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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// Restrictions:
- /// By making use of the Software for military purposes, you choose to make
- /// a Bunny unhappy.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @file test/gtx/gtx_simd_mat4.cpp
- /// @date 2010-09-16 / 2014-11-25
- /// @author Christophe Riccio
- ///////////////////////////////////////////////////////////////////////////////////
- #include <glm/glm.hpp>
- #include <glm/gtc/matrix_transform.hpp>
- #include <glm/gtc/quaternion.hpp>
- #include <glm/gtc/random.hpp>
- #include <glm/gtx/simd_vec4.hpp>
- #include <glm/gtx/simd_mat4.hpp>
- #include <cstdio>
- #include <ctime>
- #include <vector>
- #if(GLM_ARCH != GLM_ARCH_PURE)
- std::vector<float> test_detA(std::vector<glm::mat4> const & Data)
- {
- std::vector<float> Test(Data.size());
- std::clock_t TimeStart = clock();
- for(std::size_t i = 0; i < Test.size() - 1; ++i)
- Test[i] = glm::determinant(Data[i]);
- std::clock_t TimeEnd = clock();
- printf("Det A: %ld\n", TimeEnd - TimeStart);
- return Test;
- }
- std::vector<float> test_detB(std::vector<glm::mat4> const & Data)
- {
- std::vector<float> Test(Data.size());
- std::clock_t TimeStart = clock();
- for(std::size_t i = 0; i < Test.size() - 1; ++i)
- {
- _mm_prefetch((char*)&Data[i + 1], _MM_HINT_T0);
- glm::simdMat4 m(Data[i]);
- glm::simdVec4 d(glm::detail::sse_slow_det_ps((__m128 const * const)&m));
- glm::vec4 v;//(d);
- Test[i] = v.x;
- }
- std::clock_t TimeEnd = clock();
- printf("Det B: %ld\n", TimeEnd - TimeStart);
- return Test;
- }
- std::vector<float> test_detC(std::vector<glm::mat4> const & Data)
- {
- std::vector<float> Test(Data.size());
- std::clock_t TimeStart = clock();
- for(std::size_t i = 0; i < Test.size() - 1; ++i)
- {
- _mm_prefetch((char*)&Data[i + 1], _MM_HINT_T0);
- glm::simdMat4 m(Data[i]);
- glm::simdVec4 d(glm::detail::sse_det_ps((__m128 const * const)&m));
- glm::vec4 v;//(d);
- Test[i] = v.x;
- }
- std::clock_t TimeEnd = clock();
- printf("Det C: %ld\n", TimeEnd - TimeStart);
- return Test;
- }
- std::vector<float> test_detD(std::vector<glm::mat4> const & Data)
- {
- std::vector<float> Test(Data.size());
- std::clock_t TimeStart = clock();
- for(std::size_t i = 0; i < Test.size() - 1; ++i)
- {
- _mm_prefetch((char*)&Data[i + 1], _MM_HINT_T0);
- glm::simdMat4 m(Data[i]);
- glm::simdVec4 d(glm::detail::sse_detd_ps((__m128 const * const)&m));
- glm::vec4 v;//(d);
- Test[i] = v.x;
- }
- std::clock_t TimeEnd = clock();
- printf("Det D: %ld\n", TimeEnd - TimeStart);
- return Test;
- }
- void test_invA(std::vector<glm::mat4> const & Data, std::vector<glm::mat4> & Out)
- {
- //std::vector<float> Test(Data.size());
- Out.resize(Data.size());
- std::clock_t TimeStart = clock();
- for(std::size_t i = 0; i < Out.size() - 1; ++i)
- {
- Out[i] = glm::inverse(Data[i]);
- }
- std::clock_t TimeEnd = clock();
- printf("Inv A: %ld\n", TimeEnd - TimeStart);
- }
- void test_invC(std::vector<glm::mat4> const & Data, std::vector<glm::mat4> & Out)
- {
- //std::vector<float> Test(Data.size());
- Out.resize(Data.size());
- std::clock_t TimeStart = clock();
- for(std::size_t i = 0; i < Out.size() - 1; ++i)
- {
- _mm_prefetch((char*)&Data[i + 1], _MM_HINT_T0);
- glm::simdMat4 m(Data[i]);
- glm::simdMat4 o;
- glm::detail::sse_inverse_fast_ps((__m128 const * const)&m, (__m128 *)&o);
- Out[i] = *(glm::mat4*)&o;
- }
- std::clock_t TimeEnd = clock();
- printf("Inv C: %ld\n", TimeEnd - TimeStart);
- }
- void test_invD(std::vector<glm::mat4> const & Data, std::vector<glm::mat4> & Out)
- {
- //std::vector<float> Test(Data.size());
- Out.resize(Data.size());
- std::clock_t TimeStart = clock();
- for(std::size_t i = 0; i < Out.size() - 1; ++i)
- {
- _mm_prefetch((char*)&Data[i + 1], _MM_HINT_T0);
- glm::simdMat4 m(Data[i]);
- glm::simdMat4 o;
- glm::detail::sse_inverse_ps((__m128 const * const)&m, (__m128 *)&o);
- Out[i] = *(glm::mat4*)&o;
- }
- std::clock_t TimeEnd = clock();
- printf("Inv D: %ld\n", TimeEnd - TimeStart);
- }
