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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// Restrictions:
- /// By making use of the Software for military purposes, you choose to make
- /// a Bunny unhappy.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @file test/gtx/gtx_string_cast.cpp
- /// @date 2011-09-01 / 2014-11-25
- /// @author Christophe Riccio
- ///////////////////////////////////////////////////////////////////////////////////
- #include <glm/glm.hpp>
- #include <glm/gtx/string_cast.hpp>
- #include <limits>
- int test_string_cast_vector()
- {
- int Error = 0;
- {
- glm::vec2 A1(1, 2);
- std::string A2 = glm::to_string(A1);
- Error += A2 != std::string("vec2(1.000000, 2.000000)") ? 1 : 0;
-
- glm::vec3 B1(1, 2, 3);
- std::string B2 = glm::to_string(B1);
- Error += B2 != std::string("vec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
- glm::vec4 C1(1, 2, 3, 4);
- std::string C2 = glm::to_string(C1);
- Error += C2 != std::string("vec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
-
- glm::dvec2 J1(1, 2);
- std::string J2 = glm::to_string(J1);
- Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0;
-
- glm::dvec3 K1(1, 2, 3);
- std::string K2 = glm::to_string(K1);
- Error += K2 != std::string("dvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
-
- glm::dvec4 L1(1, 2, 3, 4);
- std::string L2 = glm::to_string(L1);
- Error += L2 != std::string("dvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
- }
- {
- glm::bvec2 M1(false, true);
- std::string M2 = glm::to_string(M1);
- Error += M2 != std::string("bvec2(false, true)") ? 1 : 0;
-
- glm::bvec3 O1(false, true, false);
- std::string O2 = glm::to_string(O1);
- Error += O2 != std::string("bvec3(false, true, false)") ? 1 : 0;
- glm::bvec4 P1(false, true, false, true);
- std::string P2 = glm::to_string(P1);
- Error += P2 != std::string("bvec4(false, true, false, true)") ? 1 : 0;
- }
- {
- glm::ivec2 D1(1, 2);
- std::string D2 = glm::to_string(D1);
- Error += D2 != std::string("ivec2(1, 2)") ? 1 : 0;
-
- glm::ivec3 E1(1, 2, 3);
- std::string E2 = glm::to_string(E1);
- Error += E2 != std::string("ivec3(1, 2, 3)") ? 1 : 0;
-
- glm::ivec4 F1(1, 2, 3, 4);
- std::string F2 = glm::to_string(F1);
- Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0;
- }
- {
- glm::i8vec2 D1(1, 2);
- std::string D2 = glm::to_string(D1);
- Error += D2 != std::string("i8vec2(1, 2)") ? 1 : 0;
-
- glm::i8vec3 E1(1, 2, 3);
- std::string E2 = glm::to_string(E1);
- Error += E2 != std::string("i8vec3(1, 2, 3)") ? 1 : 0;
-
- glm::i8vec4 F1(1, 2, 3, 4);
- std::string F2 = glm::to_string(F1);
- Error += F2 != std::string("i8vec4(1, 2, 3, 4)") ? 1 : 0;
- }
- {
- glm::i16vec2 D1(1, 2);
- std::string D2 = glm::to_string(D1);
- Error += D2 != std::string("i16vec2(1, 2)") ? 1 : 0;
-
- glm::i16vec3 E1(1, 2, 3);
- std::string E2 = glm::to_string(E1);
- Error += E2 != std::string("i16vec3(1, 2, 3)") ? 1 : 0;
-
- glm::i16vec4 F1(1, 2, 3, 4);
- std::string F2 = glm::to_string(F1);
- Error += F2 != std::string("i16vec4(1, 2, 3, 4)") ? 1 : 0;
- }
- {
- glm::i64vec2 D1(1, 2);
- std::string D2 = glm::to_string(D1);
- Error += D2 != std::string("i64vec2(1, 2)") ? 1 : 0;
-
- glm::i64vec3 E1(1, 2, 3);
- std::string E2 = glm::to_string(E1);
- Error += E2 != std::string("i64vec3(1, 2, 3)") ? 1 : 0;
-
- glm::i64vec4 F1(1, 2, 3, 4);
- std::string F2 = glm::to_string(F1);
- Error += F2 != std::string("i64vec4(1, 2, 3, 4)") ? 1 : 0;
- }
- return Error;
- }
- int test_string_cast_matrix()
- {
- int Error = 0;
-
- glm::mat2x2 A1(1.000000, 2.000000, 3.000000, 4.000000);
- std::string A2 = glm::to_string(A1);
- Error += A2 != std::string("mat2x2((1.000000, 2.000000), (3.000000, 4.000000))") ? 1 : 0;
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_string_cast_vector();
- Error += test_string_cast_matrix();
- return Error;
- }
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