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- #include <glm/ext/matrix_relational.hpp>
- #include <glm/ext/matrix_transform.hpp>
- #include <glm/ext/matrix_float4x4.hpp>
- #include <glm/ext/vector_relational.hpp>
- #include <glm/ext/vector_float4.hpp>
- #include <glm/ext/vector_float3.hpp>
- static int test_translate()
- {
- int Error = 0;
- glm::mat4 const M(1.0f);
- glm::vec3 const V(1.0f);
- glm::mat4 const T = glm::translate(M, V);
- Error += glm::all(glm::equal(T[3], glm::vec4(1.0f), glm::epsilon<float>())) ? 0 : 1;
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_translate();
- return Error;
- }
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