a00151.html 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364
  1. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  2. <html xmlns="http://www.w3.org/1999/xhtml">
  3. <head>
  4. <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
  5. <meta http-equiv="X-UA-Compatible" content="IE=9"/>
  6. <meta name="generator" content="Doxygen 1.8.10"/>
  7. <title>0.9.8: Floating-Point Pack and Unpack Functions</title>
  8. <link href="tabs.css" rel="stylesheet" type="text/css"/>
  9. <script type="text/javascript" src="jquery.js"></script>
  10. <script type="text/javascript" src="dynsections.js"></script>
  11. <link href="doxygen.css" rel="stylesheet" type="text/css" />
  12. </head>
  13. <body>
  14. <div id="top"><!-- do not remove this div, it is closed by doxygen! -->
  15. <div id="titlearea">
  16. <table cellspacing="0" cellpadding="0">
  17. <tbody>
  18. <tr style="height: 56px;">
  19. <td id="projectlogo"><img alt="Logo" src="logo.png"/></td>
  20. <td id="projectalign" style="padding-left: 0.5em;">
  21. <div id="projectname">0.9.8
  22. </div>
  23. </td>
  24. </tr>
  25. </tbody>
  26. </table>
  27. </div>
  28. <!-- end header part -->
  29. <!-- Generated by Doxygen 1.8.10 -->
  30. <div id="navrow1" class="tabs">
  31. <ul class="tablist">
  32. <li><a href="index.html"><span>Main&#160;Page</span></a></li>
  33. <li><a href="modules.html"><span>Modules</span></a></li>
  34. <li><a href="files.html"><span>Files</span></a></li>
  35. </ul>
  36. </div>
  37. </div><!-- top -->
  38. <div class="header">
  39. <div class="summary">
  40. <a href="#func-members">Functions</a> </div>
  41. <div class="headertitle">
  42. <div class="title">Floating-Point Pack and Unpack Functions<div class="ingroups"><a class="el" href="a00156.html">GLM Core</a></div></div> </div>
  43. </div><!--header-->
  44. <div class="contents">
  45. <table class="memberdecls">
  46. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
  47. Functions</h2></td></tr>
  48. <tr class="memitem:gaa916ca426b2bb0343ba17e3753e245c2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#gaa916ca426b2bb0343ba17e3753e245c2">packDouble2x32</a> (uvec2 const &amp;v)</td></tr>
  49. <tr class="separator:gaa916ca426b2bb0343ba17e3753e245c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  50. <tr class="memitem:ga20f134b07db3a3d3a38efb2617388c92"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#ga20f134b07db3a3d3a38efb2617388c92">packHalf2x16</a> (vec2 const &amp;v)</td></tr>
  51. <tr class="separator:ga20f134b07db3a3d3a38efb2617388c92"><td class="memSeparator" colspan="2">&#160;</td></tr>
  52. <tr class="memitem:ga977ab172da5494e5ac63e952afacfbe2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#ga977ab172da5494e5ac63e952afacfbe2">packSnorm2x16</a> (vec2 const &amp;v)</td></tr>
  53. <tr class="separator:ga977ab172da5494e5ac63e952afacfbe2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  54. <tr class="memitem:ga85e8f17627516445026ab7a9c2e3531a"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#ga85e8f17627516445026ab7a9c2e3531a">packSnorm4x8</a> (vec4 const &amp;v)</td></tr>
  55. <tr class="separator:ga85e8f17627516445026ab7a9c2e3531a"><td class="memSeparator" colspan="2">&#160;</td></tr>
  56. <tr class="memitem:ga0e2d107039fe608a209497af867b85fb"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#ga0e2d107039fe608a209497af867b85fb">packUnorm2x16</a> (vec2 const &amp;v)</td></tr>
  57. <tr class="separator:ga0e2d107039fe608a209497af867b85fb"><td class="memSeparator" colspan="2">&#160;</td></tr>
  58. <tr class="memitem:gaf7d2f7341a9eeb4a436929d6f9ad08f2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#gaf7d2f7341a9eeb4a436929d6f9ad08f2">packUnorm4x8</a> (vec4 const &amp;v)</td></tr>
  59. <tr class="separator:gaf7d2f7341a9eeb4a436929d6f9ad08f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  60. <tr class="memitem:ga5f4296dc5f12f0aa67ac05b8bb322483"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uvec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#ga5f4296dc5f12f0aa67ac05b8bb322483">unpackDouble2x32</a> (double v)</td></tr>
  61. <tr class="separator:ga5f4296dc5f12f0aa67ac05b8bb322483"><td class="memSeparator" colspan="2">&#160;</td></tr>
