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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2011-01-15
- // Updated : 2011-09-13
- // Licence : This source is under MIT licence
- // File : test/core/func_common.cpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include <glm/glm.hpp>
- int test_floatBitsToInt()
- {
- int Error = 0;
-
- {
- float A = 1.0f;
- int B = glm::floatBitsToInt(A);
- float C = glm::intBitsToFloat(B);
- int D = *(int*)&A;
- Error += B == D ? 0 : 1;
- Error += A == C ? 0 : 1;
- }
- {
- glm::vec2 A(1.0f, 2.0f);
- glm::ivec2 B = glm::floatBitsToInt(A);
- glm::vec2 C = glm::intBitsToFloat(B);
- Error += B.x == *(int*)&(A.x) ? 0 : 1;
- Error += B.y == *(int*)&(A.y) ? 0 : 1;
- Error += A == C? 0 : 1;
- }
- {
- glm::vec3 A(1.0f, 2.0f, 3.0f);
- glm::ivec3 B = glm::floatBitsToInt(A);
- glm::vec3 C = glm::intBitsToFloat(B);
- Error += B.x == *(int*)&(A.x) ? 0 : 1;
- Error += B.y == *(int*)&(A.y) ? 0 : 1;
- Error += B.z == *(int*)&(A.z) ? 0 : 1;
- Error += A == C? 0 : 1;
- }
-
- {
- glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
- glm::ivec4 B = glm::floatBitsToInt(A);
- glm::vec4 C = glm::intBitsToFloat(B);
- Error += B.x == *(int*)&(A.x) ? 0 : 1;
- Error += B.y == *(int*)&(A.y) ? 0 : 1;
- Error += B.z == *(int*)&(A.z) ? 0 : 1;
- Error += B.w == *(int*)&(A.w) ? 0 : 1;
- Error += A == C? 0 : 1;
- }
-
- return Error;
- }
- int test_floatBitsToUint()
- {
- int Error = 0;
-
- {
- float A = 1.0f;
- glm::uint B = glm::floatBitsToUint(A);
- float C = glm::intBitsToFloat(B);
- Error += B == *(glm::uint*)&A ? 0 : 1;
- Error += A == C? 0 : 1;
- }
-
- {
- glm::vec2 A(1.0f, 2.0f);
- glm::uvec2 B = glm::floatBitsToUint(A);
- glm::vec2 C = glm::uintBitsToFloat(B);
- Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1;
- Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1;
- Error += A == C ? 0 : 1;
- }
-
- {
- glm::vec3 A(1.0f, 2.0f, 3.0f);
- glm::uvec3 B = glm::floatBitsToUint(A);
- glm::vec3 C = glm::uintBitsToFloat(B);
- Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1;
- Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1;
- Error += B.z == *(glm::uint*)&(A.z) ? 0 : 1;
- Error += A == C? 0 : 1;
- }
-
- {
- glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
- glm::uvec4 B = glm::floatBitsToUint(A);
- glm::vec4 C = glm::uintBitsToFloat(B);
- Error += B.x == *(glm::uint*)&(A.x) ? 0 : 1;
- Error += B.y == *(glm::uint*)&(A.y) ? 0 : 1;
- Error += B.z == *(glm::uint*)&(A.z) ? 0 : 1;
- Error += B.w == *(glm::uint*)&(A.w) ? 0 : 1;
- Error += A == C? 0 : 1;
- }
-
- return Error;
- }
- int test_mix()
- {
- int Error = 0;
- {
- float A = glm::mix(0.f, 1.f, true);
- Error += A == 1.f ? 0 : 1;
- float B = glm::mix(0.f, 1.f, false);
- Error += B == 0.f ? 0 : 1;
- }
- {
- float A = glm::mix(0.f, 1.f, 1.f);
- Error += A == 1.f ? 0 : 1;
- float B = glm::mix(0.f, 1.f, 0.f);
- Error += B == 0.f ? 0 : 1;
- }
- return Error;
- }
- int test_round()
- {
- int Error = 0;
-
- {
- float A = glm::round(0.0f);
- Error += A == 0.0f ? 0 : 1;
- float B = glm::round(0.5f);
