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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @ref gtx_rotate_vector
- /// @file glm/gtx/rotate_vector.hpp
- /// @date 2006-11-02 / 2011-06-07
- /// @author Christophe Riccio
- ///
- /// @see core (dependence)
- /// @see gtx_transform (dependence)
- ///
- /// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
- /// @ingroup gtx
- ///
- /// @brief Function to directly rotate a vector
- ///
- /// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
- ///////////////////////////////////////////////////////////////////////////////////
- #pragma once
- // Dependency:
- #include "../glm.hpp"
- #include "../gtx/transform.hpp"
- #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
- # pragma message("GLM: GLM_GTX_rotate_vector extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtx_rotate_vector
- /// @{
- /// Returns the length of the quaternion.
- ///
- /// @param x A first vector
- /// @param y A second vector
- /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
- ///
- /// @see gtc_quaternion
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tvec3<T, P> slerp(
- detail::tvec3<T, P> const & x,
- detail::tvec3<T, P> const & y,
- T const & a);
- //! Rotate a two dimensional vector.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tvec2<T, P> rotate(
- detail::tvec2<T, P> const & v,
- T const & angle);
-
- //! Rotate a three dimensional vector around an axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tvec3<T, P> rotate(
- detail::tvec3<T, P> const & v,
- T const & angle,
- detail::tvec3<T, P> const & normal);
-
- //! Rotate a four dimensional vector around an axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tvec4<T, P> rotate(
- detail::tvec4<T, P> const & v,
- T const & angle,
- detail::tvec3<T, P> const & normal);
-
- //! Rotate a three dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tvec3<T, P> rotateX(
- detail::tvec3<T, P> const & v,
- T const & angle);
- //! Rotate a three dimensional vector around the Y axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tvec3<T, P> rotateY(
- detail::tvec3<T, P> const & v,
- T const & angle);
-
- //! Rotate a three dimensional vector around the Z axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tvec3<T, P> rotateZ(
- detail::tvec3<T, P> const & v,
- T const & angle);
-
- //! Rotate a four dimentionnals vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tvec4<T, P> rotateX(
- detail::tvec4<T, P> const & v,
- T const & angle);
-
- //! Rotate a four dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tvec4<T, P> rotateY(
- detail::tvec4<T, P> const & v,
- T const & angle);
-
- //! Rotate a four dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tvec4<T, P> rotateZ(
- detail::tvec4<T, P> const & v,
- T const & angle);
-
- //! Build a rotation matrix from a normal and a up vector.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tmat4x4<T, P> orientation(
- detail::tvec3<T, P> const & Normal,
- detail::tvec3<T, P> const & Up);
- /// @}
- }//namespace glm
- #include "rotate_vector.inl"
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