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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2011-09-01
- // Updated : 2011-09-01
- // Licence : This source is under MIT licence
- // File : test/gtx/string_cast.cpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include <glm/glm.hpp>
- #include <glm/gtx/string_cast.hpp>
- #include <iostream>
- #include <limits>
- int test_string_cast_scalar()
- {
- int Error = 0;
- glm::half A1(1.0);
- std::string A2 = glm::to_string(A1);
- Error += A2 != std::string("half(1.0000)") ? 1 : 0;
-
- float B1(1.0);
- std::string B2 = glm::to_string(B1);
- Error += B2 != std::string("float(1.000000)") ? 1 : 0;
-
- double C1(1.0);
- std::string C2 = glm::to_string(C1);
- Error += C2 != std::string("double(1.000000)") ? 1 : 0;
-
- return Error;
- }
- int test_string_cast_vector()
- {
- int Error = 0;
-
- glm::vec2 A1(1, 2);
- std::string A2 = glm::to_string(A1);
- Error += A2 != std::string("fvec2(1.000000, 2.000000)") ? 1 : 0;
-
- glm::vec3 B1(1, 2, 3);
- std::string B2 = glm::to_string(B1);
- Error += B2 != std::string("fvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
- glm::vec4 C1(1, 2, 3, 4);
- std::string C2 = glm::to_string(C1);
- Error += C2 != std::string("fvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
-
- glm::ivec2 D1(1, 2);
- std::string D2 = glm::to_string(D1);
- Error += D2 != std::string("ivec2(1, 2)") ? 1 : 0;
-
- glm::ivec3 E1(1, 2, 3);
- std::string E2 = glm::to_string(E1);
- Error += E2 != std::string("ivec3(1, 2, 3)") ? 1 : 0;
-
- glm::ivec4 F1(1, 2, 3, 4);
- std::string F2 = glm::to_string(F1);
- Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0;
-
- glm::hvec2 G1(1, 2);
- std::string G2 = glm::to_string(G1);
- Error += G2 != std::string("hvec2(1.0000, 2.0000)") ? 1 : 0;
-
- glm::hvec3 H1(1, 2, 3);
- std::string H2 = glm::to_string(H1);
- Error += H2 != std::string("hvec3(1.0000, 2.0000, 3.0000)") ? 1 : 0;
-
- glm::hvec4 I1(1, 2, 3, 4);
- std::string I2 = glm::to_string(I1);
- Error += I2 != std::string("hvec4(1.0000, 2.0000, 3.0000, 4.0000)") ? 1 : 0;
-
- glm::dvec2 J1(1, 2);
- std::string J2 = glm::to_string(J1);
- Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0;
-
- glm::dvec3 K1(1, 2, 3);
- std::string K2 = glm::to_string(K1);
- Error += K2 != std::string("dvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
-
- glm::dvec4 L1(1, 2, 3, 4);
- std::string L2 = glm::to_string(L1);
- Error += L2 != std::string("dvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
-
- return Error;
- }
- int test_string_cast_matrix()
- {
- int Error = 0;
-
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_string_cast_scalar();
- Error += test_string_cast_vector();
- Error += test_string_cast_matrix();
- return Error;
- }
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