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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// Restrictions:
- /// By making use of the Software for military purposes, you choose to make
- /// a Bunny unhappy.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @file test/gtc/gtc_ulp.cpp
- /// @date 2011-04-26 / 2014-11-25
- /// @author Christophe Riccio
- ///////////////////////////////////////////////////////////////////////////////////
- #include <glm/gtc/ulp.hpp>
- #include <limits>
- int test_ulp_float_dist()
- {
- int Error = 0;
- float A = 1.0f;
- float B = glm::next_float(A);
- Error += A != B ? 0 : 1;
- float C = glm::prev_float(B);
- Error += A == C ? 0 : 1;
- int D = glm::float_distance(A, B);
- Error += D == 1 ? 0 : 1;
- int E = glm::float_distance(A, C);
- Error += E == 0 ? 0 : 1;
- return Error;
- }
- int test_ulp_float_step()
- {
- int Error = 0;
- float A = 1.0f;
- for(int i = 10; i < 1000; i *= 10)
- {
- float B = glm::next_float(A, i);
- Error += A != B ? 0 : 1;
- float C = glm::prev_float(B, i);
- Error += A == C ? 0 : 1;
- int D = glm::float_distance(A, B);
- Error += D == i ? 0 : 1;
- int E = glm::float_distance(A, C);
- Error += E == 0 ? 0 : 1;
- }
- return Error;
- }
- int test_ulp_double_dist()
- {
- int Error = 0;
- double A = 1.0;
- double B = glm::next_float(A);
- Error += A != B ? 0 : 1;
- double C = glm::prev_float(B);
- Error += A == C ? 0 : 1;
- int D = glm::float_distance(A, B);
- Error += D == 1 ? 0 : 1;
- int E = glm::float_distance(A, C);
- Error += E == 0 ? 0 : 1;
- return Error;
- }
- int test_ulp_double_step()
- {
- int Error = 0;
- double A = 1.0;
- for(int i = 10; i < 1000; i *= 10)
- {
- double B = glm::next_float(A, i);
- Error += A != B ? 0 : 1;
- double C = glm::prev_float(B, i);
- Error += A == C ? 0 : 1;
- int D = glm::float_distance(A, B);
- Error += D == i ? 0 : 1;
- int E = glm::float_distance(A, C);
- Error += E == 0 ? 0 : 1;
- }
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_ulp_float_dist();
- Error += test_ulp_float_step();
- Error += test_ulp_double_dist();
- Error += test_ulp_double_step();
- return Error;
- }
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