core_func_exponential.cpp 2.6 KB

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  1. /// @file test/core/func_exponential.cpp
  2. /// @date 2011-01-15 / 2011-09-13
  3. #include <glm/common.hpp>
  4. #include <glm/exponential.hpp>
  5. #include <glm/gtc/ulp.hpp>
  6. #include <glm/gtc/vec1.hpp>
  7. int test_pow()
  8. {
  9. int Error(0);
  10. float A = glm::pow(10.f, 10.f);
  11. glm::vec1 B = glm::pow(glm::vec1(10.f), glm::vec1(10.f));
  12. glm::vec2 C = glm::pow(glm::vec2(10.f), glm::vec2(10.f));
  13. glm::vec3 D = glm::pow(glm::vec3(10.f), glm::vec3(10.f));
  14. glm::vec4 E = glm::pow(glm::vec4(10.f), glm::vec4(10.f));
  15. return Error;
  16. }
  17. int test_exp()
  18. {
  19. int Error(0);
  20. float A = glm::exp(10.f);
  21. glm::vec1 B = glm::exp(glm::vec1(10.f));
  22. glm::vec2 C = glm::exp(glm::vec2(10.f));
  23. glm::vec3 D = glm::exp(glm::vec3(10.f));
  24. glm::vec4 E = glm::exp(glm::vec4(10.f));
  25. return Error;
  26. }
  27. int test_log()
  28. {
  29. int Error(0);
  30. float A = glm::log(10.f);
  31. glm::vec1 B = glm::log(glm::vec1(10.f));
  32. glm::vec2 C = glm::log(glm::vec2(10.f));
  33. glm::vec3 D = glm::log(glm::vec3(10.f));
  34. glm::vec4 E = glm::log(glm::vec4(10.f));
  35. return Error;
  36. }
  37. int test_exp2()
  38. {
  39. int Error(0);
  40. float A = glm::exp2(10.f);
  41. glm::vec1 B = glm::exp2(glm::vec1(10.f));
  42. glm::vec2 C = glm::exp2(glm::vec2(10.f));
  43. glm::vec3 D = glm::exp2(glm::vec3(10.f));
  44. glm::vec4 E = glm::exp2(glm::vec4(10.f));
  45. return Error;
  46. }
  47. int test_log2()
  48. {
  49. int Error(0);
  50. float A = glm::log2(10.f);
  51. glm::vec1 B = glm::log2(glm::vec1(10.f));
  52. glm::vec2 C = glm::log2(glm::vec2(10.f));
  53. glm::vec3 D = glm::log2(glm::vec3(10.f));
  54. glm::vec4 E = glm::log2(glm::vec4(10.f));
  55. return Error;
  56. }
  57. int test_sqrt()
  58. {
  59. int Error(0);
  60. # if GLM_ARCH & GLM_ARCH_SSE2_BIT
  61. for(float f = 0.1f; f < 30.0f; f += 0.1f)
  62. {
  63. float r = _mm_cvtss_f32(_mm_sqrt_ps(_mm_set1_ps(f)));
  64. float s = std::sqrt(f);
  65. Error += glm::abs(r - s) < 0.01f ? 0 : 1;
  66. assert(!Error);
  67. }
  68. # endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
  69. float A = glm::sqrt(10.f);
  70. glm::vec1 B = glm::sqrt(glm::vec1(10.f));
  71. glm::vec2 C = glm::sqrt(glm::vec2(10.f));
  72. glm::vec3 D = glm::sqrt(glm::vec3(10.f));
  73. glm::vec4 E = glm::sqrt(glm::vec4(10.f));
  74. return Error;
  75. }
  76. int test_inversesqrt()
  77. {
  78. int Error(0);
  79. glm::uint ulp(0);
  80. float diff(0.0f);
  81. for(float f = 0.001f; f < 10.f; f *= 1.001f)
  82. {
  83. glm::lowp_fvec1 u(f);
  84. glm::lowp_fvec1 lowp_v = glm::inversesqrt(u);
  85. float defaultp_v = glm::inversesqrt(f);
  86. ulp = glm::max(glm::float_distance(lowp_v.x, defaultp_v), ulp);
  87. diff = glm::abs(lowp_v.x - defaultp_v);
  88. }
  89. return Error;
  90. }
  91. int main()
  92. {
  93. int Error(0);
  94. Error += test_pow();
  95. Error += test_exp();
  96. Error += test_log();
  97. Error += test_exp2();
  98. Error += test_log2();
  99. Error += test_sqrt();
  100. Error += test_inversesqrt();
  101. return Error;
  102. }