core_force_pure.cpp 9.0 KB

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  1. #ifndef GLM_FORCE_PURE
  2. # define GLM_FORCE_PURE
  3. #endif//GLM_FORCE_PURE
  4. #define GLM_FORCE_ALIGNED
  5. #define GLM_FORCE_SWIZZLE
  6. #include <glm/vector_relational.hpp>
  7. #include <glm/vec2.hpp>
  8. #include <glm/vec3.hpp>
  9. #include <glm/vec4.hpp>
  10. #include <cstdio>
  11. #include <ctime>
  12. #include <vector>
  13. int test_vec4_ctor()
  14. {
  15. int Error = 0;
  16. {
  17. glm::ivec4 A(1, 2, 3, 4);
  18. glm::ivec4 B(A);
  19. Error += glm::all(glm::equal(A, B)) ? 0 : 1;
  20. }
  21. # if GLM_HAS_TRIVIAL_QUERIES
  22. // Error += std::is_trivially_default_constructible<glm::vec4>::value ? 0 : 1;
  23. // Error += std::is_trivially_copy_assignable<glm::vec4>::value ? 0 : 1;
  24. Error += std::is_trivially_copyable<glm::vec4>::value ? 0 : 1;
  25. Error += std::is_trivially_copyable<glm::dvec4>::value ? 0 : 1;
  26. Error += std::is_trivially_copyable<glm::ivec4>::value ? 0 : 1;
  27. Error += std::is_trivially_copyable<glm::uvec4>::value ? 0 : 1;
  28. Error += std::is_copy_constructible<glm::vec4>::value ? 0 : 1;
  29. # endif
  30. #if GLM_HAS_INITIALIZER_LISTS
  31. {
  32. glm::vec4 a{ 0, 1, 2, 3 };
  33. std::vector<glm::vec4> v = {
  34. {0, 1, 2, 3},
  35. {4, 5, 6, 7},
  36. {8, 9, 0, 1}};
  37. }
  38. {
  39. glm::dvec4 a{ 0, 1, 2, 3 };
  40. std::vector<glm::dvec4> v = {
  41. {0, 1, 2, 3},
  42. {4, 5, 6, 7},
  43. {8, 9, 0, 1}};
  44. }
  45. #endif
  46. #if GLM_HAS_UNRESTRICTED_UNIONS && defined(GLM_FORCE_SWIZZLE)
  47. {
  48. glm::vec4 A = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
  49. glm::vec4 B = A.xyzw;
  50. glm::vec4 C(A.xyzw);
  51. glm::vec4 D(A.xyzw());
  52. glm::vec4 E(A.x, A.yzw);
  53. glm::vec4 F(A.x, A.yzw());
  54. glm::vec4 G(A.xyz, A.w);
  55. glm::vec4 H(A.xyz(), A.w);
  56. glm::vec4 I(A.xy, A.zw);
  57. glm::vec4 J(A.xy(), A.zw());
  58. glm::vec4 K(A.x, A.y, A.zw);
  59. glm::vec4 L(A.x, A.yz, A.w);
  60. glm::vec4 M(A.xy, A.z, A.w);
  61. Error += glm::all(glm::equal(A, B)) ? 0 : 1;
  62. Error += glm::all(glm::equal(A, C)) ? 0 : 1;
  63. Error += glm::all(glm::equal(A, D)) ? 0 : 1;
  64. Error += glm::all(glm::equal(A, E)) ? 0 : 1;
  65. Error += glm::all(glm::equal(A, F)) ? 0 : 1;
  66. Error += glm::all(glm::equal(A, G)) ? 0 : 1;
  67. Error += glm::all(glm::equal(A, H)) ? 0 : 1;
  68. Error += glm::all(glm::equal(A, I)) ? 0 : 1;
  69. Error += glm::all(glm::equal(A, J)) ? 0 : 1;
  70. Error += glm::all(glm::equal(A, K)) ? 0 : 1;
  71. Error += glm::all(glm::equal(A, L)) ? 0 : 1;
  72. Error += glm::all(glm::equal(A, M)) ? 0 : 1;
  73. }
  74. #endif// GLM_HAS_UNRESTRICTED_UNIONS && defined(GLM_FORCE_SWIZZLE)
  75. {
  76. glm::vec4 A(1);
  77. glm::vec4 B(1, 1, 1, 1);
  78. Error += A == B ? 0 : 1;
  79. }
  80. {
  81. std::vector<glm::vec4> Tests;
  82. Tests.push_back(glm::vec4(glm::vec2(1, 2), 3, 4));
  83. Tests.push_back(glm::vec4(1, glm::vec2(2, 3), 4));
  84. Tests.push_back(glm::vec4(1, 2, glm::vec2(3, 4)));
  85. Tests.push_back(glm::vec4(glm::vec3(1, 2, 3), 4));
  86. Tests.push_back(glm::vec4(1, glm::vec3(2, 3, 4)));
  87. Tests.push_back(glm::vec4(glm::vec2(1, 2), glm::vec2(3, 4)));
  88. Tests.push_back(glm::vec4(1, 2, 3, 4));
  89. Tests.push_back(glm::vec4(glm::vec4(1, 2, 3, 4)));
  90. for(std::size_t i = 0; i < Tests.size(); ++i)
  91. Error += Tests[i] == glm::vec4(1, 2, 3, 4) ? 0 : 1;
  92. }
  93. return Error;
  94. }
  95. int test_bvec4_ctor()
  96. {
  97. int Error = 0;
  98. glm::bvec4 const A(true);
  99. glm::bvec4 const B(true);
  100. glm::bvec4 const C(false);
  101. glm::bvec4 const D = A && B;
  102. glm::bvec4 const E = A && C;
  103. glm::bvec4 const F = A || C;
  104. Error += D == glm::bvec4(true) ? 0 : 1;
