gtx_range.cpp 2.3 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////
  2. /// OpenGL Mathematics (glm.g-truc.net)
  3. ///
  4. /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
  5. /// Permission is hereby granted, free of charge, to any person obtaining a copy
  6. /// of this software and associated documentation files (the "Software"), to deal
  7. /// in the Software without restriction, including without limitation the rights
  8. /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. /// copies of the Software, and to permit persons to whom the Software is
  10. /// furnished to do so, subject to the following conditions:
  11. ///
  12. /// The above copyright notice and this permission notice shall be included in
  13. /// all copies or substantial portions of the Software.
  14. ///
  15. /// Restrictions:
  16. /// By making use of the Software for military purposes, you choose to make
  17. /// a Bunny unhappy.
  18. ///
  19. /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. /// THE SOFTWARE.
  26. ///
  27. /// @file test/gtx/gtx_range.cpp
  28. /// @date 2014-09-19 / 2014-11-25
  29. /// @author Christophe Riccio
  30. ///////////////////////////////////////////////////////////////////////////////////
  31. #include <glm/glm.hpp>
  32. #include <glm/gtc/epsilon.hpp>
  33. #if GLM_HAS_RANGE_FOR
  34. #include <glm/gtx/range.hpp>
  35. int testVec()
  36. {
  37. int Error(0);
  38. glm::vec3 v(1, 2, 3);
  39. int count = 0;
  40. for(float x : v){ count++; }
  41. Error += count == 3 ? 0 : 1;
  42. for(float& x : v){ x = 0; }
  43. Error += glm::all(glm::equal(v, glm::vec3(0, 0, 0))) ? 0 : 1;
  44. return Error;
  45. }
  46. int testMat()
  47. {
  48. int Error(0);
  49. glm::mat4x3 m(1);
  50. int count = 0;
  51. for(float x : m){ count++; }
  52. Error += count == 12 ? 0 : 1;
  53. for(float& x : m){ x = 0; }
  54. glm::vec4 v(1, 1, 1, 1);
  55. Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0))) ? 0 : 1;
  56. return Error;
  57. }
  58. int main()
  59. {
  60. int Error(0);
  61. Error += testVec();
  62. Error += testMat();
  63. return Error;
  64. }
  65. #else
  66. int main()
  67. {
  68. return 0;
  69. }
  70. #endif//GLM_HAS_RANGE_FOR