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bug_ms_vec_static.cpp 160 B

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  1. #define GLM_FORCE_SWIZZLE
  2. #include <glm/vec2.hpp>
  3. struct Foo
  4. {
  5. static glm::vec2 Bar;
  6. };
  7. glm::vec2 Foo::Bar = glm::vec2(1.f, 1.f);
  8. int main()
  9. {
  10. return 0;
  11. }