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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtx/wrap.hpp>
- #include <glm/ext/scalar_relational.hpp>
- #include <glm/ext/vector_relational.hpp>
- namespace clamp
- {
- int test()
- {
- int Error(0);
- float A = glm::clamp(0.5f);
- Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
- float B = glm::clamp(0.0f);
- Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
- float C = glm::clamp(1.0f);
- Error += glm::equal(C, 1.0f, 0.00001f) ? 0 : 1;
- float D = glm::clamp(-0.5f);
- Error += glm::equal(D, 0.0f, 0.00001f) ? 0 : 1;
- float E = glm::clamp(1.5f);
- Error += glm::equal(E, 1.0f, 0.00001f) ? 0 : 1;
- glm::vec2 K = glm::clamp(glm::vec2(0.5f));
- Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
- glm::vec3 L = glm::clamp(glm::vec3(0.5f));
- Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
- glm::vec4 M = glm::clamp(glm::vec4(0.5f));
- Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
- glm::vec1 N = glm::clamp(glm::vec1(0.5f));
- Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
- return Error;
- }
- }//namespace clamp
- namespace repeat
- {
- int test()
- {
- int Error(0);
- float A = glm::repeat(0.5f);
- Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
- float B = glm::repeat(0.0f);
- Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
- float C = glm::repeat(1.0f);
- Error += glm::equal(C, 0.0f, 0.00001f) ? 0 : 1;
- float D = glm::repeat(-0.5f);
- Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1;
- float E = glm::repeat(1.5f);
- Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1;
- float F = glm::repeat(0.9f);
- Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1;
- glm::vec2 K = glm::repeat(glm::vec2(0.5f));
- Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
- glm::vec3 L = glm::repeat(glm::vec3(0.5f));
- Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
- glm::vec4 M = glm::repeat(glm::vec4(0.5f));
- Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
- glm::vec1 N = glm::repeat(glm::vec1(0.5f));
- Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
- return Error;
- }
- }//namespace repeat
- namespace mirrorClamp
- {
- int test()
- {
- int Error(0);
- float A = glm::mirrorClamp(0.5f);
- Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
- float B = glm::mirrorClamp(0.0f);
- Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
- float C = glm::mirrorClamp(1.1f);
- Error += glm::equal(C, 0.1f, 0.00001f) ? 0 : 1;
- float D = glm::mirrorClamp(-0.5f);
- Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1;
- float E = glm::mirrorClamp(1.5f);
- Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1;
- float F = glm::mirrorClamp(0.9f);
- Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1;
- float G = glm::mirrorClamp(3.1f);
- Error += glm::equal(G, 0.1f, 0.00001f) ? 0 : 1;
- float H = glm::mirrorClamp(-3.1f);
- Error += glm::equal(H, 0.1f, 0.00001f) ? 0 : 1;
- float I = glm::mirrorClamp(-0.9f);
- Error += glm::equal(I, 0.9f, 0.00001f) ? 0 : 1;
- glm::vec2 K = glm::mirrorClamp(glm::vec2(0.5f));
- Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
- glm::vec3 L = glm::mirrorClamp(glm::vec3(0.5f));
- Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
- glm::vec4 M = glm::mirrorClamp(glm::vec4(0.5f));
- Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
- glm::vec1 N = glm::mirrorClamp(glm::vec1(0.5f));
- Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
- return Error;
- }
- }//namespace mirrorClamp
- namespace mirrorRepeat
- {
- int test()
- {
- int Error(0);
- float A = glm::mirrorRepeat(0.5f);
- Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
- float B = glm::mirrorRepeat(0.0f);
- Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
- float C = glm::mirrorRepeat(1.0f);
- Error += glm::equal(C, 1.0f, 0.00001f) ? 0 : 1;
- float D = glm::mirrorRepeat(-0.5f);
- Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1;
- float E = glm::mirrorRepeat(1.5f);
- Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1;
- float F = glm::mirrorRepeat(0.9f);
- Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1;
- float G = glm::mirrorRepeat(3.0f);
- Error += glm::equal(G, 1.0f, 0.00001f) ? 0 : 1;
- float H = glm::mirrorRepeat(-3.0f);
- Error += glm::equal(H, 1.0f, 0.00001f) ? 0 : 1;
- float I = glm::mirrorRepeat(-1.0f);
- Error += glm::equal(I, 1.0f, 0.00001f) ? 0 : 1;
- glm::vec2 K = glm::mirrorRepeat(glm::vec2(0.5f));
- Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
- glm::vec3 L = glm::mirrorRepeat(glm::vec3(0.5f));
- Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
- glm::vec4 M = glm::mirrorRepeat(glm::vec4(0.5f));
- Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
- glm::vec1 N = glm::mirrorRepeat(glm::vec1(0.5f));
- Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
- return Error;
- }
- }//namespace mirrorRepeat
- int main()
- {
- int Error(0);
- Error += clamp::test();
- Error += repeat::test();
- Error += mirrorClamp::test();
- Error += mirrorRepeat::test();
- return Error;
- }
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