core_func_geometric.cpp 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186
  1. #include <glm/geometric.hpp>
  2. #include <glm/vector_relational.hpp>
  3. #include <glm/gtc/epsilon.hpp>
  4. #include <glm/gtc/vec1.hpp>
  5. #include <limits>
  6. namespace length
  7. {
  8. int test()
  9. {
  10. float Length1 = glm::length(glm::vec1(1));
  11. float Length2 = glm::length(glm::vec2(1, 0));
  12. float Length3 = glm::length(glm::vec3(1, 0, 0));
  13. float Length4 = glm::length(glm::vec4(1, 0, 0, 0));
  14. int Error = 0;
  15. Error += glm::abs(Length1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  16. Error += glm::abs(Length2 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  17. Error += glm::abs(Length3 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  18. Error += glm::abs(Length4 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  19. return Error;
  20. }
  21. }//namespace length
  22. namespace distance
  23. {
  24. int test()
  25. {
  26. float Distance1 = glm::distance(glm::vec1(1), glm::vec1(1));
  27. float Distance2 = glm::distance(glm::vec2(1, 0), glm::vec2(1, 0));
  28. float Distance3 = glm::distance(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0));
  29. float Distance4 = glm::distance(glm::vec4(1, 0, 0, 0), glm::vec4(1, 0, 0, 0));
  30. int Error = 0;
  31. Error += glm::abs(Distance1) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  32. Error += glm::abs(Distance2) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  33. Error += glm::abs(Distance3) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  34. Error += glm::abs(Distance4) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  35. return Error;
  36. }
  37. }//namespace distance
  38. namespace dot
  39. {
  40. int test()
  41. {
  42. float Dot1 = glm::dot(glm::vec1(1), glm::vec1(1));
  43. float Dot2 = glm::dot(glm::vec2(1), glm::vec2(1));
  44. float Dot3 = glm::dot(glm::vec3(1), glm::vec3(1));
  45. float Dot4 = glm::dot(glm::vec4(1), glm::vec4(1));
  46. int Error = 0;
  47. Error += glm::abs(Dot1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  48. Error += glm::abs(Dot2 - 2.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  49. Error += glm::abs(Dot3 - 3.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  50. Error += glm::abs(Dot4 - 4.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  51. return Error;
  52. }
  53. }//namespace dot
  54. namespace cross
  55. {
  56. int test()
  57. {
  58. glm::vec3 Cross1 = glm::cross(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
  59. glm::vec3 Cross2 = glm::cross(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
  60. int Error = 0;
  61. Error += glm::all(glm::lessThan(glm::abs(Cross1 - glm::vec3(0, 0, 1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  62. Error += glm::all(glm::lessThan(glm::abs(Cross2 - glm::vec3(0, 0,-1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  63. return Error;
  64. }
  65. }//namespace cross
  66. namespace normalize
  67. {
  68. int test()
  69. {
  70. glm::vec3 Normalize1 = glm::normalize(glm::vec3(1, 0, 0));
  71. glm::vec3 Normalize2 = glm::normalize(glm::vec3(2, 0, 0));
  72. int Error = 0;
  73. Error += glm::all(glm::lessThan(glm::abs(Normalize1 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  74. Error += glm::all(glm::lessThan(glm::abs(Normalize2 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  75. return Error;
  76. }
  77. }//namespace normalize
  78. namespace faceforward
  79. {
  80. int test()
  81. {
  82. int Error = 0;
  83. {
  84. glm::vec3 N(0.0f, 0.0f, 1.0f);
  85. glm::vec3 I(1.0f, 0.0f, 1.0f);
  86. glm::vec3 Nref(0.0f, 0.0f, 1.0f);
  87. glm::vec3 F = glm::faceforward(N, I, Nref);
  88. }
  89. return Error;
  90. }
  91. }//namespace faceforward
  92. namespace reflect
  93. {
  94. int test()
  95. {
  96. int Error = 0;
  97. {
  98. glm::vec2 A(1.0f,-1.0f);
  99. glm::vec2 B(0.0f, 1.0f);
  100. glm::vec2 C = glm::reflect(A, B);
  101. Error += C == glm::vec2(1.0, 1.0) ? 0 : 1;
  102. }
  103. {
  104. glm::dvec2 A(1.0f,-1.0f);
  105. glm::dvec2 B(0.0f, 1.0f);
  106. glm::dvec2 C = glm::reflect(A, B);
  107. Error += C == glm::dvec2(1.0, 1.0) ? 0 : 1;
  108. }
  109. return Error;
  110. }
  111. }//namespace reflect
  112. namespace refract
  113. {
  114. int test()
  115. {
  116. int Error = 0;
  117. {
  118. float A(-1.0f);
  119. float B(1.0f);
  120. float C = glm::refract(A, B, 0.5f);
  121. Error += C == -1.0f ? 0 : 1;
  122. }
  123. {
  124. glm::vec2 A(0.0f,-1.0f);
  125. glm::vec2 B(0.0f, 1.0f);
  126. glm::vec2 C = glm::refract(A, B, 0.5f);
  127. Error += glm::all(glm::epsilonEqual(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1;
  128. }
  129. {
  130. glm::dvec2 A(0.0f,-1.0f);
  131. glm::dvec2 B(0.0f, 1.0f);
  132. glm::dvec2 C = glm::refract(A, B, 0.5);
  133. Error += C == glm::dvec2(0.0, -1.0) ? 0 : 1;
  134. }
  135. return Error;
  136. }
  137. }//namespace refract
  138. int main()
  139. {
  140. int Error(0);
  141. Error += length::test();
  142. Error += distance::test();
  143. Error += dot::test();
  144. Error += cross::test();
  145. Error += normalize::test();
  146. Error += faceforward::test();
  147. Error += reflect::test();
  148. Error += refract::test();
  149. return Error;
  150. }