error += test_quat_angle();
  238. Error += test_quat_angleAxis();
  239. Error += test_quat_mix();
  240. Error += test_quat_normalize();
  241. Error += test_quat_euler();
  242. Error += test_quat_slerp();
  243. return Error;
  244. }