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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// Restrictions:
- /// By making use of the Software for military purposes, you choose to make
- /// a Bunny unhappy.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @file test/core/func_exponential.cpp
- /// @date 2011-01-15 / 2011-09-13
- /// @author Christophe Riccio
- ///////////////////////////////////////////////////////////////////////////////////
- #include <glm/common.hpp>
- #include <glm/exponential.hpp>
- #include <glm/gtc/ulp.hpp>
- #include <glm/gtc/vec1.hpp>
- int test_pow()
- {
- int Error(0);
- float A = glm::pow(10.f, 10.f);
- glm::vec1 B = glm::pow(glm::vec1(10.f), glm::vec1(10.f));
- glm::vec2 C = glm::pow(glm::vec2(10.f), glm::vec2(10.f));
- glm::vec3 D = glm::pow(glm::vec3(10.f), glm::vec3(10.f));
- glm::vec4 E = glm::pow(glm::vec4(10.f), glm::vec4(10.f));
- return Error;
- }
- int test_exp()
- {
- int Error(0);
- float A = glm::exp(10.f);
- glm::vec1 B = glm::exp(glm::vec1(10.f));
- glm::vec2 C = glm::exp(glm::vec2(10.f));
- glm::vec3 D = glm::exp(glm::vec3(10.f));
- glm::vec4 E = glm::exp(glm::vec4(10.f));
- return Error;
- }
- int test_log()
- {
- int Error(0);
- float A = glm::log(10.f);
- glm::vec1 B = glm::log(glm::vec1(10.f));
- glm::vec2 C = glm::log(glm::vec2(10.f));
- glm::vec3 D = glm::log(glm::vec3(10.f));
- glm::vec4 E = glm::log(glm::vec4(10.f));
- return Error;
- }
- int test_exp2()
- {
- int Error(0);
- float A = glm::exp2(10.f);
- glm::vec1 B = glm::exp2(glm::vec1(10.f));
- glm::vec2 C = glm::exp2(glm::vec2(10.f));
- glm::vec3 D = glm::exp2(glm::vec3(10.f));
- glm::vec4 E = glm::exp2(glm::vec4(10.f));
- return Error;
- }
- int test_log2()
- {
- int Error(0);
- float A = glm::log2(10.f);
- glm::vec1 B = glm::log2(glm::vec1(10.f));
- glm::vec2 C = glm::log2(glm::vec2(10.f));
- glm::vec3 D = glm::log2(glm::vec3(10.f));
- glm::vec4 E = glm::log2(glm::vec4(10.f));
- return Error;
- }
- int test_sqrt()
- {
- int Error(0);
- float A = glm::sqrt(10.f);
- glm::vec1 B = glm::sqrt(glm::vec1(10.f));
- glm::vec2 C = glm::sqrt(glm::vec2(10.f));
- glm::vec3 D = glm::sqrt(glm::vec3(10.f));
- glm::vec4 E = glm::sqrt(glm::vec4(10.f));
- return Error;
- }
- int test_inversesqrt()
- {
- int Error(0);
- glm::uint ulp(0);
- float diff(0.0f);
- for(float f = 0.001f; f < 10.f; f *= 1.001f)
- {
- glm::lowp_fvec1 u(f);
- glm::lowp_fvec1 lowp_v = glm::inversesqrt(u);
- float defaultp_v = glm::inversesqrt(f);
- ulp = glm::max(glm::float_distance(lowp_v.x, defaultp_v), ulp);
- diff = glm::abs(lowp_v.x - defaultp_v);
- }
- return Error;
- }
- int main()
- {
- int Error(0);
- Error += test_pow();
- Error += test_exp();
- Error += test_log();
- Error += test_exp2();
- Error += test_log2();
- Error += test_sqrt();
- Error += test_inversesqrt();
- return Error;
- }
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