  62. <tr class="memitem:gaf59b52e6b28da9335322c4ae19b5d745"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#gaf59b52e6b28da9335322c4ae19b5d745">unpackHalf2x16</a> (uint v)</td></tr>
  63. <tr class="separator:gaf59b52e6b28da9335322c4ae19b5d745"><td class="memSeparator" colspan="2">&#160;</td></tr>
  64. <tr class="memitem:gacd8f8971a3fe28418be0d0fa1f786b38"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#gacd8f8971a3fe28418be0d0fa1f786b38">unpackSnorm2x16</a> (uint p)</td></tr>
  65. <tr class="separator:gacd8f8971a3fe28418be0d0fa1f786b38"><td class="memSeparator" colspan="2">&#160;</td></tr>
  66. <tr class="memitem:ga2db488646d48b7c43d3218954523fe82"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#ga2db488646d48b7c43d3218954523fe82">unpackSnorm4x8</a> (uint p)</td></tr>
  67. <tr class="separator:ga2db488646d48b7c43d3218954523fe82"><td class="memSeparator" colspan="2">&#160;</td></tr>
  68. <tr class="memitem:ga1f66188e5d65afeb9ffba1ad971e4007"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#ga1f66188e5d65afeb9ffba1ad971e4007">unpackUnorm2x16</a> (uint p)</td></tr>
  69. <tr class="separator:ga1f66188e5d65afeb9ffba1ad971e4007"><td class="memSeparator" colspan="2">&#160;</td></tr>
  70. <tr class="memitem:ga7f903259150b67e9466f5f8edffcd197"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html#ga7f903259150b67e9466f5f8edffcd197">unpackUnorm4x8</a> (uint p)</td></tr>
  71. <tr class="separator:ga7f903259150b67e9466f5f8edffcd197"><td class="memSeparator" colspan="2">&#160;</td></tr>
  72. </table>
  73. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  74. <p>These functions do not operate component-wise, rather as described in each case. </p>
  75. <h2 class="groupheader">Function Documentation</h2>
  76. <a class="anchor" id="gaa916ca426b2bb0343ba17e3753e245c2"></a>
  77. <div class="memitem">
  78. <div class="memproto">
  79. <table class="memname">
  80. <tr>
  81. <td class="memname">GLM_FUNC_DECL double glm::packDouble2x32 </td>
  82. <td>(</td>
  83. <td class="paramtype"><a class="el" href="a00157.html#ga9bcffa2d49f28d16f680757b5c0e7c84">uvec2</a> const &amp;&#160;</td>
  84. <td class="paramname"><em>v</em></td><td>)</td>
  85. <td></td>
  86. </tr>
  87. </table>
  88. </div><div class="memdoc">
  89. <p>Returns a double-precision value obtained by packing the components of v into a 64-bit value. </p>
  90. <p>If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.</p>
  91. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a> </dd>
  92. <dd>
  93. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  94. </div>
  95. </div>
  96. <a class="anchor" id="ga20f134b07db3a3d3a38efb2617388c92"></a>
  97. <div class="memitem">
  98. <div class="memproto">
  99. <table class="memname">
  100. <tr>
  101. <td class="memname">GLM_FUNC_DECL uint glm::packHalf2x16 </td>
  102. <td>(</td>
  103. <td class="paramtype"><a class="el" href="a00157.html#ga09d0200e8ff86391d8804b4fefd5f1da">vec2</a> const &amp;&#160;</td>
  104. <td class="paramname"><em>v</em></td><td>)</td>
  105. <td></td>
  106. </tr>
  107. </table>
  108. </div><div class="memdoc">
  109. <p>Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. </p>
  110. <p>The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.</p>
  111. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> </dd>
  112. <dd>
  113. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  114. </div>
  115. </div>
  116. <a class="anchor" id="ga977ab172da5494e5ac63e952afacfbe2"></a>
  117. <div class="memitem">
  118. <div class="memproto">
  119. <table class="memname">
  120. <tr>
  121. <td class="memname">GLM_FUNC_DECL uint glm::packSnorm2x16 </td>
  122. <td>(</td>
  123. <td class="paramtype"><a class="el" href="a00157.html#ga09d0200e8ff86391d8804b4fefd5f1da">vec2</a> const &amp;&#160;</td>
  124. <td class="paramname"><em>v</em></td><td>)</td>
  125. <td></td>
  126. </tr>
  127. </table>
  128. </div><div class="memdoc">
  129. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  130. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  131. <p>The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)</p>
  132. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  133. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a> </dd>
  134. <dd>