  105. Error += E == glm::bvec4(false) ? 0 : 1;
  106. Error += F == glm::bvec4(true) ? 0 : 1;
  107. bool const G = A == C;
  108. bool const H = A != C;
  109. Error += !G ? 0 : 1;
  110. Error += H ? 0 : 1;
  111. return Error;
  112. }
  113. int test_vec4_operators()
  114. {
  115. int Error = 0;
  116. {
  117. glm::vec4 A(1.0f);
  118. glm::vec4 B(1.0f);
  119. bool R = A != B;
  120. bool S = A == B;
  121. Error += (S && !R) ? 0 : 1;
  122. }
  123. {
  124. glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  125. glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  126. glm::vec4 C = A + B;
  127. Error += C == glm::vec4(5, 7, 9, 11) ? 0 : 1;
  128. glm::vec4 D = B - A;
  129. Error += D == glm::vec4(3, 3, 3, 3) ? 0 : 1;
  130. glm::vec4 E = A * B;
  131. Error += E == glm::vec4(4, 10, 18, 28) ? 0 : 1;
  132. glm::vec4 F = B / A;
  133. Error += F == glm::vec4(4, 2.5, 2, 7.0f / 4.0f) ? 0 : 1;
  134. glm::vec4 G = A + 1.0f;
  135. Error += G == glm::vec4(2, 3, 4, 5) ? 0 : 1;
  136. glm::vec4 H = B - 1.0f;
  137. Error += H == glm::vec4(3, 4, 5, 6) ? 0 : 1;
  138. glm::vec4 I = A * 2.0f;
  139. Error += I == glm::vec4(2, 4, 6, 8) ? 0 : 1;
  140. glm::vec4 J = B / 2.0f;
  141. Error += J == glm::vec4(2, 2.5, 3, 3.5) ? 0 : 1;
  142. glm::vec4 K = 1.0f + A;
  143. Error += K == glm::vec4(2, 3, 4, 5) ? 0 : 1;
  144. glm::vec4 L = 1.0f - B;
  145. Error += L == glm::vec4(-3, -4, -5, -6) ? 0 : 1;
  146. glm::vec4 M = 2.0f * A;
  147. Error += M == glm::vec4(2, 4, 6, 8) ? 0 : 1;
  148. glm::vec4 N = 2.0f / B;
  149. Error += N == glm::vec4(0.5, 2.0 / 5.0, 2.0 / 6.0, 2.0 / 7.0) ? 0 : 1;
  150. }
  151. {
  152. glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  153. glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  154. A += B;
  155. Error += A == glm::vec4(5, 7, 9, 11) ? 0 : 1;
  156. A += 1.0f;
  157. Error += A == glm::vec4(6, 8, 10, 12) ? 0 : 1;
  158. }
  159. {
  160. glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  161. glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  162. B -= A;
  163. Error += B == glm::vec4(3, 3, 3, 3) ? 0 : 1;
  164. B -= 1.0f;
  165. Error += B == glm::vec4(2, 2, 2, 2) ? 0 : 1;
  166. }
  167. {
  168. glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  169. glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  170. A *= B;
  171. Error += A == glm::vec4(4, 10, 18, 28) ? 0 : 1;
  172. A *= 2.0f;
  173. Error += A == glm::vec4(8, 20, 36, 56) ? 0 : 1;
  174. }
  175. {
  176. glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  177. glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  178. B /= A;
  179. Error += B == glm::vec4(4, 2.5, 2, 7.0f / 4.0f) ? 0 : 1;
  180. B /= 2.0f;
  181. Error += B == glm::vec4(2, 1.25, 1, 7.0f / 4.0f / 2.0f) ? 0 : 1;
  182. }
  183. {
  184. glm::vec4 B(2.0f);
  185. B /= B.y;
  186. Error += B == glm::vec4(1.0f) ? 0 : 1;
  187. }
  188. {
  189. glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  190. glm::vec4 B = -A;
  191. Error += B == glm::vec4(-1.0f, -2.0f, -3.0f, -4.0f) ? 0 : 1;
  192. }
  193. {
  194. glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  195. glm::vec4 B = --A;
  196. Error += B == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
  197. }
  198. {
  199. glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  200. glm::vec4 B = A--;
  201. Error += B == glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
  202. Error += A == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
  203. }
  204. {
  205. glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  206. glm::vec4 B = ++A;
  207. Error += B == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
  208. }
  209. {
  210. glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  211. glm::vec4 B = A++;
  212. Error += B == glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
