core_func_swizzle.cpp 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. #define GLM_MESSAGES
  2. #define GLM_SWIZZLE
  3. #include <glm/glm.hpp>
  4. int test_ivec2_swizzle()
  5. {
  6. int Error = 0;
  7. glm::ivec2 A(1, 2);
  8. glm::ivec2 B = A.yx();
  9. glm::ivec2 C = B.yx();
  10. Error += A != B ? 0 : 1;
  11. Error += A == C ? 0 : 1;
  12. return Error;
  13. }
  14. int test_ivec3_swizzle()
  15. {
  16. int Error = 0;
  17. glm::ivec3 A(1, 2, 3);
  18. glm::ivec3 B = A.zyx();
  19. glm::ivec3 C = B.zyx();
  20. Error += A != B ? 0 : 1;
  21. Error += A == C ? 0 : 1;
  22. return Error;
  23. }
  24. int test_ivec4_swizzle()
  25. {
  26. int Error = 0;
  27. glm::ivec4 A(1, 2, 3, 4);
  28. glm::ivec4 B = A.wzyx();
  29. glm::ivec4 C = B.wzyx();
  30. Error += A != B ? 0 : 1;
  31. Error += A == C ? 0 : 1;
  32. return Error;
  33. }
  34. int test_vec4_swizzle()
  35. {
  36. int Error = 0;
  37. glm::vec4 A(1, 2, 3, 4);
  38. glm::vec4 B = A.wzyx();
  39. glm::vec4 C = B.wzyx();
  40. Error += A != B ? 0 : 1;
  41. Error += A == C ? 0 : 1;
  42. float f = glm::dot(C.wzyx(), C.xyzw());
  43. Error += glm::abs(f - 20.f) < 0.01f ? 0 : 1;
  44. return Error;
  45. }
  46. int main()
  47. {
  48. int Error = 0;
  49. Error += test_ivec2_swizzle();
  50. Error += test_ivec3_swizzle();
  51. Error += test_ivec4_swizzle();
  52. Error += test_vec4_swizzle();
  53. return Error;
  54. }