gtx_common.cpp 2.8 KB

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  1. #include <glm/gtx/common.hpp>
  2. #include <glm/gtc/integer.hpp>
  3. #include <glm/gtc/epsilon.hpp>
  4. #include <glm/vector_relational.hpp>
  5. #include <glm/common.hpp>
  6. namespace fmod_
  7. {
  8. template <typename genType>
  9. GLM_FUNC_QUALIFIER genType modTrunc(genType a, genType b)
  10. {
  11. return a - b * glm::trunc(a / b);
  12. }
  13. int test()
  14. {
  15. int Error(0);
  16. {
  17. float A0(3.0);
  18. float B0(2.0f);
  19. float C0 = glm::fmod(A0, B0);
  20. Error += glm::abs(C0 - 1.0f) < 0.00001f ? 0 : 1;
  21. glm::vec4 A1(3.0);
  22. float B1(2.0f);
  23. glm::vec4 C1 = glm::fmod(A1, B1);
  24. Error += glm::all(glm::epsilonEqual(C1, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
  25. glm::vec4 A2(3.0);
  26. glm::vec4 B2(2.0f);
  27. glm::vec4 C2 = glm::fmod(A2, B2);
  28. Error += glm::all(glm::epsilonEqual(C2, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
  29. glm::ivec4 A3(3);
  30. int B3(2);
  31. glm::ivec4 C3 = glm::fmod(A3, B3);
  32. Error += glm::all(glm::equal(C3, glm::ivec4(1))) ? 0 : 1;
  33. glm::ivec4 A4(3);
  34. glm::ivec4 B4(2);
  35. glm::ivec4 C4 = glm::fmod(A4, B4);
  36. Error += glm::all(glm::equal(C4, glm::ivec4(1))) ? 0 : 1;
  37. }
  38. {
  39. float A0(22.0);
  40. float B0(-10.0f);
  41. float C0 = glm::fmod(A0, B0);
  42. Error += glm::abs(C0 - 2.0f) < 0.00001f ? 0 : 1;
  43. glm::vec4 A1(22.0);
  44. float B1(-10.0f);
  45. glm::vec4 C1 = glm::fmod(A1, B1);
  46. Error += glm::all(glm::epsilonEqual(C1, glm::vec4(2.0f), 0.00001f)) ? 0 : 1;
  47. glm::vec4 A2(22.0);
  48. glm::vec4 B2(-10.0f);
  49. glm::vec4 C2 = glm::fmod(A2, B2);
  50. Error += glm::all(glm::epsilonEqual(C2, glm::vec4(2.0f), 0.00001f)) ? 0 : 1;
  51. glm::ivec4 A3(22);
  52. int B3(-10);
  53. glm::ivec4 C3 = glm::fmod(A3, B3);
  54. Error += glm::all(glm::equal(C3, glm::ivec4(2))) ? 0 : 1;
  55. glm::ivec4 A4(22);
  56. glm::ivec4 B4(-10);
  57. glm::ivec4 C4 = glm::fmod(A4, B4);
  58. Error += glm::all(glm::equal(C4, glm::ivec4(2))) ? 0 : 1;
  59. }
  60. // http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod
  61. {
  62. for (float y = -10.0f; y < 10.0f; y += 0.1f)
  63. for (float x = -10.0f; x < 10.0f; x += 0.1f)
  64. {
  65. float const A(std::fmod(x, y));
  66. //float const B(std::remainder(x, y));
  67. float const C(glm::fmod(x, y));
  68. float const D(modTrunc(x, y));
  69. //Error += glm::epsilonEqual(A, B, 0.0001f) ? 0 : 1;
  70. //assert(!Error);
  71. Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
  72. assert(!Error);
  73. Error += glm::epsilonEqual(A, D, 0.00001f) ? 0 : 1;
  74. assert(!Error);
  75. }
  76. }
  77. return Error;
  78. }
  79. }//namespace fmod_
  80. int test_isdenormal()
  81. {
  82. int Error(0);
  83. bool A = glm::isdenormal(1.0f);
  84. glm::bvec1 B = glm::isdenormal(glm::vec1(1.0f));
  85. glm::bvec2 C = glm::isdenormal(glm::vec2(1.0f));
  86. glm::bvec3 D = glm::isdenormal(glm::vec3(1.0f));
  87. glm::bvec4 E = glm::isdenormal(glm::vec4(1.0f));
  88. return Error;
  89. }
  90. int main()
  91. {
  92. int Error = 0;
  93. Error += test_isdenormal();
  94. Error += ::fmod_::test();
  95. return Error;
  96. }