gtx_log_base.cpp 2.7 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////
  2. /// OpenGL Mathematics (glm.g-truc.net)
  3. ///
  4. /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
  5. /// Permission is hereby granted, free of charge, to any person obtaining a copy
  6. /// of this software and associated documentation files (the "Software"), to deal
  7. /// in the Software without restriction, including without limitation the rights
  8. /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. /// copies of the Software, and to permit persons to whom the Software is
  10. /// furnished to do so, subject to the following conditions:
  11. ///
  12. /// The above copyright notice and this permission notice shall be included in
  13. /// all copies or substantial portions of the Software.
  14. ///
  15. /// Restrictions:
  16. /// By making use of the Software for military purposes, you choose to make
  17. /// a Bunny unhappy.
  18. ///
  19. /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. /// THE SOFTWARE.
  26. ///
  27. /// @file test/gtx/gtx_log_base.cpp
  28. /// @date 2013-10-25 / 2014-11-25
  29. /// @author Christophe Riccio
  30. ///////////////////////////////////////////////////////////////////////////////////
  31. #include <glm/gtx/log_base.hpp>
  32. #include <glm/gtc/vec1.hpp>
  33. #include <glm/gtc/epsilon.hpp>
  34. #include <glm/exponential.hpp>
  35. namespace test_log
  36. {
  37. int run()
  38. {
  39. int Error = 0;
  40. {
  41. float A = glm::log(10.f, 2.0f);
  42. float B = glm::log2(10.f);
  43. Error += glm::epsilonEqual(A, B, 0.00001f) ? 0 : 1;
  44. }
  45. {
  46. glm::vec1 A = glm::log(glm::vec1(10.f), glm::vec1(2.0f));
  47. glm::vec1 B = glm::log2(glm::vec1(10.f));
  48. Error += glm::all(glm::epsilonEqual(A, B, glm::vec1(0.00001f))) ? 0 : 1;
  49. }
  50. {
  51. glm::vec2 A = glm::log(glm::vec2(10.f), glm::vec2(2.0f));
  52. glm::vec2 B = glm::log2(glm::vec2(10.f));
  53. Error += glm::all(glm::epsilonEqual(A, B, glm::vec2(0.00001f))) ? 0 : 1;
  54. }
  55. {
  56. glm::vec3 A = glm::log(glm::vec3(10.f), glm::vec3(2.0f));
  57. glm::vec3 B = glm::log2(glm::vec3(10.f));
  58. Error += glm::all(glm::epsilonEqual(A, B, glm::vec3(0.00001f))) ? 0 : 1;
  59. }
  60. {
  61. glm::vec4 A = glm::log(glm::vec4(10.f), glm::vec4(2.0f));
  62. glm::vec4 B = glm::log2(glm::vec4(10.f));
  63. Error += glm::all(glm::epsilonEqual(A, B, glm::vec4(0.00001f))) ? 0 : 1;
  64. }
  65. return Error;
  66. }
  67. }//namespace test_log
  68. int main()
  69. {
  70. int Error(0);
  71. Error += test_log::run();
  72. return Error;
  73. }