  135. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  136. </div>
  137. </div>
  138. <a class="anchor" id="ga85e8f17627516445026ab7a9c2e3531a"></a>
  139. <div class="memitem">
  140. <div class="memproto">
  141. <table class="memname">
  142. <tr>
  143. <td class="memname">GLM_FUNC_DECL uint glm::packSnorm4x8 </td>
  144. <td>(</td>
  145. <td class="paramtype"><a class="el" href="a00157.html#gafbab23070ca47932487d25332adc7d7c">vec4</a> const &amp;&#160;</td>
  146. <td class="paramname"><em>v</em></td><td>)</td>
  147. <td></td>
  148. </tr>
  149. </table>
  150. </div><div class="memdoc">
  151. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  152. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  153. <p>The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)</p>
  154. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  155. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> </dd>
  156. <dd>
  157. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  158. </div>
  159. </div>
  160. <a class="anchor" id="ga0e2d107039fe608a209497af867b85fb"></a>
  161. <div class="memitem">
  162. <div class="memproto">
  163. <table class="memname">
  164. <tr>
  165. <td class="memname">GLM_FUNC_DECL uint glm::packUnorm2x16 </td>
  166. <td>(</td>
  167. <td class="paramtype"><a class="el" href="a00157.html#ga09d0200e8ff86391d8804b4fefd5f1da">vec2</a> const &amp;&#160;</td>
  168. <td class="paramname"><em>v</em></td><td>)</td>
  169. <td></td>
  170. </tr>
  171. </table>
  172. </div><div class="memdoc">
  173. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  174. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  175. <p>The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)</p>
  176. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  177. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a> </dd>
  178. <dd>
  179. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  180. </div>
  181. </div>
  182. <a class="anchor" id="gaf7d2f7341a9eeb4a436929d6f9ad08f2"></a>
  183. <div class="memitem">
  184. <div class="memproto">
  185. <table class="memname">
  186. <tr>
  187. <td class="memname">GLM_FUNC_DECL uint glm::packUnorm4x8 </td>
  188. <td>(</td>
  189. <td class="paramtype"><a class="el" href="a00157.html#gafbab23070ca47932487d25332adc7d7c">vec4</a> const &amp;&#160;</td>
  190. <td class="paramname"><em>v</em></td><td>)</td>
  191. <td></td>
  192. </tr>
  193. </table>
  194. </div><div class="memdoc">
  195. <p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
  196. <p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
  197. <p>The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)</p>
  198. <p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
  199. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> </dd>
  200. <dd>
  201. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  202. </div>
  203. </div>
  204. <a class="anchor" id="ga5f4296dc5f12f0aa67ac05b8bb322483"></a>
  205. <div class="memitem">
  206. <div class="memproto">
  207. <table class="memname">
  208. <tr>
  209. <td class="memname">GLM_FUNC_DECL uvec2 glm::unpackDouble2x32 </td>
  210. <td>(</td>
  211. <td class="paramtype">double&#160;</td>
  212. <td class="paramname"><em>v</em></td><td>)</td>
  213. <td></td>
  214. </tr>
  215. </table>
  216. </div><div class="memdoc">
  217. <p>Returns a two-component unsigned integer vector representation of v. </p>
  218. <p>The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.</p>
  219. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a> </dd>
  220. <dd>
  221. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  222. </div>
  223. </div>
  224. <a class="anchor" id="gaf59b52e6b28da9335322c4ae19b5d745"></a>
  225. <div class="memitem">
  226. <div class="memproto">
  227. <table class="memname">
  228. <tr>
  229. <td class="memname">GLM_FUNC_DECL vec2 glm::unpackHalf2x16 </td>
  230. <td>(</td>
  231. <td class="paramtype"><a class="el" href="a00158.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a>&#160;</td>
  232. <td class="paramname"><em>v</em></td><td>)</td>
  233. <td></td>
  234. </tr>
  235. </table>
  236. </div><div class="memdoc">
  237. <p>Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. </p>
