gtc_matrix_access.cpp 10 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////
  2. /// OpenGL Mathematics (glm.g-truc.net)
  3. ///
  4. /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
  5. /// Permission is hereby granted, free of charge, to any person obtaining a copy
  6. /// of this software and associated documentation files (the "Software"), to deal
  7. /// in the Software without restriction, including without limitation the rights
  8. /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. /// copies of the Software, and to permit persons to whom the Software is
  10. /// furnished to do so, subject to the following conditions:
  11. ///
  12. /// The above copyright notice and this permission notice shall be included in
  13. /// all copies or substantial portions of the Software.
  14. ///
  15. /// Restrictions:
  16. /// By making use of the Software for military purposes, you choose to make
  17. /// a Bunny unhappy.
  18. ///
  19. /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. /// THE SOFTWARE.
  26. ///
  27. /// @file test/gtc/gtc_matrix_access.cpp
  28. /// @date 2010-09-16 / 2014-11-25
  29. /// @author Christophe Riccio
  30. ///////////////////////////////////////////////////////////////////////////////////
  31. #include <glm/gtc/matrix_access.hpp>
  32. #include <glm/mat2x2.hpp>
  33. #include <glm/mat2x3.hpp>
  34. #include <glm/mat2x4.hpp>
  35. #include <glm/mat3x2.hpp>
  36. #include <glm/mat3x3.hpp>
  37. #include <glm/mat3x4.hpp>
  38. #include <glm/mat4x2.hpp>
  39. #include <glm/mat4x3.hpp>
  40. #include <glm/mat4x4.hpp>
  41. int test_mat2x2_row_set()
  42. {
  43. int Error = 0;
  44. glm::mat2x2 m(1);
  45. m = glm::row(m, 0, glm::vec2( 0, 1));
  46. m = glm::row(m, 1, glm::vec2( 4, 5));
  47. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  48. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  49. return Error;
  50. }
  51. int test_mat2x2_col_set()
  52. {
  53. int Error = 0;
  54. glm::mat2x2 m(1);
  55. m = glm::column(m, 0, glm::vec2( 0, 1));
  56. m = glm::column(m, 1, glm::vec2( 4, 5));
  57. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  58. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  59. return Error;
  60. }
  61. int test_mat2x3_row_set()
  62. {
  63. int Error = 0;
  64. glm::mat2x3 m(1);
  65. m = glm::row(m, 0, glm::vec2( 0, 1));
  66. m = glm::row(m, 1, glm::vec2( 4, 5));
  67. m = glm::row(m, 2, glm::vec2( 8, 9));
  68. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  69. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  70. Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  71. return Error;
  72. }
  73. int test_mat2x3_col_set()
  74. {
  75. int Error = 0;
  76. glm::mat2x3 m(1);
  77. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  78. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  79. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  80. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  81. return Error;
  82. }
  83. int test_mat2x4_row_set()
  84. {
  85. int Error = 0;
  86. glm::mat2x4 m(1);
  87. m = glm::row(m, 0, glm::vec2( 0, 1));
  88. m = glm::row(m, 1, glm::vec2( 4, 5));
  89. m = glm::row(m, 2, glm::vec2( 8, 9));
  90. m = glm::row(m, 3, glm::vec2(12, 13));
  91. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  92. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  93. Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  94. Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1;
  95. return Error;
  96. }
  97. int test_mat2x4_col_set()
  98. {
  99. int Error = 0;
  100. glm::mat2x4 m(1);
  101. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  102. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  103. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  104. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  105. return Error;
  106. }
  107. int test_mat3x2_row_set()
  108. {
  109. int Error = 0;
  110. glm::mat3x2 m(1);
  111. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  112. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  113. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  114. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  115. return Error;
  116. }
  117. int test_mat3x2_col_set()
  118. {
  119. int Error = 0;
  120. glm::mat3x2 m(1);
  121. m = glm::column(m, 0, glm::vec2( 0, 1));
  122. m = glm::column(m, 1, glm::vec2( 4, 5));
  123. m = glm::column(m, 2, glm::vec2( 8, 9));
  124. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  125. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  126. Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  127. return Error;
  128. }
  129. int test_mat3x3_row_set()
  130. {
  131. int Error = 0;
  132. glm::mat3x3 m(1);
  133. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  134. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  135. m = glm::row(m, 2, glm::vec3( 8, 9, 10));
  136. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  137. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  138. Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  139. return Error;
  140. }
  141. int test_mat3x3_col_set()
  142. {
  143. int Error = 0;
  144. glm::mat3x3 m(1);
  145. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  146. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  147. m = glm::column(m, 2, glm::vec3( 8, 9, 10));
  148. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  149. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  150. Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  151. return Error;
  152. }
  153. int test_mat3x4_row_set()
  154. {
  155. int Error = 0;
  156. glm::mat3x4 m(1);
  157. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  158. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  159. m = glm::row(m, 2, glm::vec3( 8, 9, 10));
