gtc_color_space.cpp 2.8 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////
  2. /// OpenGL Mathematics (glm.g-truc.net)
  3. ///
  4. /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
  5. /// Permission is hereby granted, free of charge, to any person obtaining a copy
  6. /// of this software and associated documentation files (the "Software"), to deal
  7. /// in the Software without restriction, including without limitation the rights
  8. /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. /// copies of the Software, and to permit persons to whom the Software is
  10. /// furnished to do so, subject to the following conditions:
  11. ///
  12. /// The above copyright notice and this permission notice shall be included in
  13. /// all copies or substantial portions of the Software.
  14. ///
  15. /// Restrictions:
  16. /// By making use of the Software for military purposes, you choose to make
  17. /// a Bunny unhappy.
  18. ///
  19. /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. /// THE SOFTWARE.
  26. ///
  27. /// @file test/gtc/gtc_color.cpp
  28. /// @date 2015-02-10 / 2015-02-10
  29. /// @author Christophe Riccio
  30. ///////////////////////////////////////////////////////////////////////////////////
  31. #include <glm/gtc/color_space.hpp>
  32. #include <glm/gtc/epsilon.hpp>
  33. #include <glm/gtc/constants.hpp>
  34. namespace srgb
  35. {
  36. int test()
  37. {
  38. int Error(0);
  39. glm::vec3 const ColorSourceRGB(1.0, 0.5, 0.0);
  40. {
  41. glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB);
  42. glm::vec3 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB);
  43. Error += glm::all(glm::epsilonEqual(ColorSourceRGB, ColorRGB, 0.00001f)) ? 0 : 1;
  44. }
  45. {
  46. glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f);
  47. glm::vec3 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB, 2.8f);
  48. Error += glm::all(glm::epsilonEqual(ColorSourceRGB, ColorRGB, 0.00001f)) ? 0 : 1;
  49. }
  50. glm::vec4 const ColorSourceRGBA(1.0, 0.5, 0.0, 1.0);
  51. {
  52. glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA);
  53. glm::vec4 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB);
  54. Error += glm::all(glm::epsilonEqual(ColorSourceRGBA, ColorRGB, 0.00001f)) ? 0 : 1;
  55. }
  56. {
  57. glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f);
  58. glm::vec4 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB, 2.8f);
  59. Error += glm::all(glm::epsilonEqual(ColorSourceRGBA, ColorRGB, 0.00001f)) ? 0 : 1;
  60. }
  61. return Error;
  62. }
  63. }//namespace srgb
  64. int main()
  65. {
  66. int Error(0);
  67. Error += srgb::test();
  68. return Error;
  69. }