gtc_matrix_transform.cpp 994 B

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  1. #include <glm/gtc/matrix_transform.hpp>
  2. #include <glm/gtc/constants.hpp>
  3. #include <glm/ext/matrix_relational.hpp>
  4. int test_perspective()
  5. {
  6. int Error = 0;
  7. glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f);
  8. return Error;
  9. }
  10. int test_pick()
  11. {
  12. int Error = 0;
  13. glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240));
  14. return Error;
  15. }
  16. int test_tweakedInfinitePerspective()
  17. {
  18. int Error = 0;
  19. glm::mat4 ProjectionA = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f);
  20. glm::mat4 ProjectionB = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f, 0.001f);
  21. return Error;
  22. }
  23. int test_translate()
  24. {
  25. int Error = 0;
  26. glm::lowp_vec3 v(1.0);
  27. glm::lowp_mat4 m(0);
  28. glm::lowp_mat4 t = glm::translate(m, v);
  29. return Error;
  30. }
  31. int main()
  32. {
  33. int Error = 0;
  34. Error += test_translate();
  35. Error += test_tweakedInfinitePerspective();
  36. Error += test_pick();
  37. Error += test_perspective();
  38. return Error;
  39. }