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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2008-08-03
- // Updated : 2008-09-09
- // Licence : This source is under MIT License
- // File : glm/core/func_vector_relational.hpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #ifndef glm_core_func_vector_relational
- #define glm_core_func_vector_relational
- namespace glm
- {
- namespace test{
- void main_core_func_vector_relational();
- }//namespace test
- namespace core{
- namespace function{
- //! Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification.
- //! Included in glm namespace.
- namespace vector_relational
- {
- //! Returns the component-wise comparison result of x < y.
- //! (From GLSL 1.30.08 specification, section 8.6)
- template <typename T, template <typename> class vecType>
- inline typename vecType<T>::bool_type lessThan
- (
- vecType<T> const & x,
- vecType<T> const & y
- )
- {
- GLM_STATIC_ASSERT(
- detail::type<T>::is_float ||
- detail::type<T>::is_int ||
- detail::type<T>::is_uint);
- typename vecType<bool>::bool_type Result(vecType<bool>::null);
- for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
- Result[i] = x[i] < y[i];
- return Result;
- }
- //! Returns the component-wise comparison of result x <= y.
- //! (From GLSL 1.30.08 specification, section 8.6)
- template <typename T, template <typename> class vecType>
- inline typename vecType<T>::bool_type lessThanEqual
- (
- vecType<T> const & x,
- vecType<T> const & y
- )
- {
- GLM_STATIC_ASSERT(
- detail::type<T>::is_float ||
- detail::type<T>::is_int ||
- detail::type<T>::is_uint);
- typename vecType<bool>::bool_type Result(vecType<bool>::null);
- for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
- Result[i] = x[i] <= y[i];
- return Result;
- }
- //! Returns the component-wise comparison of result x > y.
- //! (From GLSL 1.30.08 specification, section 8.6)
- template <typename T, template <typename> class vecType>
- inline typename vecType<T>::bool_type greaterThan
- (
- vecType<T> const & x,
- vecType<T> const & y
- )
- {
- GLM_STATIC_ASSERT(
- detail::type<T>::is_float ||
- detail::type<T>::is_int ||
- detail::type<T>::is_uint);
- typename vecType<bool>::bool_type Result(vecType<bool>::null);
- for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
- Result[i] = x[i] > y[i];
- return Result;
- }
- //! Returns the component-wise comparison of result x >= y.
- //! (From GLSL 1.30.08 specification, section 8.6)
- template <typename T, template <typename> class vecType>
- inline typename vecType<T>::bool_type greaterThanEqual
- (
- vecType<T> const & x,
- vecType<T> const & y
- )
- {
- GLM_STATIC_ASSERT(
- detail::type<T>::is_float ||
- detail::type<T>::is_int ||
- detail::type<T>::is_uint);
- typename vecType<bool>::bool_type Result(vecType<bool>::null);
- for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
- Result[i] = x[i] >= y[i];
- return Result;
- }
- //! Returns the component-wise comparison of result x == y.
- //! (From GLSL 1.30.08 specification, section 8.6)
- template <typename T, template <typename> class vecType>
- inline typename vecType<T>::bool_type equal
- (
- vecType<T> const & x,
- vecType<T> const & y
- )
- {
- GLM_STATIC_ASSERT(
- detail::type<T>::is_float ||
- detail::type<T>::is_int ||
- detail::type<T>::is_uint ||
- detail::type<T>::is_bool);
- typename vecType<bool>::bool_type Result(vecType<bool>::null);
- for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
- Result[i] = x[i] == y[i];
- return Result;
- }
- //! Returns the component-wise comparison of result x != y.
- //! (From GLSL 1.30.08 specification, section 8.6)
- template <typename T, template <typename> class vecType>
- inline typename vecType<T>::bool_type notEqual
- (
- vecType<T> const & x,
- vecType<T> const & y
- )
- {
- GLM_STATIC_ASSERT(
- detail::type<T>::is_float ||
- detail::type<T>::is_int ||
- detail::type<T>::is_uint ||
- detail::type<T>::is_bool);
- typename vecType<bool>::bool_type Result(vecType<bool>::null);
- for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
- Result[i] = x[i] != y[i];
- return Result;
- }
- //! Returns true if any component of x is true.
- //! (From GLSL 1.30.08 specification, section 8.6)
- template <template <typename> class vecType>
- inline bool any(vecType<bool> const & v)
- {
- bool Result = false;
- for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
- Result = Result || v[i];
- return Result;
- }
- //! Returns true if all components of x are true.
- //! (From GLSL 1.30.08 specification, section 8.6)
- template <template <typename> class vecType>
- inline bool all(vecType<bool> const & v)
- {
- bool Result = true;
- for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
- Result = Result && v[i];
- return Result;
- }
- //! Returns the component-wise logical complement of x.
- //! (From GLSL 1.30.08 specification, section 8.6)
- template <template <typename> class vecType>
- inline vecType<bool> not_(vecType<bool> const & v)
- {
- typename vecType<bool>::bool_type Result(vecType<bool>::null);
- for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
- Result[i] = !v[i];
- return Result;
- }
- }//namespace vector_relational
- }//namespace function
- }//namespace core
- using namespace core::function::vector_relational;
- }//namespace glm
- #include "func_vector_relational.inl"
- #endif//glm_core_func_vector_relational
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