  160. m = glm::row(m, 3, glm::vec3(12, 13, 14));
  161. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  162. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  163. Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  164. Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
  165. return Error;
  166. }
  167. int test_mat3x4_col_set()
  168. {
  169. int Error = 0;
  170. glm::mat3x4 m(1);
  171. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  172. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  173. m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
  174. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  175. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  176. Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  177. return Error;
  178. }
  179. int test_mat4x2_row_set()
  180. {
  181. int Error = 0;
  182. glm::mat4x2 m(1);
  183. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  184. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  185. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  186. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  187. return Error;
  188. }
  189. int test_mat4x2_col_set()
  190. {
  191. int Error = 0;
  192. glm::mat4x2 m(1);
  193. m = glm::column(m, 0, glm::vec2( 0, 1));
  194. m = glm::column(m, 1, glm::vec2( 4, 5));
  195. m = glm::column(m, 2, glm::vec2( 8, 9));
  196. m = glm::column(m, 3, glm::vec2(12, 13));
  197. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  198. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  199. Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  200. Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1;
  201. return Error;
  202. }
  203. int test_mat4x3_row_set()
  204. {
  205. int Error = 0;
  206. glm::mat4x3 m(1);
  207. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  208. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  209. m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
  210. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  211. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  212. Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  213. return Error;
  214. }
  215. int test_mat4x3_col_set()
  216. {
  217. int Error = 0;
  218. glm::mat4x3 m(1);
  219. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  220. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  221. m = glm::column(m, 2, glm::vec3( 8, 9, 10));
  222. m = glm::column(m, 3, glm::vec3(12, 13, 14));
  223. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  224. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  225. Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  226. Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
  227. return Error;
  228. }
  229. int test_mat4x4_row_set()
  230. {
  231. int Error = 0;
  232. glm::mat4 m(1);
  233. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  234. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  235. m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
  236. m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
  237. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  238. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  239. Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  240. Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
  241. return Error;
  242. }
  243. int test_mat4x4_col_set()
  244. {
  245. int Error = 0;
  246. glm::mat4 m(1);
  247. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  248. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  249. m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
  250. m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
  251. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  252. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  253. Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  254. Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
  255. return Error;
  256. }
  257. int test_mat4x4_row_get()
  258. {
  259. int Error = 0;
  260. glm::mat4 m(1);
  261. glm::vec4 A = glm::row(m, 0);
  262. Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
  263. glm::vec4 B = glm::row(m, 1);
  264. Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
  265. glm::vec4 C = glm::row(m, 2);
  266. Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
  267. glm::vec4 D = glm::row(m, 3);
  268. Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
  269. return Error;
  270. }
  271. int test_mat4x4_col_get()
  272. {
  273. int Error = 0;
  274. glm::mat4 m(1);
  275. glm::vec4 A = glm::column(m, 0);
  276. Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
  277. glm::vec4 B = glm::column(m, 1);
  278. Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
  279. glm::vec4 C = glm::column(m, 2);
  280. Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
  281. glm::vec4 D = glm::column(m, 3);
  282. Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
  283. return Error;
  284. }
  285. int main()
  286. {
  287. int Error = 0;
  288. Error += test_mat2x2_row_set();
  289. Error += test_mat2x2_col_set();
  290. Error += test_mat2x3_row_set();
  291. Error += test_mat2x3_col_set();
  292. Error += test_mat2x4_row_set();
  293. Error += test_mat2x4_col_set();
  294. Error += test_mat3x2_row_set();
  295. Error += test_mat3x2_col_set();
  296. Error += test_mat3x3_row_set();
  297. Error += test_mat3x3_col_set();
  298. Error += test_mat3x4_row_set();
  299. Error += test_mat3x4_col_set();
  300. Error += test_mat4x2_row_set();
  301. Error += test_mat4x2_col_set();
  302. Error += test_mat4x3_row_set();
  303. Error += test_mat4x3_col_set();
  304. Error += test_mat4x4_row_set();
  305. Error += test_mat4x4_col_set();
  306. Error += test_mat4x4_row_get();
  307. Error += test_mat4x4_col_get();
  308. return Error;
  309. }