gtx_euler_angle.cpp 1.1 KB

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  1. // Code sample from Filippo Ramaciotti
  2. #define GLM_FORCE_RADIANS
  3. #include <glm/glm.hpp>
  4. #include <glm/gtc/matrix_transform.hpp>
  5. #include <glm/gtx/string_cast.hpp>
  6. #include <glm/gtx/euler_angles.hpp>
  7. #include <iostream>
  8. using namespace glm;
  9. int main()
  10. {
  11. f32 first = 1.046f;
  12. f32 second = 0.52f;
  13. f32 third = -0.785f;
  14. fmat4 rotationEuler = eulerAngleYXZ(first, second, third);
  15. fmat4 rotationInvertedY = eulerAngleY(-1.f*first) * eulerAngleX(second) * eulerAngleZ(third);
  16. fmat4 rotationDumb = glm::fmat4();
  17. rotationDumb = rotate(rotationDumb, first, glm::fvec3(0,1,0));
  18. rotationDumb = rotate(rotationDumb, second, glm::fvec3(1,0,0));
  19. rotationDumb = rotate(rotationDumb, third, glm::fvec3(0,0,1));
  20. std::cout << glm::to_string(fmat3(rotationEuler)) << std::endl;
  21. std::cout << glm::to_string(fmat3(rotationDumb)) << std::endl;
  22. std::cout << glm::to_string(fmat3(rotationInvertedY )) << std::endl;
  23. std::cout <<"\nRESIDUAL\n";
  24. std::cout << glm::to_string(fmat3(rotationEuler-(rotationDumb))) << std::endl;
  25. std::cout << glm::to_string(fmat3(rotationEuler-(rotationInvertedY ))) << std::endl;
  26. return 0;
  27. }