  213. Error += A == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
  214. }
  215. return Error;
  216. }
  217. int test_vec4_equal()
  218. {
  219. int Error = 0;
  220. {
  221. glm::vec4 const A(1, 2, 3, 4);
  222. glm::vec4 const B(1, 2, 3, 4);
  223. Error += A == B ? 0 : 1;
  224. Error += A != B ? 1 : 0;
  225. }
  226. {
  227. glm::ivec4 const A(1, 2, 3, 4);
  228. glm::ivec4 const B(1, 2, 3, 4);
  229. Error += A == B ? 0 : 1;
  230. Error += A != B ? 1 : 0;
  231. }
  232. return Error;
  233. }
  234. int test_vec4_size()
  235. {
  236. int Error = 0;
  237. Error += sizeof(glm::vec4) == sizeof(glm::lowp_vec4) ? 0 : 1;
  238. Error += sizeof(glm::vec4) == sizeof(glm::mediump_vec4) ? 0 : 1;
  239. Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1;
  240. Error += 16 == sizeof(glm::mediump_vec4) ? 0 : 1;
  241. Error += sizeof(glm::dvec4) == sizeof(glm::lowp_dvec4) ? 0 : 1;
  242. Error += sizeof(glm::dvec4) == sizeof(glm::mediump_dvec4) ? 0 : 1;
  243. Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1;
  244. Error += 32 == sizeof(glm::highp_dvec4) ? 0 : 1;
  245. Error += glm::vec4().length() == 4 ? 0 : 1;
  246. Error += glm::dvec4().length() == 4 ? 0 : 1;
  247. return Error;
  248. }
  249. int test_vec4_swizzle_partial()
  250. {
  251. int Error = 0;
  252. glm::vec4 A(1, 2, 3, 4);
  253. # if GLM_HAS_UNRESTRICTED_UNIONS && defined(GLM_SWIZZLE_RELAX)
  254. {
  255. glm::vec4 B(A.xy, A.zw);
  256. Error += A == B ? 0 : 1;
  257. }
  258. {
  259. glm::vec4 B(A.xy, 3.0f, 4.0f);
  260. Error += A == B ? 0 : 1;
  261. }
  262. {
  263. glm::vec4 B(1.0f, A.yz, 4.0f);
  264. Error += A == B ? 0 : 1;
  265. }
  266. {
  267. glm::vec4 B(1.0f, 2.0f, A.zw);
  268. Error += A == B ? 0 : 1;
  269. }
  270. {
  271. glm::vec4 B(A.xyz, 4.0f);
  272. Error += A == B ? 0 : 1;
  273. }
  274. {
  275. glm::vec4 B(1.0f, A.yzw);
  276. Error += A == B ? 0 : 1;
  277. }
  278. # endif
  279. return Error;
  280. }
  281. int test_operator_increment()
  282. {
  283. int Error(0);
  284. glm::ivec4 v0(1);
  285. glm::ivec4 v1(v0);
  286. glm::ivec4 v2(v0);
  287. glm::ivec4 v3 = ++v1;
  288. glm::ivec4 v4 = v2++;
  289. Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
  290. Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
  291. Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
  292. int i0(1);
  293. int i1(i0);
  294. int i2(i0);
  295. int i3 = ++i1;
  296. int i4 = i2++;
  297. Error += i0 == i4 ? 0 : 1;
  298. Error += i1 == i2 ? 0 : 1;
  299. Error += i1 == i3 ? 0 : 1;
  300. return Error;
  301. }
  302. namespace heap
  303. {
  304. struct A
  305. {
  306. float f;
  307. };
  308. struct B : public A
  309. {
  310. float g;
  311. glm::vec4 v;
  312. };
  313. int test()
  314. {
  315. int Error = 0;
  316. A* p = new B;
  317. p->f = 0.f;
  318. delete p;
  319. Error += sizeof(B) == (sizeof(glm::vec4) + sizeof(float) * 2) ? 0 : 1;
  320. return Error;
  321. }
  322. }//namespace heap
  323. int test_vec4_simd()
  324. {
  325. int Error = 0;
  326. glm::vec4 const a(std::clock(), std::clock(), std::clock(), std::clock());
  327. glm::vec4 const b(std::clock(), std::clock(), std::clock(), std::clock());
  328. glm::vec4 const c(b * a);
  329. glm::vec4 const d(a + c);
  330. Error += glm::all(glm::greaterThanEqual(d, glm::vec4(0))) ? 0 : 1;
  331. return Error;
  332. }
  333. int main()
  334. {
  335. int Error(0);
  336. Error += test_vec4_ctor();
  337. Error += test_bvec4_ctor();
  338. Error += test_vec4_size();
  339. Error += test_vec4_operators();
  340. Error += test_vec4_equal();
  341. Error += test_vec4_swizzle_partial();
  342. Error += test_vec4_simd();
  343. Error += test_operator_increment();
  344. Error += heap::test();
  345. return Error;
  346. }