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- #include <glm/gtc/matrix_access.hpp>
- #include <glm/mat2x2.hpp>
- #include <glm/mat2x3.hpp>
- #include <glm/mat2x4.hpp>
- #include <glm/mat3x2.hpp>
- #include <glm/mat3x3.hpp>
- #include <glm/mat3x4.hpp>
- #include <glm/mat4x2.hpp>
- #include <glm/mat4x3.hpp>
- #include <glm/mat4x4.hpp>
- int test_mat2x2_row_set()
- {
- int Error = 0;
- glm::mat2x2 m(1);
- m = glm::row(m, 0, glm::vec2( 0, 1));
- m = glm::row(m, 1, glm::vec2( 4, 5));
- Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
- Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
- return Error;
- }
- int test_mat2x2_col_set()
- {
- int Error = 0;
- glm::mat2x2 m(1);
- m = glm::column(m, 0, glm::vec2( 0, 1));
- m = glm::column(m, 1, glm::vec2( 4, 5));
- Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
- Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
- return Error;
- }
- int test_mat2x3_row_set()
- {
- int Error = 0;
- glm::mat2x3 m(1);
- m = glm::row(m, 0, glm::vec2( 0, 1));
- m = glm::row(m, 1, glm::vec2( 4, 5));
- m = glm::row(m, 2, glm::vec2( 8, 9));
- Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
- Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
- Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
- return Error;
- }
- int test_mat2x3_col_set()
- {
- int Error = 0;
- glm::mat2x3 m(1);
- m = glm::column(m, 0, glm::vec3( 0, 1, 2));
- m = glm::column(m, 1, glm::vec3( 4, 5, 6));
- Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
- Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
- return Error;
- }
- int test_mat2x4_row_set()
- {
- int Error = 0;
- glm::mat2x4 m(1);
- m = glm::row(m, 0, glm::vec2( 0, 1));
- m = glm::row(m, 1, glm::vec2( 4, 5));
- m = glm::row(m, 2, glm::vec2( 8, 9));
- m = glm::row(m, 3, glm::vec2(12, 13));
- Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
- Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
- Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
- Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1;
- return Error;
- }
- int test_mat2x4_col_set()
- {
- int Error = 0;
- glm::mat2x4 m(1);
- m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
- m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
- Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
- Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
- return Error;
- }
- int test_mat3x2_row_set()
- {
- int Error = 0;
- glm::mat3x2 m(1);
- m = glm::row(m, 0, glm::vec3( 0, 1, 2));
- m = glm::row(m, 1, glm::vec3( 4, 5, 6));
- Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
- Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
- return Error;
- }
- int test_mat3x2_col_set()
- {
- int Error = 0;
- glm::mat3x2 m(1);
- m = glm::column(m, 0, glm::vec2( 0, 1));
- m = glm::column(m, 1, glm::vec2( 4, 5));
- m = glm::column(m, 2, glm::vec2( 8, 9));
- Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
- Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
- Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
- return Error;
- }
- int test_mat3x3_row_set()
- {
- int Error = 0;
- glm::mat3x3 m(1);
- m = glm::row(m, 0, glm::vec3( 0, 1, 2));
- m = glm::row(m, 1, glm::vec3( 4, 5, 6));
- m = glm::row(m, 2, glm::vec3( 8, 9, 10));
- Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
- Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
- Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
- return Error;
- }
- int test_mat3x3_col_set()
- {
- int Error = 0;
- glm::mat3x3 m(1);
- m = glm::column(m, 0, glm::vec3( 0, 1, 2));
- m = glm::column(m, 1, glm::vec3( 4, 5, 6));
- m = glm::column(m, 2, glm::vec3( 8, 9, 10));
- Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
- Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
- Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
- return Error;
- }
- int test_mat3x4_row_set()
- {
- int Error = 0;
- glm::mat3x4 m(1);
- m = glm::row(m, 0, glm::vec3( 0, 1, 2));
- m = glm::row(m, 1, glm::vec3( 4, 5, 6));
- m = glm::row(m, 2, glm::vec3( 8, 9, 10));
- m = glm::row(m, 3, glm::vec3(12, 13, 14));
- Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
- Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
- Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
- Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
- return Error;
- }
- int test_mat3x4_col_set()
- {
- int Error = 0;
- glm::mat3x4 m(1);
- m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
- m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
- m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
- Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
- Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
- Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
- return Error;
- }
- int test_mat4x2_row_set()
- {
- int Error = 0;
- glm::mat4x2 m(1);
- m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
- m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
- Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
- Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
- return Error;
- }
- int test_mat4x2_col_set()
- {
- int Error = 0;
- glm::mat4x2 m(1);
- m = glm::column(m, 0, glm::vec2( 0, 1));
- m = glm::column(m, 1, glm::vec2( 4, 5));
- m = glm::column(m, 2, glm::vec2( 8, 9));
- m = glm::column(m, 3, glm::vec2(12, 13));
- Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
- Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
- Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
- Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1;
- return Error;
- }
- int test_mat4x3_row_set()
- {
- int Error = 0;
- glm::mat4x3 m(1);
- m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
- m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
- m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
- Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
- Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
- Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
- return Error;
- }
- int test_mat4x3_col_set()
- {
- int Error = 0;
- glm::mat4x3 m(1);
- m = glm::column(m, 0, glm::vec3( 0, 1, 2));
- m = glm::column(m, 1, glm::vec3( 4, 5, 6));
- m = glm::column(m, 2, glm::vec3( 8, 9, 10));
- m = glm::column(m, 3, glm::vec3(12, 13, 14));
- Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
- Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
- Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
- Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
- return Error;
- }
- int test_mat4x4_row_set()
- {
- int Error = 0;
- glm::mat4 m(1);
- m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
- m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
- m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
- m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
- Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
- Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
- Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
- Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
- return Error;
- }
- int test_mat4x4_col_set()
- {
- int Error = 0;
- glm::mat4 m(1);
- m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
- m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
- m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
- m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
- Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
- Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
- Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
- Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
- return Error;
- }
- int test_mat4x4_row_get()
- {
- int Error = 0;
- glm::mat4 m(1);
- glm::vec4 A = glm::row(m, 0);
- Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
- glm::vec4 B = glm::row(m, 1);
- Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
- glm::vec4 C = glm::row(m, 2);
- Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
- glm::vec4 D = glm::row(m, 3);
- Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
- return Error;
- }
- int test_mat4x4_col_get()
- {
- int Error = 0;
- glm::mat4 m(1);
- glm::vec4 A = glm::column(m, 0);
- Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
- glm::vec4 B = glm::column(m, 1);
- Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
- glm::vec4 C = glm::column(m, 2);
- Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
- glm::vec4 D = glm::column(m, 3);
- Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_mat2x2_row_set();
- Error += test_mat2x2_col_set();
- Error += test_mat2x3_row_set();
- Error += test_mat2x3_col_set();
- Error += test_mat2x4_row_set();
- Error += test_mat2x4_col_set();
- Error += test_mat3x2_row_set();
- Error += test_mat3x2_col_set();
- Error += test_mat3x3_row_set();
- Error += test_mat3x3_col_set();
- Error += test_mat3x4_row_set();
- Error += test_mat3x4_col_set();
- Error += test_mat4x2_row_set();
- Error += test_mat4x2_col_set();
- Error += test_mat4x3_row_set();
- Error += test_mat4x3_col_set();
- Error += test_mat4x4_row_set();
- Error += test_mat4x4_col_set();
- Error += test_mat4x4_row_get();
- Error += test_mat4x4_col_get();
- return Error;
- }
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