core_func_geometric.cpp 4.8 KB

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  1. #include <glm/geometric.hpp>
  2. #include <glm/vector_relational.hpp>
  3. #include <glm/gtc/epsilon.hpp>
  4. #include <glm/gtc/vec1.hpp>
  5. #include <limits>
  6. namespace length
  7. {
  8. int test()
  9. {
  10. float Length1 = glm::length(glm::vec1(1));
  11. float Length2 = glm::length(glm::vec2(1, 0));
  12. float Length3 = glm::length(glm::vec3(1, 0, 0));
  13. float Length4 = glm::length(glm::vec4(1, 0, 0, 0));
  14. int Error = 0;
  15. Error += glm::abs(Length1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  16. Error += glm::abs(Length2 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  17. Error += glm::abs(Length3 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  18. Error += glm::abs(Length4 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  19. return Error;
  20. }
  21. }//namespace length
  22. namespace distance
  23. {
  24. int test()
  25. {
  26. float Distance1 = glm::distance(glm::vec1(1), glm::vec1(1));
  27. float Distance2 = glm::distance(glm::vec2(1, 0), glm::vec2(1, 0));
  28. float Distance3 = glm::distance(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0));
  29. float Distance4 = glm::distance(glm::vec4(1, 0, 0, 0), glm::vec4(1, 0, 0, 0));
  30. int Error = 0;
  31. Error += glm::abs(Distance1) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  32. Error += glm::abs(Distance2) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  33. Error += glm::abs(Distance3) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  34. Error += glm::abs(Distance4) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  35. return Error;
  36. }
  37. }//namespace distance
  38. namespace dot
  39. {
  40. int test()
  41. {
  42. float Dot1 = glm::dot(glm::vec1(1), glm::vec1(1));
  43. float Dot2 = glm::dot(glm::vec2(1), glm::vec2(1));
  44. float Dot3 = glm::dot(glm::vec3(1), glm::vec3(1));
  45. float Dot4 = glm::dot(glm::vec4(1), glm::vec4(1));
  46. int Error = 0;
  47. Error += glm::abs(Dot1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  48. Error += glm::abs(Dot2 - 2.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  49. Error += glm::abs(Dot3 - 3.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  50. Error += glm::abs(Dot4 - 4.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  51. return Error;
  52. }
  53. }//namespace dot
  54. namespace cross
  55. {
  56. int test()
  57. {
  58. glm::vec3 Cross1 = glm::cross(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
  59. glm::vec3 Cross2 = glm::cross(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
  60. int Error = 0;
  61. Error += glm::all(glm::lessThan(glm::abs(Cross1 - glm::vec3(0, 0, 1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  62. Error += glm::all(glm::lessThan(glm::abs(Cross2 - glm::vec3(0, 0,-1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  63. return Error;
  64. }
  65. }//namespace cross
  66. namespace normalize
  67. {
  68. int test()
  69. {
  70. glm::vec3 Normalize1 = glm::normalize(glm::vec3(1, 0, 0));
  71. glm::vec3 Normalize2 = glm::normalize(glm::vec3(2, 0, 0));
  72. glm::vec3 Normalize3 = glm::normalize(glm::vec3(-0.6, 0.7, -0.5));
  73. glm::vec3 ro = glm::vec3(glm::cos(5.f) * 3.f, 2.f, glm::sin(5.f) * 3.f);
  74. glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro);
  75. glm::vec3 u = glm::normalize(glm::cross(w, glm::vec3(0, 1, 0)));
  76. glm::vec3 v = glm::cross(u, w);
  77. int Error = 0;
  78. Error += glm::all(glm::lessThan(glm::abs(Normalize1 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  79. Error += glm::all(glm::lessThan(glm::abs(Normalize2 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  80. return Error;
  81. }
  82. }//namespace normalize
  83. namespace faceforward
  84. {
  85. int test()
  86. {
  87. int Error = 0;
  88. {
  89. glm::vec3 N(0.0f, 0.0f, 1.0f);
  90. glm::vec3 I(1.0f, 0.0f, 1.0f);
  91. glm::vec3 Nref(0.0f, 0.0f, 1.0f);
  92. glm::vec3 F = glm::faceforward(N, I, Nref);
  93. }
  94. return Error;
  95. }
  96. }//namespace faceforward
  97. namespace reflect
  98. {
  99. int test()
  100. {
  101. int Error = 0;
  102. {
  103. glm::vec2 A(1.0f,-1.0f);
  104. glm::vec2 B(0.0f, 1.0f);
  105. glm::vec2 C = glm::reflect(A, B);
  106. Error += C == glm::vec2(1.0, 1.0) ? 0 : 1;
  107. }
  108. {
  109. glm::dvec2 A(1.0f,-1.0f);
  110. glm::dvec2 B(0.0f, 1.0f);
  111. glm::dvec2 C = glm::reflect(A, B);
  112. Error += C == glm::dvec2(1.0, 1.0) ? 0 : 1;
  113. }
  114. return Error;
  115. }
  116. }//namespace reflect
  117. namespace refract
  118. {
  119. int test()
  120. {
  121. int Error = 0;
  122. {
  123. float A(-1.0f);
  124. float B(1.0f);
  125. float C = glm::refract(A, B, 0.5f);
  126. Error += C == -1.0f ? 0 : 1;
  127. }
  128. {
  129. glm::vec2 A(0.0f,-1.0f);
  130. glm::vec2 B(0.0f, 1.0f);
  131. glm::vec2 C = glm::refract(A, B, 0.5f);
  132. Error += glm::all(glm::epsilonEqual(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1;
  133. }
  134. {
  135. glm::dvec2 A(0.0f,-1.0f);
  136. glm::dvec2 B(0.0f, 1.0f);
  137. glm::dvec2 C = glm::refract(A, B, 0.5);
  138. Error += C == glm::dvec2(0.0, -1.0) ? 0 : 1;
  139. }
  140. return Error;
  141. }
  142. }//namespace refract
  143. int main()
  144. {
  145. int Error(0);
  146. Error += length::test();
  147. Error += distance::test();
  148. Error += dot::test();
  149. Error += cross::test();
  150. Error += normalize::test();
  151. Error += faceforward::test();
  152. Error += reflect::test();
  153. Error += refract::test();
  154. return Error;
  155. }