- void test_mulA(std::vector<glm::mat4> const & Data, std::vector<glm::mat4> & Out)
- {
- //std::vector<float> Test(Data.size());
- Out.resize(Data.size());
- std::clock_t TimeStart = clock();
- for(std::size_t i = 0; i < Out.size() - 1; ++i)
- {
- Out[i] = Data[i] * Data[i];
- }
- std::clock_t TimeEnd = clock();
- printf("Mul A: %ld\n", TimeEnd - TimeStart);
- }
- void test_mulD(std::vector<glm::mat4> const & Data, std::vector<glm::mat4> & Out)
- {
- //std::vector<float> Test(Data.size());
- Out.resize(Data.size());
- std::clock_t TimeStart = clock();
- for(std::size_t i = 0; i < Out.size() - 1; ++i)
- {
- _mm_prefetch((char*)&Data[i + 1], _MM_HINT_T0);
- glm::simdMat4 m(Data[i]);
- glm::simdMat4 o;
- glm::detail::sse_mul_ps((__m128 const * const)&m, (__m128 const * const)&m, (__m128*)&o);
- Out[i] = *(glm::mat4*)&o;
- }
- std::clock_t TimeEnd = clock();
- printf("Mul D: %ld\n", TimeEnd - TimeStart);
- }
- int test_compute_glm()
- {
- return 0;
- }
- int test_compute_gtx()
- {
- std::vector<glm::vec4> Output(1000000);
- std::clock_t TimeStart = clock();
- for(std::size_t k = 0; k < Output.size(); ++k)
- {
- float i = float(k) / 1000.f + 0.001f;
- glm::vec3 A = glm::normalize(glm::vec3(i));
- glm::vec3 B = glm::cross(A, glm::normalize(glm::vec3(1, 1, 2)));
- glm::mat4 C = glm::rotate(glm::mat4(1.0f), i, B);
- glm::mat4 D = glm::scale(C, glm::vec3(0.8f, 1.0f, 1.2f));
- glm::mat4 E = glm::translate(D, glm::vec3(1.4f, 1.2f, 1.1f));
- glm::mat4 F = glm::perspective(i, 1.5f, 0.1f, 1000.f);
- glm::mat4 G = glm::inverse(F * E);
- glm::vec3 H = glm::unProject(glm::vec3(i), G, F, E[3]);
- glm::vec3 I = glm::any(glm::isnan(glm::project(H, G, F, E[3]))) ? glm::vec3(2) : glm::vec3(1);
- glm::mat4 J = glm::lookAt(glm::normalize(glm::max(B, glm::vec3(0.001f))), H, I);
- glm::mat4 K = glm::transpose(J);
- glm::quat L = glm::normalize(glm::quat_cast(K));
- glm::vec4 M = L * glm::smoothstep(K[3], J[3], glm::vec4(i));
- glm::mat4 N = glm::mat4(glm::normalize(glm::max(M, glm::vec4(0.001f))), K[3], J[3], glm::vec4(i));
- glm::mat4 O = N * glm::inverse(N);
- glm::vec4 P = O * glm::reflect(N[3], glm::vec4(A, 1.0f));
- glm::vec4 Q = glm::vec4(glm::dot(M, P));
- glm::vec4 R = glm::quat(Q.w, glm::vec3(Q)) * P;
- Output[k] = R;
- }
- std::clock_t TimeEnd = clock();
- printf("test_compute_gtx: %ld\n", TimeEnd - TimeStart);
- return 0;
- }
- int main()
- {
- int Error = 0;
- std::vector<glm::mat4> Data(64 * 64 * 1);
- for(std::size_t i = 0; i < Data.size(); ++i)
- Data[i] = glm::mat4(
- glm::vec4(glm::linearRand(glm::vec4(-2.0f), glm::vec4(2.0f))),
- glm::vec4(glm::linearRand(glm::vec4(-2.0f), glm::vec4(2.0f))),
- glm::vec4(glm::linearRand(glm::vec4(-2.0f), glm::vec4(2.0f))),
- glm::vec4(glm::linearRand(glm::vec4(-2.0f), glm::vec4(2.0f))));
- {
- std::vector<glm::mat4> TestInvA;
- test_invA(Data, TestInvA);
- }
- {
- std::vector<glm::mat4> TestInvC;
- test_invC(Data, TestInvC);
- }
- {
- std::vector<glm::mat4> TestInvD;
- test_invD(Data, TestInvD);
- }
- {
- std::vector<glm::mat4> TestA;
- test_mulA(Data, TestA);
- }
- {
- std::vector<glm::mat4> TestD;
- test_mulD(Data, TestD);
- }
- {
- std::vector<float> TestDetA = test_detA(Data);
- std::vector<float> TestDetB = test_detB(Data);
- std::vector<float> TestDetD = test_detD(Data);
- std::vector<float> TestDetC = test_detC(Data);
- for(std::size_t i = 0; i < TestDetA.size(); ++i)
- if(TestDetA[i] != TestDetB[i] && TestDetC[i] != TestDetB[i] && TestDetC[i] != TestDetD[i])
- return 1;
- }
- // shuffle test
- glm::simdVec4 A(1.0f, 2.0f, 3.0f, 4.0f);
- glm::simdVec4 B(5.0f, 6.0f, 7.0f, 8.0f);
- //__m128 C = _mm_shuffle_ps(A.Data, B.Data, _MM_SHUFFLE(1, 0, 1, 0));
- Error += test_compute_glm();
- Error += test_compute_gtx();
-
- float Det = glm::determinant(glm::simdMat4(1.0));
- Error += Det == 1.0f ? 0 : 1;
-
- glm::simdMat4 D = glm::matrixCompMult(glm::simdMat4(1.0), glm::simdMat4(1.0));
- return Error;
- }
- #else
- int main()
- {
- int Error = 0;
- return Error;
- }
- #endif//(GLM_ARCH != GLM_ARCH_PURE)
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