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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// Restrictions:
- /// By making use of the Software for military purposes, you choose to make
- /// a Bunny unhappy.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @file test/gtx/gtx_range.cpp
- /// @date 2014-09-19 / 2014-11-25
- /// @author Christophe Riccio
- ///////////////////////////////////////////////////////////////////////////////////
- #include <glm/glm.hpp>
- #include <glm/gtc/epsilon.hpp>
- #if GLM_HAS_RANGE_FOR
- #include <glm/gtx/range.hpp>
- int testVec()
- {
- int Error(0);
- glm::vec3 v(1, 2, 3);
- int count = 0;
- for(float x : v){ count++; }
- Error += count == 3 ? 0 : 1;
- for(float& x : v){ x = 0; }
- Error += glm::all(glm::equal(v, glm::vec3(0, 0, 0))) ? 0 : 1;
- return Error;
- }
- int testMat()
- {
- int Error(0);
- glm::mat4x3 m(1);
- int count = 0;
- for(float x : m){ count++; }
- Error += count == 12 ? 0 : 1;
- for(float& x : m){ x = 0; }
- glm::vec4 v(1, 1, 1, 1);
- Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0))) ? 0 : 1;
- return Error;
- }
- int main()
- {
- int Error(0);
- Error += testVec();
- Error += testMat();
- return Error;
- }
- #else
- int main()
- {
- return 0;
- }
- #endif//GLM_HAS_RANGE_FOR
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