  238. <p>The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.</p>
  239. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> </dd>
  240. <dd>
  241. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  242. </div>
  243. </div>
  244. <a class="anchor" id="gacd8f8971a3fe28418be0d0fa1f786b38"></a>
  245. <div class="memitem">
  246. <div class="memproto">
  247. <table class="memname">
  248. <tr>
  249. <td class="memname">GLM_FUNC_DECL vec2 glm::unpackSnorm2x16 </td>
  250. <td>(</td>
  251. <td class="paramtype"><a class="el" href="a00158.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a>&#160;</td>
  252. <td class="paramname"><em>p</em></td><td>)</td>
  253. <td></td>
  254. </tr>
  255. </table>
  256. </div><div class="memdoc">
  257. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  258. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  259. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)</p>
  260. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  261. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a> </dd>
  262. <dd>
  263. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  264. </div>
  265. </div>
  266. <a class="anchor" id="ga2db488646d48b7c43d3218954523fe82"></a>
  267. <div class="memitem">
  268. <div class="memproto">
  269. <table class="memname">
  270. <tr>
  271. <td class="memname">GLM_FUNC_DECL vec4 glm::unpackSnorm4x8 </td>
  272. <td>(</td>
  273. <td class="paramtype"><a class="el" href="a00158.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a>&#160;</td>
  274. <td class="paramname"><em>p</em></td><td>)</td>
  275. <td></td>
  276. </tr>
  277. </table>
  278. </div><div class="memdoc">
  279. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  280. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  281. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)</p>
  282. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  283. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> </dd>
  284. <dd>
  285. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  286. </div>
  287. </div>
  288. <a class="anchor" id="ga1f66188e5d65afeb9ffba1ad971e4007"></a>
  289. <div class="memitem">
  290. <div class="memproto">
  291. <table class="memname">
  292. <tr>
  293. <td class="memname">GLM_FUNC_DECL vec2 glm::unpackUnorm2x16 </td>
  294. <td>(</td>
  295. <td class="paramtype"><a class="el" href="a00158.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a>&#160;</td>
  296. <td class="paramname"><em>p</em></td><td>)</td>
  297. <td></td>
  298. </tr>
  299. </table>
  300. </div><div class="memdoc">
  301. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  302. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  303. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0</p>
  304. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  305. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> </dd>
  306. <dd>
  307. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  308. </div>
  309. </div>
  310. <a class="anchor" id="ga7f903259150b67e9466f5f8edffcd197"></a>
  311. <div class="memitem">
  312. <div class="memproto">
  313. <table class="memname">
  314. <tr>
  315. <td class="memname">GLM_FUNC_DECL vec4 glm::unpackUnorm4x8 </td>
  316. <td>(</td>
  317. <td class="paramtype"><a class="el" href="a00158.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a>&#160;</td>
  318. <td class="paramname"><em>p</em></td><td>)</td>
  319. <td></td>
  320. </tr>
  321. </table>
  322. </div><div class="memdoc">
  323. <p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
  324. <p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
  325. <p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0</p>
  326. <p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
  327. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> </dd>
  328. <dd>
  329. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
  330. </div>
  331. </div>
  332. </div><!-- contents -->
  333. <!-- start footer part -->
  334. <hr class="footer"/><address class="footer"><small>
  335. Generated by &#160;<a href="http://www.doxygen.org/index.html">
  336. <img class="footer" src="doxygen.png" alt="doxygen"/>
  337. </a> 1.8.10
  338. </small></address>
  339. </body>
  340. </html>