- Error += B == 1.0f ? 0 : 1;
- float C = glm::round(1.0f);
- Error += C == 1.0f ? 0 : 1;
- float D = glm::round(0.1f);
- Error += D == 0.0f ? 0 : 1;
- float E = glm::round(0.9f);
- Error += E == 1.0f ? 0 : 1;
- float F = glm::round(1.5f);
- Error += F == 2.0f ? 0 : 1;
- float G = glm::round(1.9f);
- Error += G == 2.0f ? 0 : 1;
- }
-
- {
- float A = glm::round(-0.0f);
- Error += A == 0.0f ? 0 : 1;
- float B = glm::round(-0.5f);
- Error += B == -1.0f ? 0 : 1;
- float C = glm::round(-1.0f);
- Error += C == -1.0f ? 0 : 1;
- float D = glm::round(-0.1f);
- Error += D == 0.0f ? 0 : 1;
- float E = glm::round(-0.9f);
- Error += E == -1.0f ? 0 : 1;
- float F = glm::round(-1.5f);
- Error += F == -2.0f ? 0 : 1;
- float G = glm::round(-1.9f);
- Error += G == -2.0f ? 0 : 1;
- }
-
- return Error;
- }
- int test_roundEven()
- {
- int Error = 0;
-
- {
- float A = glm::roundEven(-1.5f);
- Error += A == -2.0f ? 0 : 1;
- Error += 0;
- }
- {
- float A = glm::roundEven(0.0f);
- Error += A == 0.0f ? 0 : 1;
- float B = glm::roundEven(0.5f);
- Error += B == 0.0f ? 0 : 1;
- float C = glm::roundEven(1.0f);
- Error += C == 1.0f ? 0 : 1;
- float D = glm::roundEven(0.1f);
- Error += D == 0.0f ? 0 : 1;
- float E = glm::roundEven(0.9f);
- Error += E == 1.0f ? 0 : 1;
- float F = glm::roundEven(1.5f);
- Error += F == 2.0f ? 0 : 1;
- float G = glm::roundEven(1.9f);
- Error += G == 2.0f ? 0 : 1;
- }
-
- {
- float A = glm::roundEven(-0.0f);
- Error += A == 0.0f ? 0 : 1;
- float B = glm::roundEven(-0.5f);
- Error += B == -0.0f ? 0 : 1;
- float C = glm::roundEven(-1.0f);
- Error += C == -1.0f ? 0 : 1;
- float D = glm::roundEven(-0.1f);
- Error += D == 0.0f ? 0 : 1;
- float E = glm::roundEven(-0.9f);
- Error += E == -1.0f ? 0 : 1;
- float F = glm::roundEven(-1.5f);
- Error += F == -2.0f ? 0 : 1;
- float G = glm::roundEven(-1.9f);
- Error += G == -2.0f ? 0 : 1;
- }
-
- {
- float A = glm::roundEven(1.5f);
- Error += A == 2.0f ? 0 : 1;
- float B = glm::roundEven(2.5f);
- Error += B == 2.0f ? 0 : 1;
- float C = glm::roundEven(3.5f);
- Error += C == 4.0f ? 0 : 1;
- float D = glm::roundEven(4.5f);
- Error += D == 4.0f ? 0 : 1;
- float E = glm::roundEven(5.5f);
- Error += E == 6.0f ? 0 : 1;
- float F = glm::roundEven(6.5f);
- Error += F == 6.0f ? 0 : 1;
- float G = glm::roundEven(7.5f);
- Error += G == 8.0f ? 0 : 1;
- }
-
- {
- float A = glm::roundEven(-1.5f);
- Error += A == -2.0f ? 0 : 1;
- float B = glm::roundEven(-2.5f);
- Error += B == -2.0f ? 0 : 1;
- float C = glm::roundEven(-3.5f);
- Error += C == -4.0f ? 0 : 1;
- float D = glm::roundEven(-4.5f);
- Error += D == -4.0f ? 0 : 1;
- float E = glm::roundEven(-5.5f);
- Error += E == -6.0f ? 0 : 1;
- float F = glm::roundEven(-6.5f);
- Error += F == -6.0f ? 0 : 1;
- float G = glm::roundEven(-7.5f);
- Error += G == -8.0f ? 0 : 1;
- }
-
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_floatBitsToInt();
- Error += test_floatBitsToUint();
- Error += test_mix();
- Error += test_round();
- //Error += test_roundEven();
- return Error;
- }
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